Skeetendo

’Cause all games were better on the GBC

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#76 2017-01-04 17:55:20

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 452/499

Re: Pokemon Orange

Here's a vid showing off a bit of Tangelo with some music by huderlem:
https://www.youtube.com/watch?v=dRBNJzXF_nI

Another vid with the complete lapras event:
https://www.youtube.com/watch?v=06lICW0 … e=youtu.be

Last edited by Kuroko Aizawa (2017-01-05 00:28:46)

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#77 2017-01-06 10:40:40

Zephlosion
New member
Registered: 2017-01-06
Post 5/9

Re: Pokemon Orange

This is awesome!! The Orange Islands was my favorite part of the anime when I was little. Please keep up the amazing work!

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#78 2017-01-07 01:56:28

Ziko
Member
Registered: 2016-09-04
Post 6/35

Re: Pokemon Orange

Will you change the battle music? I really don't care much for the Johto battle theme and I know one that might work. Liquid Crystal had a theme for Orange Islands trainers and a demix of it wouldn't hurt. Here's an extended version of it: https://www.youtube.com/watch?v=N3vdLrmEaNI

Someone kinda did a demix of it here: https://www.youtube.com/watch?v=gVArkmv9T3Y

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#79 2017-01-07 03:45:06

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 457/499

Re: Pokemon Orange

Ziko wrote:

Will you change the battle music? I really don't care much for the Johto battle theme and I know one that might work. Liquid Crystal had a theme for Orange Islands trainers and a demix of it wouldn't hurt. Here's an extended version of it: https://www.youtube.com/watch?v=N3vdLrmEaNI

Someone kinda did a demix of it here: https://www.youtube.com/watch?v=gVArkmv9T3Y

It will be changed, I just don't exactly have a .asm lying around for LaZ's music though, I probably won't be able to do that. I'm still deciding what I want to use.

EDIT: With that said I'm good friends with LaZ, he might be willing to give me the midi, I would just need someone to convert it :)

EDIT2: Apparently he doesn't have the midi, the dude who made it for him also implemented it for him and afaik he is now inactive.

Last edited by Kuroko Aizawa (2017-01-07 04:00:02)

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#80 2017-01-07 19:15:05

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 458/499

Re: Pokemon Orange

Okay, so some small updates:

Ivy is purple in game now, had her blue temporarily until I could be bothered to change the pink palette.

Will be scripting houses for Valencia and Tangelo today, I need to create maps for the ports the two islands have as well. I'll probably end up devamping a boat from the gen 3 games since would be weird to have a huge SS Aqua in every port or something.

Pokedex still isn't finalized but Wingull line and the rest of the OI variations will be implemented.

Also going to see about adding a fourth fishing tier, tentatively I'll call it an Ultra Rod that will fish up level 50 or so rare Pokemon from the deep ocean. This will help bridge the gap until I decide whether or not I'm going to add Dive.

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#81 2017-01-08 05:55:33

Ziko
Member
Registered: 2016-09-04
Post 7/35

Re: Pokemon Orange

This is a little nitpicky of a question but how many pokemon will be in this?

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#82 2017-01-08 15:02:51

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 459/499

Re: Pokemon Orange

More than 150 less than 255?

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#83 2017-01-11 09:51:45

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 462/499

Re: Pokemon Orange

Happy to say Valencia is complete. Music, encounters, scripts, maps. Everything. Will be changing some tiles and overworlds later on but for now I am quite happy with it.

As for the trainer theme, I have decided to use the pokeathlon final theme demix by froggestspirit for them. In my opinion it works quite well! https://www.youtube.com/watch?v=40iKNyHeGuM&t=324s

Next is polishing Tangelo scripts and working on the first dungeon, Tangelo Jungle.

Last edited by Kuroko Aizawa (2017-01-11 10:26:49)

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#84 2017-01-11 21:28:08

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 464/499

Re: Pokemon Orange

Alpha is here! Game ends after the Lapras event, Route 50 is not scripted yet.

pokemon_orange_alpha_screens_by_piacarrot-dav1zv1.png

Download: https://www.dropbox.com/s/4ccrqj1ayjypo … a.ips?dl=0

Before the beta release, I have some benchmarks:
-New titlescreen
-Atleast 2 Gyms complete
-Complete Pokedex
-New male and female PCs

I should also inform Town Map crashes the game, so don't use it.

Last edited by Kuroko Aizawa (2017-01-11 21:42:29)

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#85 2017-01-16 05:02:25

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 465/499

Re: Pokemon Orange

pokemon_orange___indigo_and_orange_by_piacarrot-davl5ug.png

New PCs, Indigo and Orange.

All OI and Alolan variants added now, huge thanks to Bloodless for a good amount of sprites.

Also, Bike is being replaced with a skateboard item, you'll be able to get it as soon as Mikan Island, so walking won't be too bad hopefully until then.

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#86 2017-01-16 14:07:39

bloodless
Member
From: Somewhere south of Never Land
Registered: 2016-05-06
Post 168/171

Re: Pokemon Orange

Looking good man! Great choice of playable characters too.

If there's any pokes backsprites you still haven't got for the planned dex let me know in chat and I'll bump em up the list.


The saddest thing is there's no such thing as an ex addict. Either you're fighting addiction or you're not and if you start fighting you never stop. That's the nature of the monster.

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#87 2017-01-16 15:56:37

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 466/499

Re: Pokemon Orange

bloodless wrote:

Looking good man! Great choice of playable characters too.

If there's any pokes backsprites you still haven't got for the planned dex let me know in chat and I'll bump em up the list.

Thanks! For now I'm still not sure, for new pokemon I've only added Wingull line and I have sprites for all the gen 3/4 evos they added for the gen 1/2 pokemon

orange___pc_names_by_piacarrot-davmm4l.png

Oh yes! Forgot to mention I've disabled all sprite animations. Decided to stick with consistency, this also will give the ROM a bit more space to breath for new sprites.

EDIT: Hope is now the lab assistant, Faith can reset the time and day of the week (for flash carts), and Charity will now practice battle you as many times as you'd like for some extra cash and experience.

EDIT 2:

Release Slate

Alpha:
Proof of concept
Lapras event

Beta 1:
2 Gyms
Finished Dex
New PCs
New titlescreen

Beta 2:
Entire OI to Hamlin Island
60 FPS
New cries
Shamouti Island
Exp all

Beta 3 (final):
Dive areas
Postgsme events (TBD)
Shiny charm

Last edited by Kuroko Aizawa (2017-01-16 19:17:54)

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#88 2017-01-18 02:47:05

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 471/499

Re: Pokemon Orange

I have some pretty CSS up on PHO until PC is back up. You can see it here: http://pokemonhackersonline.com/showthr … mon-Orange

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#89 2017-01-18 09:02:47

Keetongu856
New member
Registered: 2016-11-06
Post 2/3

Re: Pokemon Orange

What do you mean by " also will give the ROM a bit more space to breath for new sprites. "? 

The game is looking good ! Can't wait for more updates, already played through the alpha :)

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#90 2017-01-18 17:39:20

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 472/499

Re: Pokemon Orange

Keetongu856 wrote:

What do you mean by " also will give the ROM a bit more space to breath for new sprites. "? 

The game is looking good ! Can't wait for more updates, already played through the alpha :)

More space because less is being used.

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#91 2017-01-19 03:59:04

Ziko
Member
Registered: 2016-09-04
Post 11/35

Re: Pokemon Orange

You plan on adding more demixes into the game? I really liked Tracey's battle theme in the Alpha and more of those would make this game better. Also, the new characters look great especially the male character.

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#92 2017-01-19 14:16:14

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 473/499

Re: Pokemon Orange

Ziko wrote:

You plan on adding more demixes into the game? I really liked Tracey's battle theme in the Alpha and more of those would make this game better. Also, the new characters look great especially the male character.

Once mmmmm finishes Rangi's requests he's going to be doing some RSE music for me to use in Orange.

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#93 2017-01-19 16:45:09

Ziko
Member
Registered: 2016-09-04
Post 12/35

Re: Pokemon Orange

Oh ok. That's good. Rangi's near completion of his hack Polished Crystal anyway so yeah.

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#94 2017-01-21 21:24:32

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 474/499

Re: Pokemon Orange

CBKQqt2.png7ziiLjM.pngXyb0FFa.pngmRDxbup.png

My friend asked me to release something before Beta 1 since he felt the alpha didn't really showcase what this was all about. I agree, so I've decided I'll be posting Alpha 2 once Mikan Island is finished.

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#95 2017-01-26 16:48:24

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 475/499

Re: Pokemon Orange

UY5eoSf.pngZppmz6R.png

Town Maps

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#96 2017-01-26 16:56:48

Rangi
Member
Registered: 2016-05-09
Post 486/870

Re: Pokemon Orange

Looks good! I'm curious about those new Kanto islands. But, are there no mountains in the Orange Archipelago?


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.1 released!

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#97 2017-01-26 18:58:29

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 476/499

Re: Pokemon Orange

Rangi wrote:

Looks good! I'm curious about those new Kanto islands. But, are there no mountains in the Orange Archipelago?


I believe Navel and Kinnow have solitary mountains, not sure if anything else does.

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#98 2017-03-02 03:27:26

JaceDeane
Member
From: 'Straya
Registered: 2017-01-28
Post 4/26

Re: Pokemon Orange

So, not meaning to nitpick, but the signpost you were using didn't seem to me like it was fitting in as well with the other tiles, so I re-did the sign itself along the lines I figures you were going for. Thoughts Kuroko?
image

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#99 2017-03-02 04:21:17

Rangi
Member
Registered: 2016-05-09
Post 557/870

Re: Pokemon Orange

JaceDeane wrote:

So, not meaning to nitpick, but the signpost you were using didn't seem to me like it was fitting in as well with the other tiles, so I re-did the sign itself along the lines I figures you were going for. Thoughts Kuroko?
https://www.dropbox.com/s/t7t42h0ryysxo … .png?raw=1

The latest alpha actually has an updated sign:

cx1Pjet.png

Yours is good too, but the symmetrical wood on either side looks more "sculpted" than "jagged". How's this?

AGKvzKL.png


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.1 released!

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#100 2017-03-02 04:26:50

JaceDeane
Member
From: 'Straya
Registered: 2017-01-28
Post 5/26

Re: Pokemon Orange

Rangi wrote:
JaceDeane wrote:

So, not meaning to nitpick, but the signpost you were using didn't seem to me like it was fitting in as well with the other tiles, so I re-did the sign itself along the lines I figures you were going for. Thoughts Kuroko?
https://www.dropbox.com/s/t7t42h0ryysxo … .png?raw=1

The latest alpha actually has an updated sign:

http://i.imgur.com/cx1Pjet.png

Yours is good too, but the symmetrical wood on either side looks more "sculpted" than "jagged". How's this?

http://i.imgur.com/AGKvzKL.png

Ah, I get it now. It was meant to look as if it was like "driftwood" they'd turned into a sign. It feels much more relaxed that way, nice improvement!

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