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This is a problem with vanilla GSC, and I'm trying to fix it in pokecrystal. The "…" character looks okay in regular text boxes:
But it's drawn too high up during battles:
I thought this might be because a different graphics file is used in battles, but the ellipses in gfx/font/* and gfx/misc/font* are all drawn at the same height in their 8x8 box.
Regular text is drawn by MapTextbox, and in-battle text by BattleTextBox. But they both rely on SpeechTextBox to draw the border and PrintTextBoxText to draw the characters. It might have to do with Text_TX_DOTS' special handling of ellipses to delay after printing them, but (a) I don't see why the delay code would shift the graphics and (b) it shouldn't only apply during battle.
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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The offending graphic is in gfx/battle/hp_exp_bar_border.1bpp.
Last edited by comet (2016-08-06 05:09:29)
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You're right, thanks!
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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Pages: 1