Skeetendo

’Cause all games were better on the GBC

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#1 2020-05-13 03:27:16

95girl
Member
Registered: 2012-03-25
Post 86/89

Pokered and "Game freak presents"

I've gotten better at hacking, I even switched the trainer and starter in the intro. So funny!

However, with pokered, I can't seem to make the PRESENTS text of Game Freak logo to appear.

That text is still there, but my theory is that for some reason it doesn't show (it is supposed to after the small stars are done going down).

How and which file am I supposed to edit? At this point, I believe it's gamefreak.asm and not intro.asm, but just what do I do?

I spent the whole night on it. Nothing, won't show. There are people who have accomplished it

PS I know you won't help me, prove my theory right. You've always hated me since I was a noob, now that I'm finally learning, you're doing this in purpose.

Last edited by 95girl (2020-05-13 10:59:09)

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#2 2020-05-14 00:55:36

Danny-E 33
Administrator
Registered: 2012-06-09
Post 1,173/1,190

Re: Pokered and "Game freak presents"

Take a look at the routine called "PlayShootingStar" from engine/intro.asm

Here is a snippet:

...
    callba AnimateShootingStar
    push af
    pop af
    jr c, .next ; skip the delay if the user interrupted the animation
    ld c, 40
    call DelayFrames
.next

You can take this opportunity to display the "Presents" tiles before the 40 frame delay:

...
    callba AnimateShootingStar
    push af
    pop af
    jr c, .next ; skip the delay if the user interrupted the animation

    coord hl, 7, 11 ; starting coordinate
    ld a, $67       ; starting tile ID
    ld c, $06       ; number of tiles
.loop
    ld [hli], a
    inc a
    dec c
    jr nz, .loop

    ld c, 40
    call DelayFrames
.next

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