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here are the tiles,
you can try these tiles for we to know what errors might appear.
Last edited by amvz08 (2011-07-16 08:15:54)
have you inserted it into your game?
@mateo it seems that the instaler didnt do a thing! does it have to be instaled in system 32? or whatever was there written.
edit: nice tiles btw/
Last edited by Cheestendo (2011-07-16 09:09:28)
nope,i haven't tried, i have no tools and i don't have pc,haha. I made that tiles using my paint-like application on my phone. The 2nd tileset is nearly to be finished. Thank you.
gosh , u using some sort of ''best phone of earth''? how can u make such clear tiles? , and yet my agixp still aint working. :(
make that tileset something like this! take the example recopy ur stuff , and just make ur tiles 4 color all of them.
edit: just don't steal the sprites! they're mine , i'm gonna use them for my hack tileset1.
Last edited by Cheestendo (2011-07-16 16:01:55)
Cheestendo, where did you tell it to install them? I've always just told it to install to the default location. Another thing you could try is downloading the visual basic runtimes. I haven't had to fool with this because I actually have visual basic itself installed, but it could be that one of those is needed, as i'm 99% sure Agixp was written in visual basic. You don't always need the runtimes, but sometimes people get careless and reference resources that they didn't include.
omfg , i seriously don't know whats the f'ing problem , where can u get that visual basic runtimes?
I can't seem to find any working visual basic runtimes on the google.
Last edited by Cheestendo (2011-07-16 17:50:22)
This is also really weird, because I think you are the only person I've ever seen have Agixp and things work fine on a later version of windows, then have trouble with XP. I've almost never had trouble with Agixp on XP but it was a mess on Vista. Weird. Just to recap:
Theres a copy of the library files (I thought skeetendo was down, but the link as working again)
That should contain one of the needed DLL files for Agixp and instructions on how to install it.
i think its the creativity that counts?hehe. Its only a nokia 6600,maybe,the best phone on earth I think?hahaha. Ok, i will try to do that.but,on other tiles,i dont use white, how about that?
@mateo , dude i have like all of the needed files instaled in the system32, did the same as the file tutorial that comes along with agixp the same as the both files which have to be instaled.
the both of the addreses aren't working.
edit: no , just no , i download the visual basic runtime from MICROSOFT website, it doesn't work . A little loading bar appears it finishes and disappears.
Last edited by Cheestendo (2011-07-17 10:55:16)
Hmm. You're right, they aren't working for me anymore either. I know that most of the time the links to skeetendo.110mb don't work, but they were for me the other day so I posted them.
Well, lets see. I just noticed that apparently I have my copy of Agixp set to run in compatability mode for Windows 98. Try doing that and see if it makes a difference.
not a single thing changed when i do that.
What's the actual error? You post and post, but all you say is "It don't work"...
sorry to say this but , use ur eyes god damn it, i posted it before i posted the picture(about tileset editor) in the same post.
System Error &H8007007E (-2147024770)
First off, there was nothing in your post that made it obvious that error was unrelated to the tileset editor.
Second of all, this error points to incompatible Visual Basic runtimes. Make sure you have the VB6 SP5 runtimes installed. Uninstall all previous versions if they show up under System Control.
to all: may I know what is the address for the pokemons' battle sprites(front and back),trainer battle sprites(front),hiro's battle sprite(front and back),pokemon icons/overworld image,and tiles images/graphics for g/s/c? I'm refering to the image itself,and their image format(gif or bmp),please answer.
when you say the address for the images and their image format, I hope you are not assuming that the images in the rom are stored in a standard graphics format you can edit with paint (such as bmp or gif) inside the rom.
Pokemon sprites (front and back)
Hiro's sprites (included in the list of trainer sprites)
Most of the tilesets
Are all stored in the rom compressed using Gold version's compression routine. That is why we have to use Agixp to insert them.
Are stored noncompressed, in 2bpp Gameboy format. This is why we need a tile editor, like Tile Layer Pro, to edit them. Unless you can find equivalents to these programs for your phone, your only option for inserting them on your phone would be to open the rom in your hex editor, and manually type the data for the images in using binary (since 2bpp means "2 bits per pixel" leaving a total pallet of 4 colours available, hence why we have to use different pallets for different tiles to get the maps in multiple colors). This would be RIDICULOUSLY time consuming, to say the least.
Just so we have a better idea of how to help you, because up until you joined the board none of us had even heard of hacking on a phone, please go ahead and tell us every hacking program you have for your phone.
only zntxhan,a hex editor,with utf-8,little endian,big endian supported search engine,wait,i borrowed my girlfriend's laptop.i might try those tools by the way.hehe
and for creating images,i use imagedesigner,which supports compression,save as png or jpg, and i have also imageconverter,obvious with the name.
mates,can I get a link of Agixp that can work on wind0ws7,vista,and xp,with c0mplete files?im n0t familiar with those files either.
Well there is only the one version, and it should run no matter what version of windows you have. We don't actually have a version that will necessarily run on everyone's PC because we don't have the source code and don't know what it actually requires. The .net framework you can download from the microsoft website (google it, it should take you there) and the libraryfiles.exe has been linked to as well. If she has office installed, it will probably have installed some of the files we have mentioned, such as fm20.dll and possibly others. if she's a student, she probably has office installed so that's no big deal. The other thing I can say is you might try right-clicking the file and telling it to run in compatibility mode for windows 98.
oh,so,i have to install that .net framework to install the AGIXP that is on skeetendo? Coz when I try to install that,it say 'com*** blah blah blah is not i'm not sure,