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Ok. Some dude did a full color hack of Red and Blue, but not for Yellow. I tried the Gen II hack of Yellow but it is still the old palettes that changes when you enter or leave a route/town. I was wondering... is it possible to take the palettes from the Full Color Red/Blue and insert them into Yellow? Or must that be done manually with some software? Last question: how do I create a Yellow rom with Cygwin? I haven't seen anything Yellow related on GitHub as an open source...
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Last question: how do I create a Yellow rom with Cygwin? I haven't seen anything Yellow related on GitHub as an open source...
I think everyone would greatly benefit from reading descriptions and readmes.
https://github.com/pret/pokeyellow
(Couldn't tell you how complete it is compared to pokered.)
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It is definitely possible. It would be a lot of work to carefully redo all the work that was done in pokered-gbc, but it could be done.
Here you can see a list of the commits made by Drenn and myself that would have to be considered when making pokeyellow-gbc:
https://github.com/dannye/pokered-gbc/c … d...master
It isn't as straightforward as "inserting the palettes" from pokered-gbc to Yellow because most of the work is custom code that handles palettes correctly for the GBC.
The pokeyellow disassembly is as complete as pokered.
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It is definitely possible. It would be a lot of work to carefully redo all the work that was done in pokered-gbc, but it could be done.
Here you can see a list of the commits made by Drenn and myself that would have to be considered when making pokeyellow-gbc:
https://github.com/dannye/pokered-gbc/c … d...masterIt isn't as straightforward as "inserting the palettes" from pokered-gbc to Yellow because most of the work is custom code that handles palettes correctly for the GBC.
The pokeyellow disassembly is as complete as pokered.
Thanks! Does a palette editor can do the work?
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No, someone who has a lot of time on their hands and understands assembly code could do the work :P As he said, it isn't just editing the palettes. It's rewriting a bunch of the code to make the game actually work on the GBC.
I am not very active on this forum. I only pop in from time to time.
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To be fair, Yellow already works as a GBC game, but yeah you'd likely need to rewrite parts of the code regardless. To make it use bigger and better palettes, since Yellow only uses 4 colors per area by default.
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True, Yellow just mimicked the SGB look when played in GBC mode, unlike RB which had no GBC support. But still, that code would certainly require some changes and new additions to support Gen 2 style full color on the maps, for example.
I am not very active on this forum. I only pop in from time to time.
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It wouldn't really surprise me if NitroHedgehog is just trolling, tbh. Especially considering that he asks if a palette editor can do the work even after Ammako and Danny-E 33 explained everything, combined with the abrupt broken English he used in that last post
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in LSDJ and FamiTracker.
“God created the Earth, but the Dutch created the Netherlands.”
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It wouldn't really surprise me if NitroHedgehog is just trolling, tbh. Especially considering that he asks if a palette editor can do the work even after Ammako and Danny-E 33 explained everything, combined with the abrupt broken English he used in that last post
I don't think he's trolling, he just doesn't understand what doing something like this entails. Most people think of ROM hacking as using map/graphics editors and other tools with friendly interfaces, so some techniques used for hacking Gen 1 and 2 games in particular tend to be unknown and unexpected for starters.
Last edited by Crystal_ (2017-11-17 16:04:11)
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