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Hey.
So, I'm trying to replace a 5x5 sprite with a 6x6, and I'm getting this error when trying to compile the ROM:
C:\cygwin64\usr\local\bin\rgblink.exe: Unable to load fixed ROMX section into bank $09
make: *** [Makefile:47: pokered.gbc] Error 1
I'm assuming this is because there's not enough room in the bank to accomodate the new sprite.
Am I meant to specify a new bank to put the sprite in when this happens? I tried moving it to a different bank in the main.asm file but that just gave me more errors.
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If you create a new ROMX section and don't specify a bank, the compiler will automatically move it to a bank with free space. Making a new section would look like
SECTION "New Section", ROMX
With "New Section" being whatever you want to name that section in your project.
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That was so much simpler than I assumed it'd be... Thanks!
I'm now getting a garbled sprite in-game, which I'm guessing is the same issue as described in https://hax.iimarck.us/post/41557/#p41557 ?
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