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I see. As of right now, I'm not sure where that would be, but I will try to look into it.
I am not very active on this forum. I only pop in from time to time.
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Cool. Maybe the Scripting Compendium might have some information on it?
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It might. Might be one of the special pokemon tables it talks about, althogh I think those are for Swarms.
I am not very active on this forum. I only pop in from time to time.
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Finally i found something what i really wanted to know! From here starts my scripting lessons!
I Support
Pokemon Grape/
Pokemon Gem/Pokemon Dark Energy
▒█░░░ ▀█▀ ▒█░▄▀ ▒█▀▀▀ ░█▀▀█ ▒█▀▀█ ▒█▀▀▀█ ▒█▀▀▀ ▒█▀▀▀
▒█░░░ ▒█░ ▒█▀▄░ ▒█▀▀▀ ▒█▄▄█ ▒█▀▀▄ ▒█░░▒█ ░▀▀▀▄ ░▀▀▀▄
▒█▄▄█ ▄█▄ ▒█░▒█ ▒█▄▄▄ ▒█░▒█ ▒█▄▄█ ▒█▄▄▄█ ▒█▄▄▄█▒█▄▄▄█
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What exactly is the format of a give pokemon script? I tried Cooley's tutorial and I can get his example script to work out fine but if I tweak the script at all (such as adding a give pokemon script into it) it glitches out.
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What exactly is the format of a give pokemon script? I tried Cooley's tutorial and I can get his example script to work out fine but if I tweak the script at all (such as adding a give pokemon script into it) it glitches out.
That's because you probably don't have things done in the proper order. For example, if you close a text box without reloading the moving sprites, the script will not work correctly. You should probably have a look at this.
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When I get home from classes today I'll write a post on exactly how I did it, using the scripting compendium for reference. I was using the scripting compendium but sometimes it confuses me as to what the bytes actually do.
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67 47 4C xx xx 53 49 2D 04 05 00 00 90
Should that work? The person talks to you and just before the text ends you receive a level 5 Charmander with no item and the script ends.
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I dunno, does it?
67 - Sets talked-to person. [67][Person]
47 - There won't be a person on the map with the number 47.
4C - Opens text box and displays text. Doesn't load font. [4C][2b-pointer]
xx xx - Pointer to text. Since font was never loaded, doesn't display desired graphic.
53 - Closes text box.
49 - Load moving sprites.
2D 04 05 00 00 - Gives lvl 5 Charmander with no item to Hiro.
90 - end.
If you mean for the first byte to be 6A, then yes it will.
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