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#1 2016-07-18 03:24:00

Rangi
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Registered: 2016-05-09
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Pokémon Polished Crystal 2.2.0

Pokémon Polished Crystal

Hack of: Crystal version (using the pokecrystal disassembly)


Introduction

Polished Crystal is, as the title says, Crystal version but improved. I've had vague plans to make a Pokémon game for years, starting with a folder full of map drawings in middle school, but Mateo's Red++ inspired me to make this one, and I hope to do for Gen 2 what he's doing for Gen 1.

The storyline is the same—you start in New Bark Town, beat the Johto gyms and the Elite Four, then move on to Kanto and fight Red. However, I've added new Pokémon, new moves, new mechanics, new maps, new events, new trainers, new items, new bugs, and Red is not even the end of the game. I've also moderately increased the difficulty, although this probably needs tuning.

Wait, new bugs? I mean fixed bugs. Probably there are new bugs too, so I'd like you to help find them.


Features

This isn't a complete list, just a summary of the notable ones.

Pokémon:

• The entire Pokédex of 253 Pokémon can be caught in one game. Some Pokémon, like Houndour, Murkrow, and Misdreavus, are available at sensible locations in Johto without having to wait for Kanto.
• Added: Leafeon, Glaceon, Sylveon, Togekiss, Weavile, Honchkrow, Mismagius, Electivire, Magmortar, Magnezone, Tangrowth, Rhyperior, Porygon-Z, Yanmega, Gliscor, Mamoswine, and Munchlax.
• Removed: Spearow, Fearow, Lickitung, Goldeen, Seaking, Hoppip, Skiploom, Jumpluff, Shuckle, Aipom, Stantler, Cleffa, Igglybuff, Smoochum, and Delibird. (I miss them too. :( )
• New evolution methods work, like Eevee evolving into Glaceon near Ice Rock, or Yanma evolving into Yanmega when knowing AncientPower.
• Item trade evolutions (like Seadra holding a Dragon Scale) now evolve by leveling up while holding the item.
• Machoke, Graveler, Haunter, and Kadabra evolve by having sufficient stat exp in Attack, Defense, Speed, and Special respectively (five Protein, Iron, Carbos, or Calcium is enough).
• Magneton evolves into Magnezone near the Lodestone in Rock Tunnel.

Moves:

• Added: Aerial Ace, Air Slash, Aqua Tail, Astonish, Avalanche, Bug Buzz, Bulk Up, Bullet Punch, Calm Mind, Dark Pulse, DazzlinGleam, Disarm Voice, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Kiss, Earth Power, Energy Ball, Extrasensory, Fairy Wind, Flare Blitz, Flash Cannon, Focus Blast, Gunk Shot, Hail, Hex, Hone Claws, Hurricane, Hyper Voice, Ice Shard, Icicle Crash, Iron Head, Metal Sound, Moonblast, Nasty Plot, Night Slash, Play Rough, Poison Jab, Power Gem, Psystrike, Seed Bomb, Shadow Claw, Stone Edge, Water Pulse, Wild Charge, Will-O-Wisp, X-Scissor, and Zen Headbutt.
• Removed: Acid Armor, Amnesia, Barrage, Beat Up, Bide, Bind, Bone Club, Bone Rush, Bubble, Clamp, Comet Punch, Constrict, Conversion2, Cotton Spore, Detect, Fissure, Frustration, Guillotine, Horn Drill, Jump Kick, Kinesis, Lovely Kiss, Meditate, Mega Kick, Mega Punch, Mimic, Mind Reader, Mirror Move, Poison Gas, Powder Snow, Present, Psych Up, Psywave, Razor Wind, Rolling Kick, Sharpen, Skull Bash, Smog, Snore, Spider Web, Spite, Sweet Scent, Synthesis, Tail Whip, Vice Grip, and Withdraw.
• Learnsets have been updated close to Gen VI, with missing moves replaced by similar, egg, TM, or event-exclusive moves.

Battle mechanics:

• The Fairy type, with the Pink Bow as its type-enhancing item.
• Type chart, base stats, and move attributes all updated to Gen VI.
• Physical/Special/Status split.
• Natures (determined from DVs since personality values don't exist in Gen II) thanks to FredrIQ.
• Gain experience from catching Pokémon.
• Play low-pitched cries when a player or foe Pokémon faints.
• Money loss formula from Gen V.
• Shiny Pokémon now have an odd Attack DV, 2, 3, 7, or 11 Defense, 5 or 13 Speed, and a perfect 15 Special; so 1 in 1,024 Pokémon is shiny.
• Type-enhancing items raise by 20%, not 10%.
• Many battle mechanics have been updated to Gen VI, but not all. (For example, Waterfall has a 20% flinch chance, but sound-based moves don't bypass Substitute. Yet.)
• Wild Pokémon have more common held items (50% chance for a common one and 5% for a rare one). Giving an Amulet Coin to your lead Pokémon increases this to 60% and 10%.

Overworld mechanics:

• Hold B to use Running Shoes, or turn on the Option to always use them.
• Unlimited-use TMs.
• Continuous Repel system.
• Cure poison when it reaches 1 HP outside a battle.
• Eggs hatch at level 1.
• Trees randomly give 1, 2, or 3 Berries.
• Surf at Bicycle/Running Shoes speed.
• Maximum $9,999,999 money and 50,000 coins.
• Maximum 30 items and 16 Balls in your bag pocket.
• Bill calls to switch boxes when one is full.

Nuzlocke mode:

• Available in the Option menu at any time.
• A fainted Pokémon can't be revived, by items, Pokémon Centers, or events. The only exception is your first rival battle, when you just have your starter.
• You can only catch the first Pokémon you encounter in a new location. "Location" is defined with the Town Map mechanics, so Sprout Tower is separate from Violet City, but multiple floors of Union Cave or multiple sections of the Safari Zone count as one location. And nothing is counted until you receive your first five Poké Balls.
• Every Pokémon gets a nickname, no asking whether you want to or not. Of course, you can cancel out to give the default name.
• The dupes clause is in effect. If you've caught a Pidgey and encounter one on a new route, it won't count unless you catch it.
• The shiny clause is also in effect. Shinies can always be caught.
• Gift Pokémon do not count as encounters. Static encounters like Sudowoodo, Snorlax, and Suicune do.

Maps:

• Restored locations from R/B/Y and HG/SS: Viridian Forest, Pewter Museum, Celadon Hotel, Silph Co., Pokémon Mansion, Seafoam Islands, Cerulean Cave, Goldenrod PokéCom Center, and Bellchime Trail.
• Original locations, including Cinnabar Volcano, a new floor of Rock Tunnel, Cherrygrove Bay, Goldenrod Harbor, Route 35 Coast, the Ecruteak Shrine from Pokémon Christmas, custom-designed PokéWalker routes, and others.
• Decorative features added to cities and routes, often from HG/SS.
• HG/SS-style Town Map.

Events:

• Team Rocket has another plan to thwart.
• Random Wonder Trades in the Goldenrod PokéCom Center, including random held items and original trainers.
• Catching all 26 Unown is worthwhile…
• Move Reminder in the same house as the Move Deleter. (Code borrowed from TPP Anniversary Crystal, thanks to its developers graciously making their source code public.)
• 21 move tutors throughout Johto and Kanto.
• Falkner is in Dark Cave, encouraging you to beat Sprout Tower first.
• Photographing your Pokémon at the Cianwood Photo Studio once a day now makes it happier, like haircuts or massages. (No more GameBoy Printer support.)
• The Mystery Gift girl in Goldenrod Dept. Store gives you a random Berry once a day. (No more Mystery Gift support.)
• The Poké Seer is replaced by the Stats Judge.
• Lt. Surge's electric fences are back.
• Celadon Dept. Store now has a TV Game floor and a Home Decor wing.
• Revised in-game trades.
• Revised Game Corner prizes.
• Revised Buena's Password prizes.
• The Odd Egg is always shiny, with an equal chance to be either gender.
• Three of Prof. Oak's aides give you items as you complete the Pokédex.
• Bill's grandpa gives you one of each evolutionary stone in Goldenrod City. Later they can be bought in Celadon Dept. Store.
• Eusine shows you the legendary beasts in Celadon City in case you haven't found them roaming.
• Respawn any fainted legendaries (except for Celebi) after beating the Elite Four. (Suicune roams instead of appearing in Bell Tower.) (Also respawns Sudowoodo.)

Trainers:

• Lyra from HG/SS is your friendly rival. She battles you and gives you some items throughout the game.
• The four Rocket Executives from HG/SS are introduced.
• New trainer classes: Elder, Rich Boy, Schoolgirl, Cowgirl, Battle Girl, Hex Maniac, Guitarist♀, Officer♀, Sr. & Jr., Couple, Breeder, PI, Dragon Tamer, Ace Duo, and Roughneck.
• Battle Lorelei, Agatha, Bill, Valerie, and some other special characters.
• Battle Cal in Viridian City's Trainer House if you're a girl, Kay if you're a boy.
• Rematch the Elite Four at higher levels after earning all 16 badges.
• Rematch Gym Leaders and other special trainers in the Fighting Dojo after earning all 16 badges.
• Battle Tower has new trainers.
• A few NPC trainers have shiny Pokémon.
• Breeders can be rebattled like in B2/W2.

Items:

• Revised set of 65 TMs and 8 HMs.
• Four new Poké Balls from Devon Corp.
• Dome Fossil, Helix Fossil, and Old Amber. Revive them in the now-open Pewter Museum of Science.
• All of the decorations for your room are available in different places.
• Earn a Silver Trophy when you beat the Elite 4 and a Gold Trophy when you rematch them at higher levels.
• Other items including Eviolite, Muscle Band, Wise Glasses, and X Spcl. Def.

Bug fixes:

• Dragon Fang boosts Dragon-type moves, not Dragon Scale.
• Burn/Poison/Paralyze improve catch rate.
• Moon Ball catches Moon Stone evolvers.
• Love Ball catches opposite sex.
• Fast Ball catches flee-prone Pokémon.
• Medium-Slow growth rate experience underflow at level 1.
• HP bar lowers at the same speed even for high HP.
• Belly Drum needs to cut HP to raise Attack.
• Lake of Rage Magikarp are larger, not smaller.
• Rocket Executives use Team Rocket battle music, not just Grunts.
• The Ruins of Alph tile with their surrounding maps. (Did this annoy anyone else when making huge maps of Johto?)

Difficulty:

• Default Set battle style.
• Enemy AI doesn't fail an extra 25% of the time with sleep or poison-inducing moves, or 40% of the time with stat drops.
• No badge boosts to stats or types.
• Improved some trainers' rosters, movesets, held items, and DVs (particularly Gym Leaders, the Elite Four, and other bosses).
• AI improvements, such as not trying to paralyze Electric types or burn Fire types.
• A smoothly increasing level curve, with the final trainer of the game at level 100.

Changes and buffs:

• Many base stat changes, mostly based on Drayano's Sacred Gold/Storm Silver.
• Cut is Steel-type, and has 60 power and 100% accuracy.
• Hidden Power is ???-type and has 70 power.
• Metronome is ???-type.
• Sing has 75% accuracy (matching Lovely Kiss).
• Supersonic has 65% accuracy.
• Submission and Take Down have 90 power and 100% accuracy, like Wild Charge.
• Hail boosts Defense of Ice-types by 50%.
• Fly has 100% accuracy.
• Strength has 90 power.
• Rock Smash has 75 power.
• Whirlpool and Fire Spin have 90% accuracy.
• Pain Split is Ghost-type.
• Some Pokémon have new types (for example, Ledian is Bug/Fighting, Persian is Normal/Dark, and Dunsparce is Normal/Ground).

I know that not everyone likes this kind of change, so I've provided two ROM patches. The "faithful" patch keeps the canon Pokémon stats and move attributes.

Graphics and music:

• Restored original Japanese sprites for Beauty, Fisher, Medium, Sage, and Swimmer♀.
• Replaced Twins sprite with a devamped one from B/W.
• New music ported from RBY and devamped from future generations.
• Unique mini sprites for each Pokémon (thanks to this patch).
• Revised some shiny palettes (Dragonite is blue like Dragonair, Nidoqueen is pink like Nidoking, Scizor is silver, Espeon is sky blue, Electabuzz is red, etc).
• Unown isn't the only Pokémon with variant forms…
• Color-coded starter Poké Balls.
• Item balls for TMs are blue (inspired by Gen VI's yellow).
• Surfing on Pikachu uses the minigame music from Yellow version.

More tweaks:

• Lowercase Pokémon, moves, items, types, names, etc.
• Fast text by default.
• Stereo sound by default.
• Third Trainer Card page for Kanto badges.
• Fourth stats page for capture data formerly told by the Poké Seer.
• Move stats include type, category, power, and accuracy.
• Updated language (Pack → Bag, Enemy → Foe, Cooltrainer → Ace Trainer, Fisher → Fisherman, Elixer → Elixir, Pink Bow → Silk Scarf, new Berry names, etc).
• Brass Tower → Gong Tower (かね kane can mean 金 "metal" or 鉦, a gong-like bell).
• Nidorina and Nidoqueen can breed, and will produce eggs of either Nidoran gender.
• Fly to the Rock Tunnel/Power Plant Pokémon Center.
• The Mineral Badge, not Storm Badge, makes Pokémon up to L70 obey, like in HG/SS.
• The Zephyr Badge lets you use traded Pokémon up to level 20, like in HG/SS.
• Flash does not require the Zephyr Badge.
• Fishing works 75% of the time, not 50%.
• Always show numbers in Pokédex, even in Johto order.

All this and I haven't even mentioned some of my favorite additions. Don't want to spoil everything. (I mean, you can read the source code if you're that curious.)


Screenshots

imgur.com/XA2Ohaj


Bugs

• Nuzlocke mode sometimes turns on by itself.
• TMs can restore PP.
• Some NPC trainers incorrectly use X Spcl. Atk.
• Avalanche's power doesn't double if the user is hit first.


Download Patches

The most recent version is 2.2.0 as of September 20, 2016.

There are two patches, regular and "faithful". The faithful patch does not change any Pokémon types or base stats, or any move attributes. This will be more familiar, but can have some odd consequences, like a Ghost trainer using a Ninetales that lacks STAB on its Shadow Ball.

Patches should be applied to a Pokémon Crystal (UE) (1.0) ROM. The one I used has the MD5 hash 9f2922b235a5eeb78d65594e82ef5dde if you need to make sure your copy is correct.

Patches:

polishedcrystal-2.2.0.ips
polishedcrystal-faithful-2.2.0.ips


Credits

• yenatch, kanzure, Pikalax, iimarckus, and everyone else who's contributed to disassembling Pokémon Crystal.
• Crystal_ for their in-depth RBY/GSC mechanics research, and help on /r/PokemonROMhacks.
• Mateo for their thorough Red++ ROM hack, help on Skeetendo, and some sprites and tiles.
• Tauwasser, comet, and other members of Skeetendo for helpful advice.
• PikalaxALT, pigdevil2010, Koolboyman, chaos_lord2, padz, and everyone else who developed TPP Anniversary Crystal 251 and made the code public.
• FredrIQ for multiple feature code contributions.
• VictoriaLacroix for their Running Shoes routine.
• Blue Emerald, Chamber, solo993, Lake, Neslug, and Pikachu25 for many Pokémon sprites and icons.
• FroggestSpirit, Pum, Pigu, Mmmmmm, and huderlem for devamping some great music.
• jpmac26 for editing the Pokémon Center signs.
• Twilir, Danny-E, Poketto, Nic7C5, BettyNewbie, and Fo0xerz for various sprites.
• Satoshi Tajiri, Game Freak, and Nintendo for creating Pokémon Crystal in the first place.


Requests

This is technically a complete game. You can catch all the Pokémon, beat all the trainers, and I'm pretty sure it won't crash. However, I do keep updating it, so please report any bugs or missing features. There are quite a few things I'd like to eventually add: custom animations for new moves, more modern battle mechanics, and even new activities like the Safari game or Honey trees. So I'd appreciate people paying attention to their experience as they play, letting me know what works and what doesn't. Thanks for your time!

Last edited by Rangi (2017-05-27 10:37:29)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#2 2016-07-18 04:38:11

ShantyTown
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Registered: 2013-12-04
Post 310/344

Re: Pokémon Polished Crystal 2.2.0

Sweet, this looks awesome. I'll test it out in the coming days.  (By the way, "huderlem" is me, so you could update that if you want. ShantyTown is just the name I use for gameboy/Pokemon stuff.)

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#3 2016-07-18 06:40:23

Hitesh patel
Member
Registered: 2016-07-18
Post 1/59

Re: Pokémon Polished Crystal 2.2.0

The game is nice but you need to put walking sprite for people should be done properly . It put putting like strange pic when they walk around


hiteshpatel

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#4 2016-07-18 10:33:47

Miksy91
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Registered: 2010-10-16
Post 2,280/2,317

Re: Pokémon Polished Crystal 2.2.0

Pretty cool stuff :)

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#5 2016-07-18 15:31:52

Rangi
Member
Registered: 2016-05-09
Post 43/830

Re: Pokémon Polished Crystal 2.2.0

ShantyTown: Done. :)

Hitesh patel: Yeah, I'm aware of that bug, but I don't know what's causing it. I think it has something to do with the list of valid sprites for each map group in engine/overworld.asm.

Miksy91: Thanks!


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#6 2016-07-23 04:58:41

Rangi
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Registered: 2016-05-09
Post 47/830

Re: Pokémon Polished Crystal 2.2.0

Thank you all for giving me feedback about version 1.0.0! I've fixed most of the bugs that were found, and added enough features for a new release.

You'll have to apply the patches to a plain Crystal ROM, not an already-patched one. Also, your old save files will not work correctly. (Which is kind of a good thing—if you restart now, all the TMs you get will be reusable. ☺)

Changelog:

• Add: Title screen version number ends in "F" for the faithful version
• Add: Unlimited-use TMs from Gen V (also more expensive)
• Add: Continuous Repel system from Gen V
• Add: Money loss formula from Gen V
• Add: Pokédex area display uses whiever region you're in
• Add: New sprites for Twins and another trainer
• Add: Guitarist♀ trainer class
• Add: Wild Gengar in Cerulean Cave at night
• Add: Mineral Badge, not Storm Badge, makes Pokémon up to L70 obey, like in HG/SS
• Add: Higher levels in Kanto
• Add: Sitrus Berry (formerly Gold Berry) restores 25% of max HP, not 30 HP
• Add: Sleep lasts 1-3 turns, not 1-7
• Add: Hex doubles damage if foe has a status condition
• Add: Fishing works 75% of the time, not 50%
• Add: Paralyze and Freeze animations play each turn
• Add: X Accuracy boosts accuracy, it does not ignore accuracy checks entirely
• Add: Struggle does 25% of max HP recoil damage
• Add: Double-Edge and Flare Blitz do 33% recoil damage
• Add: Twineedle checks for poison after each hit
• Add: Substitute blocks Transform, Swagger, and trapping moves
• Add: Substitute does not block draining moves
• Add: Protect works from behind a Substitute
• Add: Substitute prevents gaining money from Pay Day
• Add: 20% chance to defrost, not 10%
• Fix: Some sprites glitch when walking
• Fix: Firebreather Bill was using Kimono Girl Sayo's name and Pokémon
• Fix: Evolution by held item no longer happens without the right item
• Fix: Some items' names were displayed wrong when held
• Fix: Can't get stuck in Cerulean Cave without Surf or Fly
• Fix: Pursuit causing a switching-out Pokémon to faint crashes the game
• Fix: Astonish has a 30% chance to flinch
• Fix: Will-O-Wisp hits through Dig
• Fix: Celadon Game Corner prizes and prices match the displayed ones
• Fix: Pokémon levels for Boarder Stefan, Hiker Kenny, and Bug Catcher Ellis
• Fix: Old Amber in Pewter City and Nugget in Trainer Hall with a full Bag
• Fix: NPC text contradicts new Poison mechanic
• Fix: Silver Cave has a black background in Red's room, not blue
• Fix: Warp home after the final battle, not outside Mt. Silver
• Fix: Elemental punch move tutor charges 200 coins, not 4000
• Fix: Music resumes after certain trainer battles

Patches:

There are two patches, regular and "faithful". The faithful patch does not change any Pokémon types or base stats, or any move attributes. This will be more familiar, but can have some odd consequences, like a Ghost trainer using a Ninetales that lacks STAB on its Shadow Ball.

Patches should be applied to a Pokémon Crystal (UE) (1.0) ROM. The one I used has the MD5 hash 9f2922b235a5eeb78d65594e82ef5dde if you need to make sure your copy is correct.

polishedcrystal-1.1.0.ips
polishedcrystal-faithful-1.1.0.ips

The source code on GitHub has a readme with more details, an FAQ, and a guide to using the patch files.

I'll be away for the next week, so I won't be able to check back much on this thread. Please continue to play/test this update, so I'll have bugs to fix when I get back.

Last edited by Rangi (2016-07-23 05:46:07)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#7 2016-07-23 22:16:39

Thomas_Jedison23
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Registered: 2016-07-23
Post 1/2

Re: Pokémon Polished Crystal 2.2.0

Hey this hack is great! I just started a nuzlocke series on YouTube!

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#8 2016-07-24 17:38:09

Rangi
Member
Registered: 2016-05-09
Post 49/830

Re: Pokémon Polished Crystal 2.2.0

Oh wow, you're making Nuzlocke videos already? That's great, thanks a lot! I found your series on YouTube. Sorry about your Boulder. :( It looks like a couple of schoolgirls had teams that were a bit too strong; they used to be on later routes, but I moved them. That'll be fixed in the next release. Also, Bugsy's Pokémon are down a level since Butterfree and Beedrill are pretty strong, and you'll only encounter your rival after beating him.

Just so you know, the Goldenrod Dept. Store will sell Eon Mail after you get the Eevee from Bill. I'm sure you could use an Eviolite.

Last edited by Rangi (2016-07-24 17:40:09)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#9 2016-07-24 19:03:32

Rangi
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Registered: 2016-05-09
Post 50/830

Re: Pokémon Polished Crystal 2.2.0

I'd like to hear your opinions on new Pokémon to add or remove. All 253 slots are full, so whatever I add has to be balanced with a removal.

Possible Pokémon to add: Electivire and Magmortar (as a pair), Rhyperior, Mantyke, or I could put back Goldeen+Seaking, Spearow+Fearow, and/or Shuckle.

Possible Pokémon to remove: Hoppip+Skiploom+Jumpluff, and/or Mr. Mime.

I kind of don't want to remove the Hoppip line, because that leaves fairly few Grass-types: Chikorita, Bellsprout, Oddish, and Paras early on, plus Exeggcute, Tangela, Leafeon, and Bulbasaur later. And Jumpluff is a decent Pokémon to use, unlike the removed Sunflora. I wouldn't miss Mr. Mime, especially since more Pokémon are part-Psychic now, but maybe other people are a fan?


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#10 2016-07-26 22:49:58

Thomas_Jedison23
New member
Registered: 2016-07-23
Post 2/2

Re: Pokémon Polished Crystal 2.2.0

No problem. I was looking for the Eon Mail when I first got to Goldenrod; thanks for letting me know! That Eviolite on Croconaw really came in handy against Morty.

Honestly, I would replace Mr. Mime with Rhyperior. This way Rhydon could take advantage of an Eviolite.

Also, I really like what you did with Ledian to make it viable. I made use of it being able to learn Dig to take down a few of Morty's pokemon.

So far, I've lost Boulder, Eggman (Togepi), Will-O (Gastly), Miltank (not nicknamed because I got it through Wonder Trade) and Marble (Sudowoodo).

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#11 2016-07-27 07:39:38

Dishwasher Dewott
Member
Registered: 2016-07-27
Post 1/28

Re: Pokémon Polished Crystal 2.2.0

I'm absolutely LOVING your Rom Hack so-far, However...
I'm a slave to the speed-up button, so when I was depositing the Shiny Smoochum (Serotonin) into the box, I accidentally released it. (TT-TT)
My inner voice (which sounds like Markiplier) was FURIOUS at myself as I sat in silence...
ANYWAY... So far, I've had an alternating party, but the Pokémon that I've stuck with so far are:
Typhlosion (Pan), Crobat (Vaati), Dunsparce (Chimera), Togetic (Incubus), & Magneton (E.M.P.)

My Overall Rating is 9.9 / 10 (For the obvious graphical bugs involving the Pokémon's overworld Sprites)
GREAT Job and I hope to see more Hacks like this one from you! (>^w^<)

One question... How do you evolve Magneton into Magnezone? I've been trying every conventional method (Thunder Stone, etc.)

Last edited by Dishwasher Dewott (2016-07-27 08:28:31)


Pokémon GBC Rom Hack Critic
Ever since I played Mateo's Halloween Hack (Pokémon Spirits and Legends) I instantly fell in love with finding & playing more and more Rom Hacks, (Both GBC & GBA)
(>^w^<)

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#12 2016-07-27 16:23:44

Rangi
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Registered: 2016-05-09
Post 51/830

Re: Pokémon Polished Crystal 2.2.0

Nice, someone else who uses Dunsparce. :) I hope it'll be more popular as a Normal/Ground type.

Magneton evolves in Rock Tunnel near the Lodestone. I know that's a long time to wait for Magnezone, but near the Power Plant makes the most sense for a magnetic area. Do you think I should relocate that, maybe to a basement in the Lighthouse?

You can evolve Togetic with a Shiny Stone, by the way.

I have an idea for a hacky solution to the Pokémon sprite issue. Basically figure out which of the 253 are actually being used, and make sprites for them instead of relying on the party icon routine. The daycare sprites will still be broken, though.


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#13 2016-07-27 19:19:12

Dishwasher Dewott
Member
Registered: 2016-07-27
Post 8/28

Re: Pokémon Polished Crystal 2.2.0

Rangi wrote:

Nice, someone else who uses Dunsparce. :) I hope it'll be more popular as a Normal/Ground type.

Magneton evolves in Rock Tunnel near the Lodestone. I know that's a long time to wait for Magnezone, but near the Power Plant makes the most sense for a magnetic area. Do you think I should relocate that, maybe to a basement in the Lighthouse?

You can evolve Togetic with a Shiny Stone, by the way.

I have an idea for a hacky solution to the Pokémon sprite issue. Basically figure out which of the 253 are actually being used, and make sprites for them instead of relying on the party icon routine. The daycare sprites will still be broken, though.

I LOVE Dunsparce as a Normal/Ground!!! It's what it should've been this entire time if you ask me! (>^w^<)
And no, I think the Rock Tunnel by the Powerplant is the PERFECT location for the Lodestone!
As for Togetic, I wanna hold off on evolving it just yet so it can learn some good moves since I can safely assume that Togekiss only learns a few moves, which have to be re-learned anyway*


Pokémon GBC Rom Hack Critic
Ever since I played Mateo's Halloween Hack (Pokémon Spirits and Legends) I instantly fell in love with finding & playing more and more Rom Hacks, (Both GBC & GBA)
(>^w^<)

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#14 2016-07-28 04:08:35

Hitesh patel
Member
Registered: 2016-07-18
Post 5/59

Re: Pokémon Polished Crystal 2.2.0

will you add mega evolution in this game . Then it would be a great exciting to play


hiteshpatel

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#15 2016-07-28 04:29:36

Mmmmmm
Member
From: West Virginia
Registered: 2015-05-17
Post 48/259

Re: Pokémon Polished Crystal 2.2.0

I can't see Megaevolution being viable in Gen 2 until someone expands the maximum number of Pokémon beyond one byte like Shantytown did with Red. Assuming you implemented it like people have in Gen 3 (where you evolve in-battle to the Mega version of a Pokémon, and de-evolve back to the base Pokémon after the battle ends), you'd need to use a Pokémon slot for every Mega you add, and Rangi is already having trouble fitting all the Pokémon he wants in this hack as is.

I still haven't had a chance to play this hack (I'm going to wait until I finish all those music covers I have backlogged) but I'm glad you were able to complete an entire hack!

Last edited by Mmmmmm (2016-07-28 04:31:26)

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#16 2016-07-28 14:24:24

Rangi
Member
Registered: 2016-05-09
Post 52/830

Re: Pokémon Polished Crystal 2.2.0

Good idea, if you finish the music first then you'll get to hear it in-game. :)

Haven't had a chance to listen to your Champion Iris cover yet, but thanks a lot for making it.

Mega Evolution is not going to be in it. There's no room for new Pokémon, and I think of it more as a Kalos-specific thing (I'm biased, haven't played the 3DS games because there's no emulator yet).

My current plan for new Pokémon is to replace Smoochum and Stantler with Electivire and Magmortar. That will make Jynx even with Mr. Mime, since Mime Jr. doesn't exist. And Stantler would be cool as a Normal/Psychic type with high Attack and Zen Headbutt, but Girafarig already exists with a better design. No Rhyperior, unless the #0 NO_POKEMON and #255 CANCEL values can be merged.

Last edited by Rangi (2016-07-28 14:31:07)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#17 2016-07-31 05:39:55

Dishwasher Dewott
Member
Registered: 2016-07-27
Post 9/28

Re: Pokémon Polished Crystal 2.2.0

Since I don't think anybody uses Qwilfish, Sudowoodo, Ledyba, & Ledian, you could replace them with whatever you think you should add! (>^w^<)
I've always wanted to use a De-vamped Dewott and this one Rom Hack Pokémon Rustic White and Retro Black is almost definitely no longer in development. (>TT^TT<)
And Dewott is my Spirit Animal!!! (>^w^<)...
SO!... I thought you should replace the Kanto Starters with the Unova Starters!
In fact, I found these great sprites by an artist on DeviantArt by the name of pedreira93 (Jorge)!
FluxBB bbcode test
FluxBB bbcode test
FluxBB bbcode test

Last edited by Dishwasher Dewott (2016-07-31 06:07:31)


Pokémon GBC Rom Hack Critic
Ever since I played Mateo's Halloween Hack (Pokémon Spirits and Legends) I instantly fell in love with finding & playing more and more Rom Hacks, (Both GBC & GBA)
(>^w^<)

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#18 2016-07-31 05:59:58

Rangi
Member
Registered: 2016-05-09
Post 55/830

Re: Pokémon Polished Crystal 2.2.0

I'm not adding any new Pokémon except pre/post-evolutions of Gen I/II ones.

My long-term ambition is to make a whole new game, set 5 years after GSC. For that I'll use 253 Pokémon from all generations; this is a mostly-correct plan. (Now I would probably remove the Kangascub fakemon, use three different generations' starters--probably Charizard, Feraligatr, and Torterra--and make a few other tweaks.)

Porygon2 evolves when holding the Dubious Disc, found somewhere in Celadon City.


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#19 2016-07-31 14:26:41

Ammako
Member
Registered: 2016-03-06
Post 39/114

Re: Pokémon Polished Crystal 2.2.0

... Yeah, probably best not to remove Sudowoodo considering we'd have to remove an entire plot point for that to happen.


I get moody during that time of the month. You know, with the full moon and all.

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#20 2016-08-01 19:33:17

Rangi
Member
Registered: 2016-05-09
Post 57/830

Re: Pokémon Polished Crystal 2.2.0

And version 1.1.1 is out! It fixes the annoying bug with Pokémon overworld sprites, and adjusts the difficulty curve after Chuck. Johto Gym Leaders go up roughly 5 levels at a time, so Jasmine's ace is level 35, Pryce's is 40, and Clair's is 45. Lance is almost at level 60, and Kanto's Gym Leaders go up to level 70. Then you can rematch all sixteen Gym Leaders up to level 75, the Elite 4 up to level 80, and the post-game battles reach level 100.

Some things have been made easier, like Prof. Oak's aides requiring fewer Pokémon caught to earn items, or getting evolution stones from Bill's grandpa in Goldenrod City (since you can just buy them once you reach Kanto).

Also, this time you don't have to restart the game! If you replace the 1.1.0 ROM with version 1.1.1, your old save file should work. (But back up everything just in case.)

Changelog:

• Add: New music by Mmmmmm and Pum.
• Add: More trainer dialog.
• Add: Encounter rival in Azalea Town after beating Bugsy.
• Add: Can't fight Pryce before Jasmine.
• Add: Guide the player in order: Vermilion City, Saffron City, Cerulean City, Rock Tunnel, Lavender Town.
• Add: Receive Eevee from Bill in Ecruteak City.
• Add: Move Bill's grandfather to Goldenrod City and Bill to Cerulean Cape
• Add: Buff trainers and wild Pokémon so that the level curve ends at 100 for the final battle.
• Add: Buff Qwilfish, Stantler, Corsola, Rhydon, Electabuzz, Magby, Elekid, Jynx, and Mr. Mime.
• Add: Typhlosion is Fire/Ground, Feraligatr is Water/Dark, and Blastoise is Water/Steel.
• Add: Goldenrod City move tutor is no longer once per day.
• Add: Buy Exp. Share in Celadon Dept. Store.
• Add: Cheaper TMs in Goldenrod Dept. Store.
• Add: Better in-game trade DVs.
• Add: Trade Jynx for Mr. Mime, not Dragonair for Chansey.
• Add: Lower Pokédex requirements for items from Prof. Oak's aides.
• Add: Get False Swipe TM as a gift, not Calm Mind.
• Add: Show shiny icon in battle (thanks to tonyism).
• Add: Sprite for Rocket Grunt♀ by Mateo.
• Add: Pryce uses Mamoswine, not Piloswine.
• Add: Whitney uses Attract.
• Add: Wild Sneasel may hold a Razor Claw.
• Add: Wild Gligar may hold a Razor Fang.
• Add: Wild Oddish are rare in Ilex Forest during the day.
• Add: Pokémon Go character names as possible Wonder Trade OTs.
• Fix: Pokémon overworld sprites are sometimes loaded from the wrong bank (thanks to comet).
• Fix: Bill's team is broken.
• Fix: Falkner says TMs are one use only.
• Fix: Buff Kimono Girls.
• Fix: Slightly debuff Bugsy, Whitney, and two trainers.
• Fix: Crunch lowers Defense, not Special Defense.
• Fix: Astonish is physical, not special.
• Fix: Cliff Edge Gate uses Route 36 music.
• Fix: "Vulipx" typo.

Patches:

There are two patches, regular and "faithful". The faithful patch does not change any Pokémon types or base stats, or any move attributes. This will be more familiar, but can have some odd consequences, like a Ghost trainer using a Ninetales that lacks STAB on its Shadow Ball.

Patches should be applied to a Pokémon Crystal (UE) (1.0) ROM. The one I used has the MD5 hash 9f2922b235a5eeb78d65594e82ef5dde if you need to make sure your copy is correct.

polishedcrystal-1.1.1.ips
polishedcrystal-faithful-1.1.1.ips

The source code on GitHub has a readme with more details, an FAQ, and a guide to using the patch files.

Last edited by Rangi (2016-08-01 19:43:48)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#21 2016-08-02 06:03:59

Rangi
Member
Registered: 2016-05-09
Post 60/830

Re: Pokémon Polished Crystal 2.2.0

And only a day later, version 1.1.2 is out! :) It's a minor update, just to give Meganium a dual type along with the other starters (Grass/Fairy), fix the starters' movesets, and make Team Rocket more diverse.

Again, it's save-compatible with 1.1.0 and 1.1.1. Just patch an ordinary Crystal ROM to 1.1.2, replace your old ROM but keep your save file, and it should continue to work.

Changelog:

• Add: Give Team Rocket more diverse Pokémon.
• Add: Meganium is Grass/Fairy, and learns Fairy Wind, Moonblast, and DazzlinGleam.
• Add: Typhlosion learns Earth Power and Earthquake.
• Add: Feraligatr learns Night Slash.
• Add: Blastoise learns Iron Head.
• Add: Buff Smeargle.

Patches:

There are two patches, regular and "faithful". The faithful patch does not change any Pokémon types or base stats, or any move attributes. This will be more familiar, but can have some odd consequences, like a Ghost trainer using a Ninetales that lacks STAB on its Shadow Ball.

Patches should be applied to a Pokémon Crystal (UE) (1.0) ROM. The one I used has the MD5 hash 9f2922b235a5eeb78d65594e82ef5dde if you need to make sure your copy is correct.

polishedcrystal-1.1.2.ips
polishedcrystal-faithful-1.1.2.ips

The source code on GitHub has a readme with more details, an FAQ, and a guide to using the patch files.

Last edited by Rangi (2016-08-02 06:11:12)


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#22 2016-08-02 14:05:10

Hitesh patel
Member
Registered: 2016-07-18
Post 8/59

Re: Pokémon Polished Crystal 2.2.0

you made this game in such a way that no gameshark code wont work when enter it


hiteshpatel

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#23 2016-08-05 02:19:59

Rangi
Member
Registered: 2016-05-09
Post 61/830

Re: Pokémon Polished Crystal 2.2.0

I've made significant enough changes that the game data got moved around in memory, and GameShark codes depend on certain values being at certain locations. (Example: for the code 01FF57D8 to give you all the Johto badges, the Johto badge count needs to be at memory address D857.)

I could make a document of some useful codes with the new addresses, but it would probably be made irrelevant by the next release that moves data around again.

Is there a particular code you really want to use?


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#24 2016-08-05 07:23:37

Rangi
Member
Registered: 2016-05-09
Post 63/830

Re: Pokémon Polished Crystal 2.2.0

A preview of what will be in the next version:

ZbjIXIv.png


ROM hack: Pokémon Polished Crystal (GitHub) — version 2.2.0 released!

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#25 2016-08-05 12:27:11

Hitesh patel
Member
Registered: 2016-07-18
Post 9/59

Re: Pokémon Polished Crystal 2.2.0

where can we get a charmander


hiteshpatel

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