Skeetendo

’Cause all games were better on the GBC

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#1 2022-02-21 22:00:14

Kamy41
Member
Registered: 2019-01-09
Post 27/29

(Pokered) Remove Shellder after Slowpoke evolution

hello everyone :)

I wanted to know if you guys could help on this thing. I wanted to change slowpoke's evolutionary method to slowbro, using a shellder. I achieved in it taking advantage of the stone evolution bug to evolve slowpoke into slowbro by leveling it up and using a shellder at the end of the battle. To do this I set up slowpoke's evolution via Thunderbadge, which has the same ID as shellder. The last thing I want to do is REMOVE SHELLDER from the party at the end of the evolution of Slowpoke. What is the syntax to use and in which script? (maybe the one of the evolutions through stone but i'm not sure)

Thanks :)

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#2 2022-03-06 03:36:57

Danny-E 33
Administrator
Registered: 2012-06-09
Post 1,205/1,205

Re: (Pokered) Remove Shellder after Slowpoke evolution

I accomplished something similar here.
What you're asking is basically to create a whole new evolution method which means you need to write custom code.
I caution you that you should not try to use my code directly for a couple reasons. It's very old so it is not easy to copy into a recent version of pokered. Also the way I designed it might not be exactly what you want. My example will cause slowpoke and shellder to fuse into slowbro when they are both in your party and slowpoke gains a level. You may be looking for something slightly different. But hopefully my code can help you get a feel for what you need to do.
Feel free to ask any questions here for assistance with the assembly code.

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#3 2022-03-13 19:55:48

Kamy41
Member
Registered: 2019-01-09
Post 28/29

Re: (Pokered) Remove Shellder after Slowpoke evolution

hello

thank you very much for your answer, I will try as soon as possible your script, and thanks for your availability :)

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#4 2022-03-13 22:15:42

Kamy41
Member
Registered: 2019-01-09
Post 29/29

Re: (Pokered) Remove Shellder after Slowpoke evolution

Danny-E 33 wrote:

I accomplished something similar here.
What you're asking is basically to create a whole new evolution method which means you need to write custom code.
I caution you that you should not try to use my code directly for a couple reasons. It's very old so it is not easy to copy into a recent version of pokered. Also the way I designed it might not be exactly what you want. My example will cause slowpoke and shellder to fuse into slowbro when they are both in your party and slowpoke gains a level. You may be looking for something slightly different. But hopefully my code can help you get a feel for what you need to do.
Feel free to ask any questions here for assistance with the assembly code.


IT WORKED PERFECTLY :D I only had to rename some labels but the rest is absolutely ok. THANK YOU SO MUCH ^_^

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