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#1 2011-08-07 04:05:23

songoku031230
Member
From: India
Registered: 2011-07-19
Post 8/27

gold titlescreen and evolution help

I m now making title screen by following mateo's tutorial but i m having some problem with it because i don't know the gfx image size for the title screen and my agixp isn't working without it?

and how do i find  the evolution value for a certain pokemon in gold?

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#2 2011-08-07 05:36:49

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 878/3,465

Re: gold titlescreen and evolution help

which one of my titlescreen tutorials are you following? I've posted 2

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#3 2011-08-07 06:36:26

songoku031230
Member
From: India
Registered: 2011-07-19
Post 9/27

Re: gold titlescreen and evolution help

I mean the first one using agixp not the easier method one.

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#4 2011-08-07 09:37:21

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 107/600

Re: gold titlescreen and evolution help

for the evolution, first in the list is the evolution and move data of bulbasaur,followed by ivysaur,venusaur,and so on.

01 xx yy 00

01-for level evolution
xx-level to evolve
yy-the pokemon that is the result of the evolution
00-end of evol. Data,

next you will see a 01 21 if im not mistaken, 01 is the level and the 21 tackle,means at level 1,bulbasaur will learn tackle, and followed by other move data.

For evol. Using stones:
02xxyy00
02-stone evol.
xx-item used
yy-pokemon result
00-end

for trade evol.
03xxyy00
03-trade evol. Data
xx-item attached(ff is used in case of alakazam,golem,machamp,gengar)
yy-pokemon result
00-end

for happiness
04xxyy00
04-hapiness data
xx-time(01-either day/night,02-day,03-night)
yy-pokemon result
00-end

in case of 3 hitmons, i forgot the datas,maybe you must discover it by your own, :)


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#5 2011-08-07 11:08:14

songoku031230
Member
From: India
Registered: 2011-07-19
Post 10/27

Re: gold titlescreen and evolution help

Thank u for ur help amvz.

Last edited by songoku031230 (2011-08-07 11:08:46)

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#6 2011-08-07 12:06:16

tekcoR
Member
From: Celadon City
Registered: 2010-10-16
Post 68/165

Re: gold titlescreen and evolution help

amvz wrote:

in case of 3 hitmons, i forgot the datas,maybe you must discover it by your own, :)

According to Giegue:

TYPE 5 EVOLUTION

PARAMETERS
¯¯¯¯¯¯¯¯¯¯¯

05 14 02 6B
|  |  |  |_ Poke to evolve to
|  |  |____ Atk <=> Def Condition    (01, 02 or 03)
|  |_______ Level to decide
|__________ Type of evoltuion         (always 05)

01 Atk < Def then Evolve to #106
02 Atk > Def then Evolve to #107
03 Atk = Def then Evolve to #237

I'm wondering if you could easily change the stat values in the ASM code of this evolution type to Special Attack and Special Defense...? (as far as there are some defined hex values for every stat)

Last edited by IIMarckus (2011-08-07 16:57:06)


Cya

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#7 2011-08-07 13:23:51

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 108/600

Re: gold titlescreen and evolution help

yah,thats right. i've also got that data from giegue's guide. Thats how I made my rom hack 'all pokemon obtainable'.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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