Skeetendo

’Cause all games were better on the GBC

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#1 2017-01-08 08:28:01

narfnrara
Member
Registered: 2013-02-17
Post 45/46

I need help with pokered (priority move, new pokemon)

Hi everyone, I recently drew an image of Golisopod and was considering trying to use pokered to insert the pokemon into the game. The only problem is... trying to figure out how to do that has been a bit troubling. The main issues I've ran into are the following;

1. I wanted to create First Impression as simply a bug type Quick Attack, but I don't know what I have to do to add a move. I also notice that Move animations are hardcoded to ID so I'm not even sure if it's possible, and that Quick Attack appears to use an engine setting rather than be an actual move category... is there anything I can do to get around this?

2. When inserting the pokemon, I became rather perplexed by the way pictures work. I don't quite understand what the "sprite dimensions" comment in the base stats asm file means, and I don't understand the file formats outside of the png. How do I create a .pic/.bpp? What do they do, specifically?

Thanks for taking the time out to read this. Help would be really appreciated.


stunfisking the nation since the 90s

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#2 2017-01-08 22:35:38

Fotomac
Member
Registered: 2015-10-25
Post 267/286

Re: I need help with pokered (priority move, new pokemon)

I can't help you with 1, but for 2 I believe Cygwin does the conversion during the compiling process.

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#3 2017-01-09 01:43:10

narfnrara
Member
Registered: 2013-02-17
Post 46/46

Re: I need help with pokered (priority move, new pokemon)

I see. So I should just insert and refer to the .png and it'll be automatically compiled properly?


stunfisking the nation since the 90s

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#4 2017-01-09 01:49:52

Fotomac
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Registered: 2015-10-25
Post 268/286

Re: I need help with pokered (priority move, new pokemon)

Leave it listed as pic and/or 2bpp. Cygwin will convert the png to both while compiling, and assuming you didn't code anything too improperly it should compile just fine.

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