Skeetendo

’Cause all games were better on the GBC

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#1 2016-07-15 18:40:43

Theohmguy
Member
Registered: 2016-07-06
Post 3/13

can someone do a favor for me?(about pokemon red)

can someone make for me a diassembly of pokemon red with shiny pokemon? nothing more?
please! im not understanding very well how to do it...

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#2 2016-07-15 23:50:50

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,339/3,501

Re: can someone do a favor for me?(about pokemon red)

We already linked you to how to do it. What part caused you problems, exactly?

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#3 2016-07-16 17:56:35

Theohmguy
Member
Registered: 2016-07-06
Post 4/13

Re: can someone do a favor for me?(about pokemon red)

Mateo wrote:

We already linked you to how to do it. What part caused you problems, exactly?

well, red ++ have some diferent codes of regular red and blue, example in red ++ engine/palettes.asm,  it has a lot of codes that are not included in regular red/blue versions that I cant understand, and in wram.asm, red/blue versions dont have "wEnemyWentFirst" I am very confused
so I ask PLEASE! make for me a disassembly of pokemon red with shinies, nothing more, you will be helping me alot!!
(sorry if I wrote something wrong, I'm brazilian and my english is not so good)

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#4 2016-07-16 21:58:50

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,340/3,501

Re: can someone do a favor for me?(about pokemon red)

The extra code in palettes.asm is not relevant. That code is for things like giving trainers individual palettes or making Viridian Forest look like night, etc. But none of that matters. You only need to worry about the changes that those commits highlight. You should not just be trying to copy files over directly. Also, wEnemyWentFirst has nothing to do with shiny Pokémon, that is used in the code for the Sucker Punch move. Honestly, I'm confused as to why you are confused.

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#5 2016-07-21 23:40:25

Theohmguy
Member
Registered: 2016-07-06
Post 7/13

Re: can someone do a favor for me?(about pokemon red)

Mateo wrote:

The extra code in palettes.asm is not relevant. That code is for things like giving trainers individual palettes or making Viridian Forest look like night, etc. But none of that matters. You only need to worry about the changes that those commits highlight. You should not just be trying to copy files over directly. Also, wEnemyWentFirst has nothing to do with shiny Pokémon, that is used in the code for the Sucker Punch move. Honestly, I'm confused as to why you are confused.

I edited the asm files until palettes.asm line 314. I didn't find any "GetPalletID" or "GetMonPallet" to edit, I dont know where to put line 337 to line 357 in my asm file. Please help! I really want shinies in my hack!

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