Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2016-05-21 18:12:03

Zarator
Member
Registered: 2012-09-30
Post 35/49

Problem with warp relocation

Sorry for making another topic so soon, but this issue is seriously driving me nuts. Basically, I reworked Dark Cave (2) map to put a Zapdos encounter there, but upon entering from Route 45, I can't exit the cave from the same door anymore. All I did was to move the warp, I did not change any data. Below you can find a pic of my Dark Cave map, in case it could help you figuring out what I may have done wrong:

avB5cPz.png

EDIT: Btw, I'm aware that sometimes Johtomap blocks are "broken", but I checked this with goldmap too and the problem persists

EDIT2: Ah, the broken warp is the one I highlighted (the one leading to route 45).

Last edited by Zarator (2016-05-21 18:16:51)

Offline

#2 2016-05-21 20:02:45

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,320/3,505

Re: Problem with warp relocation

There are two normal dirt blocks. Both look identical. One has warps enabled, the other doesn't. Just select the one that the working exit uses and put that one in front of the exit that isn't working.

Offline

#3 2016-05-21 22:39:43

Zarator
Member
Registered: 2012-09-30
Post 36/49

Re: Problem with warp relocation

Thanks Mateo, I'd never figured out by myself - I did suppose it could had something to do with collision settings, but I focused my attention on the tile having the door instead of the one in front of it. Luckily, having read your collision guide, it was easy to figure out the ground tile with 0/0/0/70 was the one I needed :-) Thanks!

EDIT: Btw I've almost finished this hack which is basically Pokemon Gold but with a more "professional" level curve (tested to check if it's doable without grinding as well), various legendary events implemented etc. I know most of ppl on Skeetendo seem to want full-blown hacks and not "light" hacks like this one, but I also don't wanna look like a jerk who asks for help but keeps his work for himself. So if you feel this may deserve posting once finished, please let me know! :-)

Last edited by Zarator (2016-05-21 22:43:08)

Offline

#4 2016-05-22 02:40:49

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 3,321/3,505

Re: Problem with warp relocation

I'd really say it's up to you if you want to release it or not. Really and truly, the forums here aren't as active with players in general as they once were, so most hack threads tend to be a bit slow in responses. For example, Red++ has like 2 pages in the thread here, but on PokéCommunity it has 65 pages and won Hack of the Year in the Sideshow Showcase section. So I wouldn't really gauge interest in a type of hack based on how many replies it gets here currently. If you want to show it off, I say post it. If you don't feel like it, you don't have to. And if you want more feedback on it, you might want to consider posting in a more consistently active forum, like the Sideshow Showcase at PokeCommunity, since it has a lot of "smaller" hacks ie hacks that aren't a whole new game but just change difficulty or Pokemon availability or add new features and whatnot.

Offline

Board footer

Powered by FluxBB