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’Cause all games were better on the GBC

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#1 2017-04-20 22:03:09

stubbyfinger
Member
From: Edmonton, Alberta
Registered: 2016-08-07
Post 17/24

Game corner menu

Hi all.  So I was thinking of adding more TMs to be purchasable in the game corner(s).  And I can add more and launch the game, but when I talk to the lady that sells tms for coins, the menu won't let you scroll down to see more items.   I presume this has something to do with using coins instead of normal money...and I'm pretty sure it would be easy to just sell the TMs at an ordinary Mart instead, but how complicated would it be to change how the menu works in game corners to be more like a Mart?

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#2 2017-04-21 15:50:33

Maniac379
Member
Registered: 2015-01-15
Post 71/121

Re: Game corner menu

Shouldn't be hard to add to the list as I've changed the text in the list to account for changed Pokémon and TMs available.

I'm hoping your editing Pokecrystal but which game are you editing and how?


---
Pokémon White Crystal
A simple quality of life and gameplay improved hack

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#3 2017-04-21 15:55:16

Rangi
Member
Registered: 2016-05-09
Post 624/870

Re: Game corner menu

The Game Corner menus are done via the "verticalmenu" script command, which I believe does not allow scrolling. One example of a scrolling menu is Buena's prize list, which uses "special SpecialBuenaPrize". Check out how its code works.


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.1 released!

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#4 2017-04-21 16:33:57

stubbyfinger
Member
From: Edmonton, Alberta
Registered: 2016-08-07
Post 18/24

Re: Game corner menu

Maniac379 wrote:

Shouldn't be hard to add to the list as I've changed the text in the list to account for changed Pokémon and TMs available.

I'm hoping your editing Pokecrystal but which game are you editing and how?

Yes I've been working exclusively in pokecrystal, probably should have mentioned that.

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#5 2017-04-21 16:35:51

stubbyfinger
Member
From: Edmonton, Alberta
Registered: 2016-08-07
Post 19/24

Re: Game corner menu

Rangi wrote:

The Game Corner menus are done via the "verticalmenu" script command, which I believe does not allow scrolling. One example of a scrolling menu is Buena's prize list, which uses "special SpecialBuenaPrize". Check out how its code works.

Ya I noticed it doesn't allow scrolling, is there any way you know of that would allow the list to do that?  I'm sure it must be possible.

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#6 2017-04-21 16:42:23

Rangi
Member
Registered: 2016-05-09
Post 625/870

Re: Game corner menu

stubbyfinger wrote:
Rangi wrote:

The Game Corner menus are done via the "verticalmenu" script command, which I believe does not allow scrolling. One example of a scrolling menu is Buena's prize list, which uses "special SpecialBuenaPrize". Check out how its code works.

Ya I noticed it doesn't allow scrolling, is there any way you know of that would allow the list to do that?  I'm sure it must be possible.

Yes, look for all the places "ScrollingMenu" is called (such as in SpecialBuenaPrize) and see how it gets used, then write a similar routine for TMs.


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.1 released!

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#7 2017-04-21 16:50:03

stubbyfinger
Member
From: Edmonton, Alberta
Registered: 2016-08-07
Post 20/24

Re: Game corner menu

Rangi wrote:
stubbyfinger wrote:
Rangi wrote:

The Game Corner menus are done via the "verticalmenu" script command, which I believe does not allow scrolling. One example of a scrolling menu is Buena's prize list, which uses "special SpecialBuenaPrize". Check out how its code works.

Ya I noticed it doesn't allow scrolling, is there any way you know of that would allow the list to do that?  I'm sure it must be possible.

Yes, look for all the places "ScrollingMenu" is called (such as in SpecialBuenaPrize) and see how it gets used, then write a similar routine for TMs.

OK I'll give it a try, thanks.

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