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Tilemap Studio is a tilemap editor for the pokecrystal or pokered disassembly projects. It's a counterpart to Polished Map. Polished Map is for editing overworld maps, as well as their associated tilesets and other data; Tilemap Studio is for editing tilemaps like the Town Map, Pokégear cards, slot machines, diploma, and other screens.
Tilemap Studio can open tilemaps in many different formats:
• Plain tiles: A simple sequence of tile IDs, top to bottom, left to right.
• Tiles + attributes: Each pair of bytes encodes a tile ID and an attribute byte for X/Y flip and four colors. Meant for tilemaps like the SGB borders in pokered: gfx\red\sgbborder.map and gfx\blue\sgbborder.map.
• RBY Town Map: A sequence of bytes that each encode a tile ID in their high nybble and a run length in their low nybble, ended by a $00 byte. Meant for the Town Map tilemap in pokered: gfx/town_map.rle.
• GSC Town Map: A sequence of tile IDs ended by an $FF byte (so $FF is not a valid tile ID). Meant for the Town Map tilemaps in pokecrystal: gfx/pokegear/johto.bin and kanto.bin.
• PC Town Map: A sequence of bytes that each encode a tile ID in their low six bits and X/Y flip attributes in their high two bits, ended by an $FF byte. Meant for the Town Map tilemaps in Polished Crystal: gfx/town_map/*.bin.
• Pokégear card: A sequence of tile IDs and run lengths, ended by an $FF byte (so $FF is not a valid tile ID). Meant for the Pokégear card tilemaps in pokecrystal: gfx/pokegear/*.tilemap.rle.
The Plain tiles and Tiles + attributes formats are probably useful for all kinds of Game Boy projects. The others are more specific to pokecrystal, pokered, and various hacks using those bases, including Polished Crystal, Red++, Orange, and Prism.
Tilemap Studio can edit tilemaps, but not tilesets. Use any graphics editor for that.
A few tips:
• Before you open a tilemap, set the Format correctly.
• You can make a copy of a tileset image and color it in to view tilemaps better; Tilemap Studio will load any 8x8px-tile tileset image, regardless of colors, but it can't apply palettes to grayscale images.
• Use the Image to Tiles feature to generate a tilemap and tileset from a screenshot or mockup of how you want a static tilemap to look.
• Shift+click to flood-fill tiles; Ctrl+click to replace all of one kind of tile.
• Read the Help file for more details, including mouse-controlled features that might be harder to discover than menu items and toolbar buttons.
• If you are using Windows, right-click install.bat and click "Run as Administrator". This will install Tilemap Studio to your account's AppData folder and place a shortcut on your Desktop. You will also be able to double-click a .tilemap file to open it in Tilemap Studio.
Last edited by Rangi (2019-09-09 22:28:51)
I am no longer active on this forum. I only pop in from time to time.
Version 1.0.1 is out with a couple of bug fixes: RBY Town Maps get saved correctly, and adding multiple tilesets works even when they're offset.
This seems handy!
Wow, this will make customizing so much easier! I'm absolutely using this for Untitled Unova Game.