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Pokémon Red★ and Blue★: Space World Edition

Features:
This is a hack of Red and Blue that imitates the leaked Gold and Silver demos from Space World 1997 and 1999. It replaces the Pokémon front and back sprites, trainer sprites, tilesets, overworld sprites, SGB borders, and other graphics; ports features like shiny Pokémon and in-battle experience bars; and makes all 151 Pokémon available in one game.
For a full list of features, see FEATURES.md.
(Only the original 151 Pokémon are included! None of the beta Pokémon from the Space World demos.)
Screenshots:

Credits:
• The pret team, for the disassemblies that made this possible
• Team Spaceworld, for data mining the beta ROMs and making their findings public
• Luna (aka Mateo), for Pokémon Red++ as a reference and inspiration
• Danny-E 33, for the original code to allow larger back sprites and experience bars
• Crystal_, for help making shiny Pokémon appear in the wild
• Poketto, for the player's back sprite
• SteppoBlazer, for the old man's back sprite
Downloads:
• redstar.ips: apply to Pokemon Red (UE) (S)[!].gb
• bluestar.ips: apply to Pokemon Blue (UE) (S)[!].gb
• Full source code is available on GitHub
Last edited by Rangi (2020-11-01 22:04:44)
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Wow, this was so fast, just a few hours ago I found in Instagram the old sprites and now we have a first hack.
In my folders with ideas of Pokémon Hacks was the idea of doing a "Red/Blue Part II", which was a bridge between the events of Pokémon Red and the Beta of Pokémon Gold (which some information was on the Bulbapedia before the Demo). Explaining the trail of Red until he battles Gold on Mt. Silver.
I'll enjoy this for sure, thank you! :)
EDIT: For some reason, Lunar IPS says: "The file has been patched, but the data in the IPS file appears to be truncated or misaligned.."
The pokered.ips makes Pokémon Red become 15 MB and the pokeblue.ips makes Pokémon Blue become 9 MB.
Last edited by triumph (2018-06-02 08:32:28)
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I just uploaded some fixed patches, so please try again. :)
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Lovely, thanks
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I'm considering referencing Space World 1995 in my own hack. Only problem is where to put it.
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This is awesome! Would you be willing to create a version that only changes the back sprites and leaves the front sprites as is? The back sprites seem to be based primarily on the blue sprites anyway. Additionally, I like the trainer backsprite you used but the Poketto one would be nice to have as an option since it's much more faithful to the original.
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Actually, the next release is going to have even more changes: trainer sprites, tilesets, elements of the Pokédex and trainer card UIs, the battle HUD, the textbox frame, all that and more is being ported from prototype G/S.
If you just want the back sprites, read how I added them here. You can take those files and edit main.asm to replace all the INCBIN "pic/swmon/whatever.pic" with INCBIN "pic/bmon/whatever.pic".
I don't know what the Poketto back sprite is, but that can be edited as pic/swtrainer/redb.png.
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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All right, thanks for the info. I'll try to create a version with just the backsprites and share it for people who might prefer that. For a while I've wanted of version of the 1st Gen that retains the charmingly off-model sprites but updates the super low-res backsprites.
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That's actually pretty awesome for a Pokémon sprite hack.
This hack of Red/Blue actually made me think of something for a moment. What if we could re-create what the prototype Red/Green was like before the debugging stuff was removed from it's code?
The Spaceworld 1997 demo of Pokémon Gold and Silver are actually the closest games you'd be able to get in regards to a prototype Red/Green, as they originally forked from an early 1995 debug build of Red/Green and then stripped of it's Pokédex, sprites and map code, which would probably explain why it has less sound effects and music than the released Red/Green (not Blue though).
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The update is finished! These are now called Red★ and Blue★, with a lot more than just Pokémon sprites changed. Please see the top post for details.
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Its awesome!
I was wondering, how could I properly build the colored GBC version for 3ds virtual console? Currently I'm getting all monochrome running in VC GBC.
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A new update is out!
Most of it is just bugfixes, but an obvious new feature is the new color palettes. Now maps look even more like the Spaceworld demo. (I didn't even have to pick "similar-looking" colors—the pokegold-spaceworld map palettes are clearly updated versions of the pokered ones, still corresponding to the Kanto cities.)
Here's a complete changelog on GitHub.
Anyway, the screenshots and patches have been updated in the top post. Patches should still be applied to unmodified Red and Blue ROMs, but after that, save files from the previous release will work with the new ROMs. (Unless you're on the Celadon Dept. Store roof, since it's using a new tileset.)
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Awesome!
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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Minor update today: the "Game Freak Presents" intro uses some Space World graphics, and more importantly, overworld sprites are aligned with the tile grid instead of being shifted up 4 pixels. This may look weird at first, but it's how the Space World demo worked. Please try out the new patches and let me know if this feature has any bugs!
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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I will try this.
Just reporting a old strange bug: when you buy the magikarp and you choose to nickname him, it causes the pokémon center a inofensive graphic glitch.
I didn't tested if this happens in the new patch yet.
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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Holy shit, the new patch fucked with my games T_T
The overworld seems glitch city, my characters were renamed to N*inten and I can hear a strange pokemon cry after pressing START/A at the Red*Version or Blue*Version intro.
I should have did a backup..
-------------------------------
Nevermind, I just patched it over clean copy roms instead the old patched ones and now it's working as intended.
Last edited by JulianoFdeS (2018-08-22 14:16:22)
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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Is Pokémon Yellow★: Space World Edition a thing that could happen?
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Is Pokémon Yellow★: Space World Edition a thing that could happen?
Why would you want that? The game already isn't a looker as is plus it would probably look like garbage because Yellow used the anime inspired sprites and I think those would have to be either reworked or removed and replaced to maintain the Spaceworld feel and look. I think that's why I never liked it in the first place despite a handful of promising hacks. I always was a Red & Blue kinda fan and I did play a rather screwed up translation of Green for curiosity but Yellow just looks weird to me.
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This looks awesome! I dunno why, but the G/S prototypes graphics have quite a charm to them.
I know you posted the code publicly, but for certain, you wouldn't mind if somebody made a version with extra pokémon right?
If so, I might do such a thing.
Edit: Also, sorry for the necropost, didn't see the date.
Last edited by IceGod64 (2019-03-25 17:45:53)
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It's been a year since the last update, but now Red★ and Blue★ have some new features!
• Use Space World graphics for Surfing, trading, and party icons
• Align sprites with tiles on the overworld and Town Map
• Use R/B sprites for a few Pokémon to match their Space World back sprites: Spearow, Persian, Shellder, Magneton, Gastly, and Gengar
• Use SteppoBlazer's old man back sprite

Check out the top post for patch download links!
Last edited by Rangi (2019-09-15 17:35:01)
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
Offline
It's been a year since the last update, but now Red★ and Blue★ have some new features!
• Use Space World graphics for Surfing, trading, and party icons
• Align sprites with tiles on the overworld and Town Map
• Use R/B sprites for a few Pokémon to match their Space World back sprites: Spearow, Persian, Shellder, Magneton, Gastly, and Gengar
• Use SteppoBlazer's old man back spritehttps://i.imgur.com/af04vyw.png
Check out the top post for patch download links!
Happy to see 1 year old hacks being update!
This update will make me want to start a new game!
One thing I'd like to say is the Blue version were loading the Red pallet when booted on GBC Bios color mode, did you fixed this? If not, could you?
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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Happy to see 1 year old hacks being update!
This update will make me want to start a new game!
One thing I'd like to say is the Blue version were loading the Red pallet when booted on GBC Bios color mode, did you fixed this? If not, could you?
The Game Boy Color has a quirky algorithm for picking the default palette to use, which depends on the game's title. I simply titled them "PKMN RED STAR" and "PKMN BLUE STAR", so the red color is just a coincidence. You should be able to press (U/D/L/R)+(A/B) to use any palette.
Last edited by Rangi (2019-09-15 20:08:50)
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Just one more question
• Use R/B sprites for a few Pokémon to match their Space World back sprites: Spearow, Persian, Shellder, Magneton, Gastly, and Gengar
Don't you think Kakuna front sprite would also swap with R/B as well? I mean.. the "claw" outside the cocoon in his backsprite but not in front sprite is kind weird.
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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Just one more question
Rangi wrote:• Use R/B sprites for a few Pokémon to match their Space World back sprites: Spearow, Persian, Shellder, Magneton, Gastly, and Gengar
Don't you think Kakuna front sprite would also swap with R/B as well? I mean.. the "claw" outside the cocoon in his backsprite but not in front sprite is kind weird.
Kakuna, Abra, Ditto, anything with a unique Spaceworld front sprite kept it, even if the older R/B sprite fit better. Only the already-finished G/S sprites like Gastly were reverted to R/B.
My projects on GitHub:
• Polished Map 4.5.4 or 2.5.4++
• Tilemap Studio 3.2.2
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Kakuna, Abra, Ditto, anything with a unique Spaceworld front sprite kept it, even if the older R/B sprite fit better. Only the already-finished G/S sprites like Gastly were reverted to R/B.
Abra Spaceworld front sprite looks the same as R/B to me, but I get your point with kakuna and ditto exemple. You want to preserve the oldest/weirdest sprites. Once the Spaceworld also use sprites from R/B like onix, paras and krabby, it makes sense to redo the Gen 2 finished graphics to Gen 1 to fit better like a Gen 1.5
You are creative.
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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