Skeetendo

’Cause all games were better on the GBC

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#1 2018-03-01 17:28:08

BerrySandwich
New member
Registered: 2017-07-24
Post 3/4

[Pokered]How do I edit the Counter Tiles?

I been editing and adding tiles and tilesets in the pokered disassembly but I've run into a problem, I can't seem to find where I can edit/change what tiles are considered a counter (like the ones from the Pokémon Center and Mart). Thanks.

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#2 2018-03-02 02:26:36

Danny-E 33
Administrator
Registered: 2012-06-09
Post 1,075/1,119

Re: [Pokered]How do I edit the Counter Tiles?

I thought it was pretty well documented but I took another look and it seems like it isn't mentioned clearly at all.

Each tileset has a maximum of 3 tiles that can be considered counters. They are called "TalkingOverTiles" in the disassembly.
They are defined for each tileset in data/tileset_headers.asm

The three counter tile IDs come after the collision data pointer.
For the Pokecenter/Pokemart tilesets for example, these IDs are $18, $19 (counter used in Pokecenter and Pokemart) and $1E (cash register used in Pokemart)

EDIT: The only place it is clearly explained is in macros/data_macros.asm where the 'tileset' macro is defined, but I admit that is a hard to find place when looking for this answer.

Last edited by Danny-E 33 (2018-03-02 02:31:22)

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#3 2018-03-02 18:19:39

BerrySandwich
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Registered: 2017-07-24
Post 4/4

Re: [Pokered]How do I edit the Counter Tiles?

I though that they would be organized something like the bookshelves tiles. Thanks a lot Danny-E 33.

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