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I'll keep this simple.
When I attempt to make a pokemon crystal ROM using the disassembly, I get this error.
C:\cygwin\usr\local\bin\rgblink.exe: Unable to load fixed ROMX section into bank $10
Makefile:59: recipe for target 'pokecrystal.gbc' failed
make: *** [pokecrystal.gbc] Error 1
What does this mean?
In case you didn't know, each bank in a Gameboy rom is exactly $4000 bytes long.
This specific error means you attempted to put more than $4000 bytes worth of data into bank $10.
rgblink can't solve the problem itself, so it fails. You have to modify the source code so that you are not putting more than $4000 bytes worth of data into any one bank.
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