Skeetendo

’Cause all games were better on the GBC

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#1 2017-06-23 22:33:26

Zwyft
New member
Registered: 2017-06-23
Post 2/9

Pokered - Issue with inserting new map

Hi guys! Zwyft here, I've recently been messing around with the pokered disassembly (mostly tinkering with maps and correcting stuff from the original games), and I'm trying to get ahead and add a new map. The idea was to make a city on Route 10 (where the Pokécenter is), and I've run into a problem.

I created the map for the city (Gringey City) using RBMap, and my plan was to insert it in the unused map in $0B. I added gringeycity.asm in the Map Headers, Map Objects, and data parts of the disassembly but when compiling I get "unknown symbol 'GringeyCity_h' " and I'm not really sure of what to do. There's probably something I'm missing, as this is literally the first time I'm using ASM with something like this.

My idea is to make Route 10 north of Lavender Town "shorter", and turn the upper part into a new map, but I'm not really sure of how to "overwrite" unused map data.
If anyone could lend this newbie a hand, that would be awesome, haha! Thanks!

EDIT: Added some stuff in main.asm, and although more problems appear, I'm adding "includes" and solving them. However, I'm not really sure I correctly replaced the map in $0B, the unused one after Saffron (which I'm trying to replace with Gringey).

Last edited by Zwyft (2017-06-24 16:13:01)

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#2 2017-06-26 16:56:02

Zwyft
New member
Registered: 2017-06-23
Post 3/9

Re: Pokered - Issue with inserting new map

Solved. I left the scripts part blank and it compiled correctly. I'll have to look for how to implement the warps/signposts/npc events correctly, given that they're a quarter of the tile's size.

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