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Specifically the SGB border and the Celadon Game Corner slot machine — since there's no disassembly, are there offsets I can use? I used TLP but nothing looks like what they would.
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You can try downloading Alpha 3.1.1 of my TCNS hack, downloadable here along with its source code. Look in the "green" subfolder of the "gfx" folder therein. I myself had to draw the Green-specific tiles from scratch, and for the slot machine it took a while to find the correct tiles because hardly any of the Green Version LPers were playing the slots, let alone in full color.
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If you're not bothered about format both are on bulbapedia (search sgb border for the border and I think the slots were on the version difference page, I had to find them recently). Otherwise Fotomac's suggestion is your best bet.
Last edited by bloodless (2016-12-09 20:03:36)
The saddest thing is there's no such thing as an ex addict. Either you're fighting addiction or you're not and if you start fighting you never stop. That's the nature of the monster.
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Some clarification: if you're going to go the Bulbapedia route, keep in mind my suggestion is the only way to get the slot machine interface graphics. The slots themselves, however, can be found on Bulbapedia, as bloodless has pointed out.
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Should have added that myself, thanks Fotomac for clarifying.
The saddest thing is there's no such thing as an ex addict. Either you're fighting addiction or you're not and if you start fighting you never stop. That's the nature of the monster.
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Thanks, guys! It's working fine. I made a small adjust to the Pikachu's face because it's super creepy looking, though.
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