Skeetendo

’Cause all games were better on the GBC

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#26 1970-01-01 00:33:30

Melash
Member
Registered: 2010-10-16
Post 45/132

Re: Devamp Pokemon

Here are the three Hoenn starters. Some of them need redoing, but they're still okay.
torchicq.png treecko.pngmudkips.png

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#27 1970-01-01 00:33:30

Sawakita
Administrator
Registered: 2010-10-16
Post 11/365

Re: Devamp Pokemon


Here are the three Hoenn starters. Some of them need redoing, but they're still okay.
torchicq.png treecko.pngmudkips.png

You made them for AncientEmerald, right? Nevertheless they seem to be done for 1st gen, more than for 2nd, since they have just one color (Mudkip,especially, compared to the one Mateo posted). Anyway, they're nice, good job.

@jaydenp95: your celebi is good, but it looks to have 5 colours instead of 4 (black, white, light blue, and two shades of green)

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#28 1970-01-01 00:33:30

jaydenp95
Member
Registered: 2010-10-16
Post 21/79

Re: Devamp Pokemon


Here are the three Hoenn starters. Some of them need redoing, but they're still okay.
torchicq.png treecko.pngmudkips.png

You made them for AncientEmerald, right? Nevertheless they seem to be done for 1st gen, more than for 2nd, since they have just one color (Mudkip,especially, compared to the one Mateo posted). Anyway, they're nice, good job.

@jaydenp95: your celebi is good, but it looks to have 5 colours instead of 4 (black, white, light blue, and two shades of green)

i just realised, lol, im not good at devamps  ☺, i used the palette from gold's celebi though  :-/ i don't know

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#29 1970-01-01 00:33:30

Sawakita
Administrator
Registered: 2010-10-16
Post 12/365

Re: Devamp Pokemon


i just realised, lol, im not good at devamps  ☺, i used the palette from gold's celebi though  :-/ i don't know

No, I like that sprite, just remove the lighter shade of green and put white in the place of it, and then it's perfect!

here's Leafeon (got some troubles with dithering..)
470k.png

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#30 1970-01-01 00:33:30

jaydenp95
Member
Registered: 2010-10-16
Post 22/79

Re: Devamp Pokemon

leafeon still looks pretty cool  :D and yeah i will make it better some point, where i live it is now 22:57 and im tired, so im not going to make any work yet as i may ruin something.

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#31 1970-01-01 00:33:30

SSJ4 Furanki
Member
Registered: 2010-10-16
Post 16/51

Re: Devamp Pokemon

I took an attempt at Treecko, its 4th Generation sprite:
treeckogsc.png

Pallete: Green comes from Victreebel and Red from Croconaw.

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#32 1970-01-01 00:33:30

jaydenp95
Member
Registered: 2010-10-16
Post 23/79

Re: Devamp Pokemon


I took an attempt at Treecko, its 4th Generation sprite:
treeckogsc.png

Pallete: Green comes from Victreebel and Red from Croconaw.

niceeee

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#33 1970-01-01 00:33:30

Hyde~
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Registered: 2010-10-16
Post 28/47

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#34 1970-01-01 00:33:30

Luigi-San
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Registered: 2010-10-16
Post 20/129

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#35 2010-10-18 06:33:56

SSJ4 Furanki
Member
Registered: 2010-10-16
Post 20/51

Re: Devamp Pokemon

Well, I'm gonna start devamping some 5th Generation Pokémon/Sprites of older Pokémon.
So, to start here's Zoroark:

zorroarkgsc.png

I may do Zoroa's sprite next.

-----------------------------

EDIT: Here's Zoroa's sprite:

zoroagsc.png

I'm thinking about doing Sazandra's sprite next, or Zuruzukin's line.

-----------------------------

Here's Zuruggu:
zuruggugsc.png

Pallete:
Yellow came from Psyduck.
Red came from Scizor.

-----------------------------

Here's Zuruzukin:
zuruzukingsc.png

Pallete:
Orange came from Charizard.
Gray-like color came from Donphan.

Last edited by SSJ4 Furanki (2010-10-19 03:47:43)

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#36 2010-10-19 03:49:11

Miksy91
Member
Registered: 2010-10-16
Post 159/2,339

Re: Devamp Pokemon

Here's Zuruggu:
zuruggugsc.png

Pallete:
Yellow came from Psyduck.
Red came from Scizor.

-----------------------------

Here's Zuruzukin:
zuruzukingsc.png

Pallete:
Orange came from Charizard.
Gray-like color came from Donphan.

I really couldn't have told the difference if you had said you sprited them yourself :D

Nice job though !

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#37 2010-10-19 03:50:11

SSJ4 Furanki
Member
Registered: 2010-10-16
Post 21/51

Re: Devamp Pokemon

I really couldn't have told the difference if you had said you sprited them yourself :D

Nice job though !

Thank you. Yeah, I really took advantage of making more white and black dots to give the Illusion of more colors. Especially since Zuruzukin has a lot of colors that could be worked into a GSC devamp.

I'll make some more Isshu devamps soon.

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#38 2010-10-20 03:23:45

SSJ4 Furanki
Member
Registered: 2010-10-16
Post 22/51

Re: Devamp Pokemon

This one's interesting, Deathkan.

It's outline is so different from every other Pokémon, probably supposed to be a huge shadow around it. But, here's a devamp of it:

deathkangsc.png

I abused the white and black dots again to make it look more advanced than it really is. I also got rid of two arms and shrunk it, but I think if fits for a Pokémon that's supposed to be odd in the first place.

Pallete:
Yellow comes from Raikou.
Light Blue comes from Suicune.

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#39 2010-10-31 20:42:38

SSJ4 Furanki
Member
Registered: 2010-10-16
Post 23/51

Re: Devamp Pokemon

Since it's Halloween I went and made a Fakémon, but I think it fits into this thread:
pumpkinfakmongsc.png

Pallete:
Orange from Charizard
Darker Orange/Red from Ho-Oh

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#40 2010-11-14 02:11:17

ArcaneFlame
Member
Registered: 2010-11-13
Post 1/20

Re: Devamp Pokemon

So just to confirm, GSC sprites are either 48x48 or 56x56 pixels, depending on the size of the pokemon and consist of two colors plus black and white, right? I was just wondering because Mateo said he'd shrunk Mudkip to fit 40x40 pixels and most of everything else I'd read said 48x48.
And also, do the colors have to be taken from existing GSC sprites or can someone upload a palette which has all of the GBC compatible colors?

I know you can use AgiXP to extract or insert sprites, but can you insert a 56x56 pixel sprite over the sprite of a pokemon that is 48x48 pixels? Or does that pokemon's sprite data need to have more memory allocated to it to accommodate for the larger sprite or something?

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#41 2010-11-14 05:24:48

55/703

Re: Devamp Pokemon

ArcaneFlame wrote:

So just to confirm, GSC sprites are either 48x48 or 56x56 pixels

40×40 is also a valid size.

ArcaneFlame wrote:

and consist of two colors plus black and white, right?

Yes.

ArcaneFlame wrote:

I know you can use AgiXP to extract or insert sprites, but can you insert a 56x56 pixel sprite over the sprite of a pokemon that is 48x48 pixels? Or does that pokemon's sprite data need to have more memory allocated to it to accommodate for the larger sprite or something?

Size is a factor. Generally, inserting larger data means:

  • Putting the new data in free space

  • Replace any pointers to the old data with a pointer to the new data

Some programs automatically repoint; I've never used Agixp so I don't know if it's one of them.

#42 2010-11-14 08:00:41

ArcaneFlame
Member
Registered: 2010-11-13
Post 2/20

Re: Devamp Pokemon

IIMarckus wrote:

40×40 is also a valid size.

By that do you mean that specifically 40x40 is a valid size or is anything within 56x56 acceptable?
(and if it is, does the sprite have to be exactly square?)

Also could you give me a link to, or a name for, a inserter that you can confirm does automatic repointing?
I'm not too familiar with hex yet, you see.

Thanks

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#43 2010-11-14 08:48:13

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 321/3,578

Re: Devamp Pokemon

As far as I know, the size has to be square. 40x40, 48x48, and 56x56 are the accepted sizes.

Agixp does repoint automatically, it will by default find free space on its own, or you may manually specify a location to insert it if you prefer.

To insert a 56x56 over a 48x48, you will have to go into the pokemon's stats and edit the byte for his picture size, so the game knows to load a 56x56 instead of a 48x48.

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#44 2010-11-14 09:33:14

jaydenp95
Member
Registered: 2010-10-16
Post 32/79

Re: Devamp Pokemon

Orrr you could do it the easier way, most evolution families of 3 (bulbasaur, ivysaur, venasuar) goes mainly, 40x40, 48x48, 48x48, but there are odd occasions where the game wanted the sprites to be bigger to give a more powerful feel, aka 56x56, i use AgiXp to look what size of the pokémon i want to replace first before devamping my sprite, hope i helped.
---------------------------------------------------------------------------------------------------------------------------------------------------------
Re-done my celebi sprite, this time i have used the correct amount of colours, you can check it, the pallette is from the D/P celebi sprite.
asdcp.png

Right i got an idea, for the younger generation of hackers, who want to make a good pokémon hack and add there own feel to it (fakémon) why don't we all make evolutions of fakémon ? E.g, a family of 3 to replace bulbasaur, ivysaur and venasaur...charmander....you get what i meen, if we all contribute at least one fakémon in a 3 evolution, another member could do the next evolution upwards, or a member could see somebody else fakémon and improve it a little bit...good idea or not ??

Last edited by jaydenp95 (2010-11-14 09:55:26)

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#45 2010-11-14 10:38:51

Miksy91
Member
Registered: 2010-10-16
Post 177/2,339

Re: Devamp Pokemon

jaydenp95 wrote:

Right i got an idea, for the younger generation of hackers, who want to make a good pokémon hack and add there own feel to it (fakémon) why don't we all make evolutions of fakémon ? E.g, a family of 3 to replace bulbasaur, ivysaur and venasaur...charmander....you get what i meen, if we all contribute at least one fakémon in a 3 evolution, another member could do the next evolution upwards, or a member could see somebody else fakémon and improve it a little bit...good idea or not ??

You could as well for example replace Bulbasaur with Fakemon no. #1 and Grimer with Fakemon no. #2.
Then you just make it so that Bulbasaur evolves into Grimer and Grimer can't evolve anymore.

So yeah, I don't see a point in replacing whole families with fakemon if you don't want to :S

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#46 2010-11-14 20:37:59

jaydenp95
Member
Registered: 2010-10-16
Post 34/79

Re: Devamp Pokemon

Miksy91 wrote:
jaydenp95 wrote:

Right i got an idea, for the younger generation of hackers, who want to make a good pokémon hack and add there own feel to it (fakémon) why don't we all make evolutions of fakémon ? E.g, a family of 3 to replace bulbasaur, ivysaur and venasaur...charmander....you get what i meen, if we all contribute at least one fakémon in a 3 evolution, another member could do the next evolution upwards, or a member could see somebody else fakémon and improve it a little bit...good idea or not ??

You could as well for example replace Bulbasaur with Fakemon no. #1 and Grimer with Fakemon no. #2.
Then you just make it so that Bulbasaur evolves into Grimer and Grimer can't evolve anymore.

So yeah, I don't see a point in replacing whole families with fakemon if you don't want to :S


yes o get you on that, i was just giving an example, i was just thinking of using fakemon to replace all the pokémon in the game, it would be up to the hacker on deciding which they wanted to input and which pokémon they wanted to keep in :)

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#47 2011-05-24 06:37:06

204/703

Re: Devamp Pokemon

kkj1116 wrote:

* Off topic: Does anyone know how to insert changed sprites (.png files) into Yellow? I changed the color of few backsprites and front sprites but I want to know how to get it in the game.

Currently no automated way to do it. You will have to convert the PNG to Game Boy format, then either compress it manually or rewrite Pokémon Yellow’s code to allow uncompressed images (which has been done before by a few people).

#48 2011-06-28 01:39:06

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 4/600

Re: Devamp Pokemon

I've made from Snivy up to Gigalith,including their backsprites and shinies,but I will show only the last stages of Unova starters.

Serperior

picture.php?albumid=2620&pictureid=18221

my favorite Emboar,haha

picture.php?albumid=2620&pictureid=18223

Samurott

picture.php?albumid=2620&pictureid=18224

hope you like it.kudos.hahaha

Last edited by amvz08 (2011-06-28 01:42:10)


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#49 2011-06-28 02:10:22

Cloud
Member
Registered: 2010-12-18
Post 278/302

Re: Devamp Pokemon

Cool. That's just great how you can make that GIANT pokemon into 56x56 pixel. Great!

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#50 2011-06-28 04:57:17

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 5/600

Re: Devamp Pokemon

haha,coz im planing and starting to make a gold hack which includes mostly of 5th and 4th gen, some from 3rd 2nd and 1st. And i need some members. I'm a Filipino. Sorry if its off topic or spam.. I will post some sprites later or sometimes.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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