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’Cause all games were better on the GBC

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#1 2019-01-21 21:11:52

Ebernacher90
Member
From: Cochem
Registered: 2018-01-29
Post 19/26

Pokecrystal questions about Map IDs

How do I find out the ID of new maps?

I have 2 maps created PowerPlant1F
and PowerPlant2F.

The warp coordinates are correct but when I enter the stairs the game crashes with a black screen.

Can anyone help me please?

I have the new maps in Group 27 and as Map IDs 4 and 5 (1F has ID 4 and 2F has ID 5)

But I think 4 and 5 are wrong

Edit 22.01:

I have Seen that when i Open the new Maps with polished Mal ist don't show the right tileset.
Can this is the failure??? (The Error of warping)

thx for help

Daniel (Ebernacher90)

Last edited by Ebernacher90 (2019-01-22 09:58:06)

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#2 2019-01-22 13:56:59

MajinCubyan
New member
Registered: 2017-06-18
Post 4/4

Re: Pokecrystal questions about Map IDs

I'm still learning but I think I got maps down. For warps, you want to use the map constants.

So for the warp event should look something like this;

warp_event x, y, (your map constant name), warp number.

example:
warp_event 5, 8, POWER_PLANT_2F, 1

Also, make sure you have the warps activated. So if you have three warps, you should have it set to "db 3" and so on.

And the only reason I can see that not working and showing the correct tilesets is you might not have properly set in data/maps/maps.asm

Can you post your code or even a link to your git? I can take a look and see it.

Last edited by MajinCubyan (2019-01-22 13:58:02)

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#3 2019-01-22 21:38:55

Ebernacher90
Member
From: Cochem
Registered: 2018-01-29
Post 20/26

Re: Pokecrystal questions about Map IDs

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#4 2019-01-24 10:01:38

Ebernacher90
Member
From: Cochem
Registered: 2018-01-29
Post 21/26

Re: Pokecrystal questions about Map IDs

I have it, The Error was, it dosn't defined in Data/Maps/maps.asm

The warp goes now but on the wrong x y cordinates, but to fix this i know it because i have forgotten the right cordinates, i think

Thx at MajinCubyan you helped me a Lot, i have forgotten the Maps.asm to edit and now it functions, thank you very much

Last edited by Ebernacher90 (2019-01-24 12:30:07)

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