Skeetendo

’Cause all games were better on the GBC

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#51 2011-06-09 14:44:22

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 694/3,578

Re: AgiXP English, missing files included

I'm sorry, I haven't had a chance to sit down and write that tutorial yet, I'll do it today after class.

There are tutorials here already about editing tilesets, and assuming you have Goldmap 1.6, the tilesets are automatically read from the rom. Goldmap itself cannot import graphics though, it just loads the ones already in the rom.

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#52 2011-06-09 17:57:26

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 696/3,578

Re: AgiXP English, missing files included

Alright, I'm back from class and all that, so I'm gonna start putting together a tutorial.

EDIT: The tutorial is up. It may take a minute to load if you have slow internet, because there are a lot of pictures. Actually, it has a screenshot for every step and the commentary/instructions for that step are part of the picture.

Last edited by Mateo (2011-06-09 19:09:39)

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#53 2011-06-09 19:58:53

julio master92
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Registered: 2011-06-02
Post 9/48

Re: AgiXP English, missing files included

ok thanks mateo, but could you tell me where is it?. and thanks for helping me.

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#54 2011-06-09 23:18:43

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 701/3,578

Re: AgiXP English, missing files included

The tutorial is in the Documents and Tutorials section under Generation II...

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#55 2011-06-10 00:49:56

julio master92
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Registered: 2011-06-02
Post 10/48

Re: AgiXP English, missing files included

thanks mateo. I was playing a game called Pokemon prism do you if there is a complete version cause the one I play was a demo, you only can go to or visit 4 leaders gym.

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#56 2011-06-10 00:53:39

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 702/3,578

Re: AgiXP English, missing files included

last time I checked, Coolboyman is not finished with Prism, so there is not a full version yet.

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#57 2011-06-11 17:35:29

julio master92
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Registered: 2011-06-02
Post 22/48

Re: AgiXP English, missing files included

I know I asked you this but I don't remember where. how can I hack a gbc game to can use the TM surf out of battle since the begining of the game, I mean without have to win the ghost badge in the gym number 4. please.

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#58 2011-06-11 19:10:40

216/703

Re: AgiXP English, missing files included

julio master92 wrote:

I know I asked you this but I don't remember where. how can I hack a gbc game to can use the TM surf out of battle since the begining of the game, I mean without have to win the ghost badge in the gym number 4. please.

This forum has a search function. See the word “Search” up top? You can search for all posts made by you.

#59 2011-06-12 03:13:19

julio master92
Member
Registered: 2011-06-02
Post 24/48

Re: AgiXP English, missing files included

thanks IIMARCKS.

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#60 2011-06-12 07:44:57

Cloud
Member
Registered: 2010-12-18
Post 259/302

Re: AgiXP English, missing files included

julio master92 wrote:

Thanks IIMARCKS IIMarckus.

:P

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#61 2011-08-17 15:53:27

ittalocarvalho
Member
Registered: 2011-08-17
Post 1/14

Re: AgiXP English, missing files included

Hi I am Brazilian and I love the versions gbc games because they work in and I MeBoy games which hacks all hacks aparecem.então decided to not to get it repitindo.por always need help from a hack vocês.eu played since had the initial Piplup, Chimchar and turtwig.era groundon possible to capture Mewtwo and mew darkray.eu want from you tools for:
put in the new pokemon rom (I'll use the gold version)
change names,
changing developments,
change history (events)
change overworlds
change the initial
I think I asked too much, but if you can help me I'll agradecido.se can put the link on the site or send to my e-mail.
ITTALOCARVALHO@GMAIL.COM

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#62 2011-08-25 00:29:32

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 25/548
Website

Re: AgiXP English, missing files included

@Mateo, I have to download the library file and the FM20.dll,
But, when I'm running agixp, it not appeared,why?

pleassssse answer,,


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#63 2011-08-25 07:28:19

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 939/3,578

Re: AgiXP English, missing files included

Does it give an error, or does it act like it loaded, but not show on the screen.

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#64 2011-08-25 08:05:34

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 29/548
Website

Re: AgiXP English, missing files included

@Mateo, do you have other tool to edit pokemon sprite likes AGIXP ?


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#65 2011-08-25 17:54:05

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 942/3,578

Re: AgiXP English, missing files included

You could try the old version, 3.00

It doesn't give people as many problems loading, and it supports most of the same things. It also works the same way.

You can download it here:

http://mattios.webs.com/AGIXP300.zip


I realized I didn't still have a copy of this on my computer, but I downloaded it from my old website (which is surprisingly still up) from back in 2004. Wow.

Last edited by Mateo (2011-08-25 17:54:56)

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#66 2011-08-27 13:50:18

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 30/548
Website

Re: AgiXP English, missing files included

Waw @Mateo, your tool are awesome Thanks !


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#67 2011-08-28 03:53:59

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 945/3,578

Re: AgiXP English, missing files included

Well its not my tool, lol. I didn't even translate the old version, all I did was translate version 4.11. But glad you like it.

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#68 2011-08-30 16:00:56

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 127/600

Re: AgiXP English, missing files included

hey mate,when I insert the hero b.sprite,i used pallete 9b3e8745,but when i play the game,the pallete loads to be the pallete of the Hero OW Sprite,how will I fix that?and how can I change the Ow sprite of hero? One more thing,how can I change the trainer pic of hero on the trainer card?thanks.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#69 2011-08-30 20:24:16

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 954/3,578

Re: AgiXP English, missing files included

Trainer card image can be edited with TLP as it is uncompressed. You can find it near the badge images if I remember.

Hero backpic and frontpic should use the same pallet if I recall.

To edit the overworld, I again just use tile layer pro.

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#70 2011-08-30 20:42:30

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 128/600

Re: AgiXP English, missing files included

yeah,i used the same palette on front and backsprite,but even how many times I inserted the image,i ended up with a red palette,but,on the other hand,front sprite loads the proper palette. Uhm, how can I able to change OW on TLP? Cause it seems that all tiles there have the same palette and there is some place where their palette datas is stored? i cant also change OW Palette on Pokemon Gold Editor.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#71 2011-08-30 20:54:27

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 143/161

Re: AgiXP English, missing files included

It's at 147DE. These are the bytes for HIRO:
Sprite Definition:
[2byte Pointer to Graphics] [data length] [Rombank graphics] [Image type] [Standard palette]
0040 C0 30 01 00 <---- this is the OW palette

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#72 2011-08-31 03:20:15

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 31/548
Website

Re: AgiXP English, missing files included

@Mateo, can I edit pokemon gold hero backpic with agixp?


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#73 2011-08-31 09:05:29

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 129/600

Re: AgiXP English, missing files included

BeNjaMMiN wrote:

It's at 147DE. These are the bytes for HIRO:
Sprite Definition:
[2byte Pointer to Graphics] [data length] [Rombank graphics] [Image type] [Standard palette]
0040 C0 30 01 00 <---- this is the OW palette

the ow itself? what if i changed that to other value? what will happen? what is the exact value for HERO's OW palette btw? and for the backsprite palette? please read my problem above..


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#74 2011-09-01 01:59:14

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 146/161

Re: AgiXP English, missing files included

The 00 at the end is the pallete.
00=red
01=blue (i think)
02=green
03=brown
etc.
If you keep going the colors repeat itself

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#75 2011-09-02 06:52:57

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 130/600

Re: AgiXP English, missing files included

how about the other pallete? The color of the skin oe Hiro?


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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