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You know how in every game that isn't Gen 1 or FireRed, after a trainer walks up to the player, the player turns to face them? Well, it's really simple to fix that in Red as well. All you have to do is:
Go to engine/overworld/trainers.asm and paste this at the end
; Makes Player turn to face enemy trainer ; Just like every other Pokémon game FaceEnemyTrainer:: ld a, [wTrainerFacingDirection] and a jr z, .facingDown cp $4 jr z, .facingUp cp $8 jr z, .facingLeft jr .facingRight .facingDown ld a, PLAYER_DIR_UP ; player face up jr .done .facingUp ld a, PLAYER_DIR_DOWN ; player face down jr .done .facingLeft ld a, PLAYER_DIR_RIGHT ; player face right jr .done .facingRight ld a, PLAYER_DIR_LEFT ; player face left .done ld [wPlayerMovingDirection], a ; update player facing ret
Then go into home.asm and find the routine "DisplayEnemyTrainerTextAndStartBattle::"
and change it from
DisplayEnemyTrainerTextAndStartBattle:: ; 324c (0:324c) ld a, [wd730] and $1 ret nz ; return if the enemy trainer hasn't finished walking to the player's sprite ld [wJoyIgnore], a ld a, [wSpriteIndex] ld [hSpriteIndexOrTextID], a call DisplayTextID ; fall through
DisplayEnemyTrainerTextAndStartBattle:: ; 324c (0:324c) ld a, [wd730] and $1 ret nz ; return if the enemy trainer hasn't finished walking to the player's sprite ld [wJoyIgnore], a callba FaceEnemyTrainer ld a, [wSpriteIndex] ld [hSpriteIndexOrTextID], a call DisplayTextID ; fall through
And that's all there is to it! Now after a trainer walks up to you, you will turn to face them before they start talking to you. Obviously, it isn't very complicated, but I figured I would post it here since I know a lot of people like having that fixed in FireRed hacks, so I assumed they would like having it fixed in original Red hacks, and now they don't have to reinvent the wheel.
Last edited by Mateo (2015-12-04 22:54:06)
Cool! Not something I've ever even thought about, but I'm going to be doing this now. Thanks for the heads up, Mateo.
I wonder why it wasn't like this in Fire Red.
Last edited by Schattenjäger (2015-12-04 22:59:18)
No problem! Glad to help where I can. Also, everyone's best guess as to why it wasn't that way in FireRed is because they wanted to emulate original Red for no good reason.
Last edited by Mateo (2015-12-04 23:00:53)