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’Cause all games were better on the GBC

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#1 2017-10-18 17:19:55

Kovidomi
Member
From: Hungary
Registered: 2017-09-03
Post 5/10
Website

Pokécrystal disassembly or Actual Rom hacking?

What do you prefer?

Should I change to Pokécrystal disassembly if I'm making a hack that will only contain/only contains
-edited maps
-edited scripts
-edited story
-edited pokémon
-edited battles
I'm not very deep in the hack, so it is still not too late to change.
I don't know much about disassembly. (How to compile the disassembly ; how to edit graphics ; how to run crowdmap)
What do you think?

Thank you, Kovidomi

Last edited by Kovidomi (2017-10-18 17:23:59)


Project: pokemon Ocher
https://hax.iimarckus.org/topic/7232/
http://www.mediafire.com/file/93bmdjaf0 … 170916.gbc
Currently working on finalizing first 3 towns events.

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#2 2017-10-18 18:19:55

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 495/499

Re: Pokécrystal disassembly or Actual Rom hacking?

disassembly is infinitely better and easier to use.

I have a basic guide here:
https://www.pokecommunity.com/showthread.php?t=378692

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#3 2017-10-18 20:24:14

Kovidomi
Member
From: Hungary
Registered: 2017-09-03
Post 6/10
Website

Re: Pokécrystal disassembly or Actual Rom hacking?

Is there any way to transport the changes from the original rom to the disassembly?


Project: pokemon Ocher
https://hax.iimarckus.org/topic/7232/
http://www.mediafire.com/file/93bmdjaf0 … 170916.gbc
Currently working on finalizing first 3 towns events.

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#4 2017-10-18 21:10:46

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 496/499

Re: Pokécrystal disassembly or Actual Rom hacking?

Not really, sorry :/

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#5 2017-10-19 17:52:46

Kovidomi
Member
From: Hungary
Registered: 2017-09-03
Post 7/10
Website

Re: Pokécrystal disassembly or Actual Rom hacking?

I have an issue making the rom. I haven't changed anything, but it says segmentatio fault at gfx/pokegear/flymap_label_border.1bpp is there a way to fix this?


Project: pokemon Ocher
https://hax.iimarckus.org/topic/7232/
http://www.mediafire.com/file/93bmdjaf0 … 170916.gbc
Currently working on finalizing first 3 towns events.

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#6 2017-10-19 23:11:52

Danny-E 33
Administrator
Registered: 2012-06-09
Post 1,034/1,119

Re: Pokécrystal disassembly or Actual Rom hacking?

Unfortunately "segmentation faults" are often the hardest things to dissect and discover the root problem.
When a seg fault happens, that really means rgbds crashed, which means you discovered a bug with rgbds - rather than it being a direct problem with your code.

There likely is a problem with your code. But if rgbds didn't crash, it would hopefully have given you a much more useful error message.

Since seg faults are incredibly unhelpful, the best advice I can give you is make sure you have the right version of rgbds installed and test rgbds on a clean copy of the repo.
Once you confirm that rgbds is working properly, try to analyze what you have changed in your custom repo that ended up causing rgbds to crash.

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#7 2017-10-21 15:19:38

Maniac379
Member
Registered: 2015-01-15
Post 109/121

Re: Pokécrystal disassembly or Actual Rom hacking?


---
Pokémon White Crystal
A simple quality of life and gameplay improved hack

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#8 2018-02-19 16:30:58

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 233/283

Re: Pokécrystal disassembly or Actual Rom hacking?

Kuroko Aizawa wrote:

Not really, sorry :/

Is the reason why I can't end my project with the disassembly.

I started to improve G/S/C in 2 languages, international and italian, I added 3 missing songs, tilesets, maps, areas, scripts, texts, fixed beta items, then I'll have to re-start all to a clean repository, and then translate the entire G/S/C games to italian... I can't finish my project in this way, only to add 2 pics...

-EDIT- And I did the right thing. :) I added the 2 pics without use assembly, with both english and italian roms and without restart my entire work from the beginning! :D

Last edited by Halfshadow (2018-02-20 01:35:38)


The italian Pokémon Green creator.

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