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I'm working on an upcoming hack via PokeCrystal and am changing some moves to better match their current implementation. Could someone give me some pointers for how to modify the recoil damage routine for EFFECT_JUMP_KICK? I would ideally like to have this routine changed to always deal 1/2 of user's max HP rather than a percentage of the damage that would have been dealt. I know my way around programming okay (mainly familiar with C), but I have a pretty poor understanding of how to load and store variables and perform arithmetic operations in assembly. Any pointers would be greatly appreciated, thanks!