Skeetendo

’Cause all games were better on the GBC

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#1 2017-01-30 02:37:11

Maniac379
Member
Registered: 2015-01-15
Post 33/38

[pokecrystal] New Bag Section

I was looking at the disassembly for Polished Crystal, the engine > items.asm file and tried to emulate changes to make my own berry bag pocket.  It seemed simple enough but it doesn't work.  Not sure why, if there's another file that needs editing?

I figured out how to make a branch and put comments on my commits.

https://github.com/maniac379/White-Crys … e/berrybag

(Also curious on running shoes and physical/special split asm)

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#2 2017-01-30 03:30:42

Rangi
Member
Registered: 2016-05-09
Post 498/555

Re: [pokecrystal] New Bag Section

Here are my commits for Physical/Special split, Running Shoes, and Medicine and Berry pockets.

Note that I don't usually get everything working in one commit. For instance, after implementing the new Bag pockets I noticed that the catching-tutorial dude's bag wasn't updated, so that got fixed. And the Physical/Special split was one of the first things I did with assembly, along with adding the Fairy type, so that commit might be incomplete.

Good luck!

Last edited by Rangi (2017-01-30 03:33:59)


ROM hack: Pokémon Polished Crystal — version 2.2.0 released!

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#3 2017-01-31 02:30:35

Maniac379
Member
Registered: 2015-01-15
Post 34/38

Re: [pokecrystal] New Bag Section

Thanks!  I got the running shoes and the physical/special split taken care of.  My code for the physical special split was a little weird because I had a bird type as well as numerous normal types for some reason.  I added fairy even though I won't use it.  Figured it out though.

Pocket is a lot of changes....coming back to that one later (I really only want the one pocket).

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