Skeetendo

’Cause all games were better on the GBC

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#1 2018-06-02 04:17:30

Rangi
Member
Registered: 2016-05-09
Post 842/861

Pokémon Red★ and Blue★: Space World Edition

Pokémon Red★ and Blue★: Space World Edition

eyKe5Xj.png

Features:

This is a hack of Red and Blue that imitates the recently-leaked Gold and Silver demos from Space World 1997. It replaces the Pokémon front and back sprites, trainer sprites, tilesets, overworld sprites, SGB borders, and other graphics; ports features like shiny Pokémon and in-battle experience bars; and makes all 151 Pokémon available in one game.

For a full list of features, see FEATURES.md.

(Only the original 151 Pokémon are included! None of the beta Pokémon from the Space World demos.)

Screenshots:

U6WQjyr.png

Credits:

• The pret team, for the disassemblies that made this possible
• Team Spaceworld, for data mining the beta ROMs and making their findings public
• Luna (aka Mateo), for Pokémon Red++ as a reference and inspiration
• Danny-E 33, for the original code to allow larger back sprites and experience bars
• Crystal_, for help making shiny Pokémon appear in the wild
• Poketto, for the player's back sprite
• Pia Carrot and Copetin, for the old man's back sprite

Downloads:

redstar.ips: apply to Pokemon Red (UE) (S)[!].gb
bluestar.ips: apply to Pokemon Blue (UE) (S)[!].gb
• Full source code is available on GitHub

Last edited by Rangi (2018-08-05 21:34:34)

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#2 2018-06-02 05:36:56

triumph
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Registered: 2013-11-14
Post 58/66

Re: Pokémon Red★ and Blue★: Space World Edition

Wow, this was so fast, just a few hours ago I found in Instagram the old sprites and now we have a first hack.

In my folders with ideas of Pokémon Hacks was the idea of doing a "Red/Blue Part II", which was a bridge between the events of Pokémon Red and the Beta of Pokémon Gold (which some information was on the Bulbapedia before the Demo). Explaining the trail of Red until he battles Gold on Mt. Silver.

I'll enjoy this for sure, thank you! :)

EDIT: For some reason, Lunar IPS says: "The file has been patched, but the data in the IPS file appears to be truncated or misaligned.."
The pokered.ips makes Pokémon Red become 15 MB and the pokeblue.ips makes Pokémon Blue become 9 MB.

Last edited by triumph (2018-06-02 08:32:28)

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#3 2018-06-02 16:50:09

Rangi
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Registered: 2016-05-09
Post 843/861

Re: Pokémon Red★ and Blue★: Space World Edition

I just uploaded some fixed patches, so please try again. :)

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#4 2018-06-03 20:31:41

Bike
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From: Chile
Registered: 2012-10-31
Post 72/72

Re: Pokémon Red★ and Blue★: Space World Edition

Lovely, thanks

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#5 2018-06-03 20:50:44

Fotomac
Member
Registered: 2015-10-25
Post 318/323

Re: Pokémon Red★ and Blue★: Space World Edition

I'm considering referencing Space World 1995 in my own hack. Only problem is where to put it.

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#6 2018-06-08 13:34:08

octorox
New member
Registered: 2018-06-08
Post 1/2

Re: Pokémon Red★ and Blue★: Space World Edition

This is awesome! Would you be willing to create a version that only changes the back sprites and leaves the front sprites as is? The back sprites seem to be based primarily on the blue sprites anyway. Additionally, I like the trainer backsprite you used but the Poketto one would be nice to have as an option since it's much more faithful to the original.

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#7 2018-06-08 14:53:04

Rangi
Member
Registered: 2016-05-09
Post 846/861

Re: Pokémon Red★ and Blue★: Space World Edition

Actually, the next release is going to have even more changes: trainer sprites, tilesets, elements of the Pokédex and trainer card UIs, the battle HUD, the textbox frame, all that and more is being ported from prototype G/S.

If you just want the back sprites, read how I added them here. You can take those files and edit main.asm to replace all the INCBIN "pic/swmon/whatever.pic" with INCBIN "pic/bmon/whatever.pic".

I don't know what the Poketto back sprite is, but that can be edited as pic/swtrainer/redb.png.

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#8 2018-06-08 15:13:24

octorox
New member
Registered: 2018-06-08
Post 2/2

Re: Pokémon Red★ and Blue★: Space World Edition

All right, thanks for the info. I'll try to create a version with just the backsprites and share it for people who might prefer that. For a while I've wanted of version of the 1st Gen that retains the charmingly off-model sprites but updates the super low-res backsprites.

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#9 2018-07-05 15:49:58

Platinum Lucario
New member
Registered: 2018-07-05
Post 1/1

Re: Pokémon Red★ and Blue★: Space World Edition

That's actually pretty awesome for a Pokémon sprite hack.

This hack of Red/Blue actually made me think of something for a moment. What if we could re-create what the prototype Red/Green was like before the debugging stuff was removed from it's code?

The Spaceworld 1997 demo of Pokémon Gold and Silver are actually the closest games you'd be able to get in regards to a prototype Red/Green, as they originally forked from an early 1995 debug build of Red/Green and then stripped of it's Pokédex, sprites and map code, which would probably explain why it has less sound effects and music than the released Red/Green (not Blue though).

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#10 2018-07-09 01:45:42

Rangi
Member
Registered: 2016-05-09
Post 850/861

Re: Pokémon Red★ and Blue★: Space World Edition

The update is finished! These are now called Red★ and Blue★, with a lot more than just Pokémon sprites changed. Please see the top post for details.

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#11 2018-07-13 18:43:52

metagalactic
New member
Registered: 2018-07-02
Post 2/2

Re: Pokémon Red★ and Blue★: Space World Edition

Its awesome!

I was wondering, how could I properly build the colored GBC version for 3ds virtual console? Currently I'm getting all monochrome running in VC GBC.

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#12 2018-07-16 05:12:47

Rangi
Member
Registered: 2016-05-09
Post 852/861

Re: Pokémon Red★ and Blue★: Space World Edition

A new update is out!

Most of it is just bugfixes, but an obvious new feature is the new color palettes. Now maps look even more like the Spaceworld demo. (I didn't even have to pick "similar-looking" colors—the pokegold-spaceworld map palettes are clearly updated versions of the pokered ones, still corresponding to the Kanto cities.)

Here's a complete changelog on GitHub.

Anyway, the screenshots and patches have been updated in the top post. Patches should still be applied to unmodified Red and Blue ROMs, but after that, save files from the previous release will work with the new ROMs. (Unless you're on the Celadon Dept. Store roof, since it's using a new tileset.)

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#13 2018-07-30 14:01:57

JulianoFdeS
Member
Registered: 2017-03-21
Post 28/28

Re: Pokémon Red★ and Blue★: Space World Edition

Awesome!


+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.

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#14 Yesterday 23:12:49

Rangi
Member
Registered: 2016-05-09
Post 861/861

Re: Pokémon Red★ and Blue★: Space World Edition

Minor update today: the "Game Freak Presents" intro uses some Space World graphics, and more importantly, overworld sprites are aligned with the tile grid instead of being shifted up 4 pixels. This may look weird at first, but it's how the Space World demo worked. Please try out the new patches and let me know if this feature has any bugs!

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