Skeetendo

’Cause all games were better on the GBC

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#1 2016-09-22 20:00:43

Shararamosh
Member
Registered: 2016-08-25
Post 6/13

redgreenversion.png problem.

In the russian language the word red is written as красный, it's longer than original word. I tried to paste the symbols that don't fit instead of the word GREEN, but the game don't see them. pokered-fr uses redversion.png file and fully shows VERSION ROUGE. I tried to insert this file to gfx/red in original pokered and change the path in main.asm from gfx/red/redgreenversion.1bpp to gfx/red/redversion.1bpp, but the game still can't fully show the words VERSION ROUGE.  How can I make game to show pixels after the word RED?

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#2 2016-09-22 22:49:20

MechanicalPen
Member
Registered: 2016-06-22
Post 19/29

Re: redgreenversion.png problem.

You gotta edit this list of tiles.

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#3 2016-09-24 21:09:59

Shararamosh
Member
Registered: 2016-08-25
Post 7/13

Re: redgreenversion.png problem.

Thanks for help! But I has another question. I don't know why, but the game started cutting of the first letter in the Pokemon name. What file is in charge for printing Pokemon name?

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#4 2016-09-25 17:30:10

Danny-E 33
Administrator
Registered: 2012-06-09
Post 983/1,025

Re: redgreenversion.png problem.

Usually when that happens, that means you edited text/monster_names.asm and you accidentally made a Pokemon name shorter/longer than 10 characters.
The way that data is read by the game, each name entry must be exactly 10 characters, otherwise the names will not be accessed correctly.


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