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’Cause all games were better on the GBC

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#1 2016-07-09 22:56:12

Danny-E 33
Administrator
Registered: 2012-06-09
Post 960/1,119

Pokémon Yellow - Gen. II Graphics Patch V1.1

Hack Name: Pokémon Yellow - Gen. II Graphics Patch

Hack of: Pokémon Yellow

Pokémon Yellow - Gen. II Graphics Repository

You guys have waited a long time for this, but here it is!

I finally remade my Gen II Graphics Hack for Pokémon Yellow!

* Update: The EXP bar is now blue while playing in GBC mode! *

Videos:
Gen II Graphics Patch: Exp Bar

Gen II Graphics Patch: "Already Owned" Pokéball Tile

Note that these are videos of my Red hack, but it works the same in this Yellow hack

Screenshots:
Colorized Oak intro:
rGY0oh2.pngs5OKcEJ.pngCz3Mn5n.pngnGU5XuT.png

New Trainer Sprites/Palettes:
PePFo6q.pngUexdzdo.png

New Pokémon Sprites/Palettes:
NXgHs7U.png8lOyzpA.png

Oak:
Cn2WTpX.pngK0npu20.png

Old Man:
FVlK9Ua.pngXqCQwov.png

Blue EXP Bar (GBC mode only):
hi3mpPp.png

"Pokémon Owned" Pokéball Tile:
6EIhWp6.png

Colorized Box List and Pokédex:
2Rwov64.png1xJmS8x.png

Poketto's Sprites:
UhiOnF4.png
Red Backsprite Revamp - Gambler Recolor - Channeler Recolor - Giovanni Recolor

Fire Red/Leaf Green Devamps:
elalrFY.png
Old Man Backsprite (Mateo) - Enigneer (Luigi-San) - Cueball - Tamer - Lorelei - Agatha

Mateo's Oak Revamp:
WZjuBEP.png

5LgZPXB.pngDownload:
Pokémon Yellow Graphics V1.1 ROM

See Also:
Pokémon Red - Gen. II Graphics Patch
Pokemon Red Full Color Hack

Last edited by Danny-E 33 (2016-08-19 16:46:28)

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#2 2016-07-10 01:05:56

Ammako
Member
Registered: 2016-03-06
Post 33/158

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Noice

Out of curiosity, how difficult would it be to give the Japanese versions Gen. II graphics treatment? I know they are probably a lot less documented, so it'd be harder, but I'm interested in knowing if it'd be possible because I'd definitely play that. :p

Last edited by Ammako (2016-07-10 01:06:12)

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#3 2016-07-10 08:37:06

Hitesh .s.patel
Member
From: India
Registered: 2016-05-02
Post 19/21

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

you made this game is very interested in playing . I will try this game now

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#4 2016-07-11 11:15:28

bloodless
Member
From: Somewhere south of Never Land
Registered: 2016-05-06
Post 17/171

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

This is exactly what I've been waiting for! Question, I used to hack way back before disassembly and if I remember correctly pokemon data is in a different place to blue and red (if I remember correctly that was a big reason it was less used as a base), are the structures understood enough to expand the pokedex  past 250?


The saddest thing is there's no such thing as an ex addict. Either you're fighting addiction or you're not and if you start fighting you never stop. That's the nature of the monster.

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#5 2016-07-11 14:03:53

Hitesh .s.patel
Member
From: India
Registered: 2016-05-02
Post 20/21

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

can you give a patch for this hack

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#6 2016-07-12 05:30:50

Danny-E 33
Administrator
Registered: 2012-06-09
Post 961/1,119

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Ammako wrote:

Noice

Out of curiosity, how difficult would it be to give the Japanese versions Gen. II graphics treatment? I know they are probably a lot less documented, so it'd be harder, but I'm interested in knowing if it'd be possible because I'd definitely play that. :p

I wouldn't make this hack for the Japanese versions unless a disassembly of Jap Red, Blue or Yellow was made. And I don't imagine any of us making one soon.

bloodless wrote:

This is exactly what I've been waiting for! Question, I used to hack way back before disassembly and if I remember correctly pokemon data is in a different place to blue and red (if I remember correctly that was a big reason it was less used as a base), are the structures understood enough to expand the pokedex  past 250?

This is probably very doable. I may talk with ShantyTown and we might look into doing this.

Hitesh .s.patel wrote:

can you give a patch for this hack

Yes, if you don't want the rom download provided in this thread, you can download a patch from the PokéCommunity thread:
http://www.pokecommunity.com/showthread.php?t=372328

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#7 2016-07-18 20:02:30

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 35/131

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

so the outside pallets arnt changed,pikaxhu has no cry?
my only two issues right now lol (using the patch version because this rom wont load on my flashcart)

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#8 2016-07-19 02:01:43

Danny-E 33
Administrator
Registered: 2012-06-09
Post 962/1,119

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Yeah, the ow palettes have not been changed.

Pikachu still has the same cry, so I don't know what you are referring to.

The patch download makes the same rom that you get from the rom download, so the patch shouldn't be any more successful.
And the rom loads on my flash cart just fine.

ajZfI1Fm.jpgtYT9RnMm.jpg

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#9 2016-07-19 03:32:02

Ammako
Member
Registered: 2016-03-06
Post 37/158

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Pikachu having no cry is usually a problem caused by emulators being unable to actually emulate it correctly. If you're having that issue on an actual GB/C flashcard then I guess your flashcard somehow doesn't support that.

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#10 2016-07-19 03:34:38

vampire545
New member
Registered: 2016-07-19
Post 1/1

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

How do i put a GBC emulator like Lameboy into GBC mode? I've never even heard of that. Help, please?

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#11 2016-07-19 03:37:59

Danny-E 33
Administrator
Registered: 2012-06-09
Post 963/1,119

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

It should already be in GBC mode automatically.

But I strongly recommend that you replace Lameboy with GameYob

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#12 2016-07-30 15:49:03

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 36/131

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Im using Supercart Dstwo, not a gb/gbc cart lol, but yea
overall its a good hack and i like it but like the red/blue gen 2 graphics updated i would love to see a ow pallet change.

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#13 2016-07-30 17:44:00

Danny-E 33
Administrator
Registered: 2012-06-09
Post 968/1,119

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

I will consider replacing Yellow's sgb ow palettes with G/S sgb ow palettes.

Are you able to confirm that the Pikachu cry glitch is a bug with your emulator?
If it's a problem with your emulator, then Pikachu's cry should also not play on an ordinary Yellow rom.

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#14 2016-08-02 02:44:24

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 37/131

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

its the emulator, but i used gameyob and it worked fine

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#15 2016-08-07 15:42:53

HazeNChocomehl
New member
Registered: 2016-08-07
Post 1/1

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Thank You Danny, big fan of what you did for the Pkmn Hack/asm community. Works flawless on my Ipod touch and GBA4IOS.
You are planning to create a full color version? Or isn't it so simply to Port, and you need to rewite everthing?

How did they dis-asm the pokemon roms? I want to create the/a German version from it. I understand the concept from asm but i cannot realy write new stuff, so I have tryed first to translate the text in the asm manually but I have problems with the multi select text boxes, how can i change the possition of it? I can only find the values to change the high and width.

And maybe a stupid question but how hard is it to pack the yellow and crystal version in one .gbc (like dual boot)
In this way if i finish the yellow rom in the top4 (max. level ingame at 50), i could now play the crystal version (level normal to 100) with my pkmn in the PC, and access to them after the 8 gym ( so they have all an average level at 50), and then go to top4 in jhoto and then kanto again in very hard.
So what I need:
Hack Limit of level in Yellow
Flag in Top4 to trigger new "boot" in crystal
(Convert Savegame?) Crystal loads pkmn from Yellow save
Crystal hack to acces the pokemon after 8 gym, make kanto hard

Thanks for any help :)

*edit
Idea: Randomize Front sprite bevor battle start, from Yellow and Crystal and RBG/GS (so each pokemon have 3 front sprites and 1 back

Last edited by HazeNChocomehl (2016-08-07 16:13:47)

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#16 2016-08-19 16:47:55

Danny-E 33
Administrator
Registered: 2012-06-09
Post 976/1,119

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

I just uploaded version 1.1 which now makes the exp bar blue while playing in GBC mode!

hi3mpPp.png

Note that when playing this in SGB mode, the exp bar will still share the color of your health bar.

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#17 2016-09-29 18:14:47

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 57/131

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

Danny-E 33 wrote:

I will consider replacing Yellow's sgb ow palettes with G/S sgb ow palettes.

Are you able to confirm that the Pikachu cry glitch is a bug with your emulator?
If it's a problem with your emulator, then Pikachu's cry should also not play on an ordinary Yellow rom.


have you given any thought about changing the ow pallets to gbc colors?

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#18 2017-01-03 05:56:11

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 98/131

Re: Pokémon Yellow - Gen. II Graphics Patch V1.1

wisejustin wrote:
Danny-E 33 wrote:

I will consider replacing Yellow's sgb ow palettes with G/S sgb ow palettes.

Are you able to confirm that the Pikachu cry glitch is a bug with your emulator?
If it's a problem with your emulator, then Pikachu's cry should also not play on an ordinary Yellow rom.


have you given any thought about changing the ow pallets to gbc colors?


any word about color for the ow pallets?

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