Skeetendo

’Cause all games were better on the GBC

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#1 2016-11-20 15:34:42

TRIFORCE89
Member
Registered: 2013-05-20
Post 8/14

New at this and ASM. A few tiny edits I hope to make

Hoping to make some relatively vanilla hacks sometime soon, and currently gathering material and making notes.

Been looking through the disassemblies on git this morning, and I think I can figure out wild location editing, text editing, move sets, and trainer battles well enough eventually. But there's a few things still I want to try to do...

Yellow: enable Surfing minigame even if you lack Surfing Pikachu as in 3DS VC, would also like to add this Gym Leader Name patch <https://hax.iimarck.us/topic/6838/>

Blue: ultimately would like to try a North American rendition of the JP Blue but doubtful, so again that Gym Leader name patch above comes into play. Stereo options from Yellow if possible

Crystal: Essentially, I like Armada's "Crystal Restored" <https://hax.iimarck.us/topic/4312/>, but would also hope to include the HGSS GB tunes from Crystal Complete (i.e., Cinnabar, Mart, etc.)

Any help, insight, documentation, greatly appreciated.

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#2 2016-11-20 16:10:35

Danny-E 33
Administrator
Registered: 2012-06-09
Post 995/1,044

Re: New at this and ASM. A few tiny edits I hope to make

In Yellow, bit 6 of wd472 is set to true when the player has a surfing Pikachu in the party.
At the beginning of SurfinDudeText: in scripts/beach_house.asm you can remove the test of that bit so that the mini game is still started even when the player doesn't have a surfing Pikachu.
For the leader names, you can pretty much mimic the code that is in the thread you linked to.


Red Hack: Pokémon Prototype

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