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’Cause all games were better on the GBC

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#1 2016-11-15 13:18:11

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 66/131

Seasons in gsc?

playing with the time system and the day/night pallets in a hack, theoretically would it be possible to implement seasons if you worked around the whole time system? like instead of just having a clock you could add months to it,dependent on the month you could have a different set pallet for the OW creating a way of adding seasons?
got the idea from this http://lotusking.deviantart.com/art/Sea … -279381785
but if it sounded weird explaining this is kinda what i ment
so there's the time based pallets for the ow day/night dependant on what time it is but would it be possible to add another constant? that being the month
then dependant on what month you have the clock set too it would show a different set ow pallet by changing the same way it would day/night?
then you would have to keep in mind day/night for all the pallets so that would basicially be 12 different ow pallets (spring-day/night summer-day/night winter-day/night autumn-day/night) is there enough free space ingame for this?

Last edited by wisejustin (2016-11-15 13:18:49)

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#2 2016-11-15 14:34:13

bloodless
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From: Somewhere south of Never Land
Registered: 2016-05-06
Post 71/171

Re: Seasons in gsc?

It would actually be 8 palletes, day/night*4 so that would be less space, I'm not sure the rtc recognises anything other than hour/min/day but theoretically (someone correct me if I'm wrong) you could just have it change pallete every set number of days. I believe there's a hack that already does this though it isn't.coming to mind. It's been done a few times in Fr/Ruby


The saddest thing is there's no such thing as an ex addict. Either you're fighting addiction or you're not and if you start fighting you never stop. That's the nature of the monster.

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#3 2016-11-15 15:39:17

FIQ
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Registered: 2016-09-17
Post 22/79

Re: Seasons in gsc?

12. There is a morning pallet as well.

The RTC system for GB cartridges has the capability of storing 511 different days (and on top of this has a carry bit for when this overflows), so it's certainly possible to keep track of months and years accurately, as long as you fire up the game at least every 1023 days.

Last edited by FIQ (2016-11-15 15:44:28)

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#4 2016-11-15 16:10:59

wisejustin
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From: Kanto
Registered: 2015-01-04
Post 67/131

Re: Seasons in gsc?

reason being i brung up the idea for an idea for polished crystal and any hack i may make. though if i was going to do this on a vanilla version of pokecrystal i would have to figure out how, but thanks for the replies.

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#5 2016-11-17 02:32:41

comet
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Registered: 2012-04-09
Post 669/679

Re: Seasons in gsc?

I did a proof of concept a long time ago. As usual, I didn't get that far: https://github.com/yenatch/pokecrystal/commits/seasons

gLfhb2y.pngGdQeeVM.png
CvvA2n3.pngyO2Nk9H.png

https://hax.iimarck.us/post/36639/#p36639

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#6 2016-11-17 12:52:16

Rangi
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Registered: 2016-05-09
Post 333/870

Re: Seasons in gsc?

If you removed RTC support to add MBC5 support, that means the in-game time would only advance while you're playing, right? (And of course you could have an 8MB ROM with a lot more content.)


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.1 released!

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#7 2016-11-17 19:47:52

Rangi
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Registered: 2016-05-09
Post 339/870

Re: Seasons in gsc?

Seasonal differences in Black and White:

E1W8bhi.jpg

The simplest approach would be to have four sets of morn/day/nite palettes, depending on the season. More complicated but worth the effort would be to load a per-season tileset. This would only have to be done for the outdoor tilesets, so you could probably handle it with some ad-hoc code instead of reworking the whole tileset-loading system. Some maps might also need changeblock commands for more particular seasonal differences. An example with New Bark Town:

ZHz1QCk.png

Last edited by Rangi (2016-11-17 19:53:27)


Pokémon Polished Crystal (GitHub) — version 2.2.0 released
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated August 19!
Polished Map: pokered+pokecrystal map, tileset, and palette editor — version 3.5.1 released!

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#8 2016-11-17 20:19:33

FIQ
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Registered: 2016-09-17
Post 29/79

Re: Seasons in gsc?

Wouldn't it make more sense to simply load different maps for different seasons to allow more major changes? Or would that be overkill?

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#9 2016-12-23 23:11:12

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 86/131

Re: Seasons in gsc?

if anyone could setup a tutorial, i kinda want to implement this into a vanilla version of crystal and see where it goes, i also dont really know how to make the tilesets or inserting them. its kinda asking for alot but it would be pretty cool just to do this. also add seasonal pokemon for different times.

got crowdmap up and running again, just need to figure out how to export/import tilesets x.x

Last edited by wisejustin (2016-12-25 04:01:07)

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#10 2016-12-26 07:24:03

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 93/131

Re: Seasons in gsc?

if you,rangi, and anyone else want to help i kinda want to implement this into a vanilla crystal. if you guys are free, its not a top priority thing but could be added to others hacks too!

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#11 2016-12-26 08:11:59

Mmmmmm
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From: West Virginia
Registered: 2015-05-17
Post 207/261

Re: Seasons in gsc?

I apologize if this comes off as rude, but if you'd like to see seasons done as badly as it seems you do, it would be best if you did the legwork and got the ball rolling. Perhaps others would be interested in joining in after you've already gotten some things done. As you said, this is asking for a lot. A large-scale project like this would definitely be appreciated by others if it came to fruition, but as you also said, it's not a priority for most people.

You are most likely the one who most wants to see this as a thing; the fastest way to see it completed is to take the initiative and learn the skills needed to do it, rather than ask and wait for others to walk you along the way. I again apologize if I've come off as rude with this post, I merely think taking direct action would be the best choice you could make if you want to see seasons in GSC.

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#12 2016-12-26 10:29:37

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 94/131

Re: Seasons in gsc?

Mmmmmm wrote:

I apologize if this comes off as rude, but if you'd like to see seasons done as badly as it seems you do, it would be best if you did the legwork and got the ball rolling. Perhaps others would be interested in joining in after you've already gotten some things done. As you said, this is asking for a lot. A large-scale project like this would definitely be appreciated by others if it came to fruition, but as you also said, it's not a priority for most people.

You are most likely the one who most wants to see this as a thing; the fastest way to see it completed is to take the initiative and learn the skills needed to do it, rather than ask and wait for others to walk you along the way. I again apologize if I've come off as rude with this post, I merely think taking direct action would be the best choice you could make if you want to see seasons in GSC.


i dont take it as rude haha i completely understand, and i try and get help from the IRC but whenever i join its dead lol. The others that usually help me are busy with college/work. i dont really have that much knowledge on the subject and  just asking for help lol. i also agree, i do need to do this myself but i barely know how to edit tilesets in general. (and no clue on the code, i looked over comet's mock up)

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#13 2017-03-28 01:20:19

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 107/131

Re: Seasons in gsc?

Rangi wrote:

If you removed RTC support to add MBC5 support, that means the in-game time would only advance while you're playing, right? (And of course you could have an 8MB ROM with a lot more content.)

im still interested with this, so, im going to start editing (or trying to edit) tilesets, is there any specifications on how many colors can be on a map? like what all do i need to know to start editing tilesets? like basic knowledge

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