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Mateo, may I ask if you plan on working on an item editor that properly supports pokemon crystal? Don't want to sound like someone who is looking for other people to make tools for him, but Im going to start working on the prices of the items in my hack soon most likely, so I was just curious since you were the one who said itt that you may create a new tool with proper crystal support. It's not that I can't do it myself with the tool, but a tool will speed things up, you know. When the evolution and moveset editors were released I had almost finished editing these aspects of all pokemon in my hack so it was a bit of *facepalm* and I wouldn't like that to happen again so im just asking... :P
Just a yes / no / i don't know will suffice, don't bother much. Thanks.
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I do plan on doing it at some point, I don't know when I will get around to it though. So I would say it would be better to not wait around on it to get started. I'll update if anything changes though.
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Okay Mateo, thanks for the quick answer!
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No problem!
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This is really really helpfull! I will check this out and experiment around with it.
Thank you soo much! :-)
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This prngram looks cnol. And i can see there the ASM Pointers. I think that by changing them i can create new items. ( Sorry if i am wrog Mateo,because i am an begining hacker and i have much more to learn ).
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Yes, if you change them you can make them call custom routines (if you know how to write them) and make items that do new things.
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Yes, if you change them you can make them call custom routines (if you know how to write them) and make items that do new things.
So we can make an item that shows a (to 8-bit converted) explicite image.
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker
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If you wanted to, and knew how, yes.
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If you wanted to, and knew how, yes.
Well, I have a program from an ancient website (GB Dev'rs), called GIC (GameBoy Image Converter), which converts any bitmap with a size that can be divided by 8x8-pixel tiles to Z80 assembly, which can be assembled with RGBASM. I have now some images in Game Boy code, but I really don't know where I could insert this code, so the game makes load this code from an item. But I know that RED is very good in custom features in Game Boy games, and did some features in Pokémon Haiiro, and many in Pokémon Emerald: Time Of 2nd Generation.
Last edited by YORAMRW (2013-07-28 13:10:49)
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker
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which converts any bitmap ... to Z80 assembly, which can be assembled
What.
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TheMoneyOfTheWorld wrote:which converts any bitmap ... to Z80 assembly, which can be assembled
What.
GameBoy Image Converter. It is on an (old) site called Game Boy Dev'rs.
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker
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No, read what I quoted. That doesn't make any sense, what were you trying to say here?
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yo is there a way to rename item and alter its description?...
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Bug Report!
My problem is similar to Crystal_, long ago my rom (GOLD) is ruined after using your tool, but I didn't take importance and use one of my backups and continue making changes to items manually.
As of today quice change only the price of an item, which implies the change of maximum 2 bytes, but when testing with the .log of Lunar IPS tells me he has changed 0x20 bytes, including some pointers to ASM routines to the effects.
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Thanks, I really need to completely rewrite this tool from scratch. Given the weird way it chooses the item to edit, and the way IPS patches save changes, I wouldn't be surprised if you edited the price in two items unintentionally because of the tool, and the IPS patch just logged all the bytes in between. But even still, it needs a redesign and a reworking of tge code.
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