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I have been trying to add new moves using a combination of other animations. It happened that when I used the move in battle the name shown is "STRUGGLE" instead of the move name. I have already added const NIGHT_SLASH ; a5 tp the move constants.asm. I also added in data/animations.asm dw NightSlashAnim and gave it an animation. Besides that I added the move name and power in Moves.asm. I dont know what else I need to do to make it show the proper name during battle and outside of it-
There's a commit where all I did was add AncientPower. It just reused an animation though.
Check them out on Github
It seems my mystake was to not include the new move in the core.asm. I do not know if the game has a limitation to the number of posible animations. Anyway I mixed some animations and got some cool effects. I added a dark screen effect from ThunderPunch and added to Slash and looks cool. The only bad thing is that Im still not able to correct the name Struggle to Night Slash during battle and in status screen.
Last edited by seiker (2017-06-17 02:20:37)
You can change the name of the move in pret/text/move_names.asm. If you changed Struggle, then change it here. If you added a completely new move, add it to the bottom of the list in the same format as the others.
Last edited by knuxyl (2018-02-27 13:35:49)