Skeetendo

’Cause all games were better on the GBC

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#1 2011-07-09 13:15:07

Lancelot_Albion
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Registered: 2011-07-02
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Gold/Silver/Crystal Scripting Tutorial ~HELP!

Hey guys I'm Lancelot, and I'm new here. Technically, a friend suggested me to sign up here because he said that Gen I and Gen II hacking are your specialty. I have looked for GSC Scripting tutorials everywhere on the internet but I only end up getting all confused and some tutorials are set in the advance level which I cannot understand, a basic explanation on where to put 'this' and where to put 'that' will help.

Thank you very much, I hope to work with you all in the future! ^^

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#2 2011-07-09 16:33:31

Miksy91
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Registered: 2010-10-16
Post 467/2,311

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

They're explained as simply as possible really.
I've made one of my own which shouldn't be too hard to be understood: http://www.pokecommunity.com/showthread.php?p=6603752

Unlike 3rd gen pokemon games, you can't input "script offsets" straight, you've to point to the scripts with the map editor you use instead.


Anyway, if you can't keep up with what I wrote in that tutorial, you aren't used to the basics yet.
In that case, check also this thread: http://hax.iimarck.us/topic/382/

Last edited by Miksy91 (2011-07-09 16:36:34)

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#3 2011-07-09 23:22:29

amvz08
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From: Philippines
Registered: 2011-06-27
Post 41/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

please help him,we're making a hack.or if theres a free who can map or script a little,you are welcome to our team.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#4 2011-07-10 04:14:36

Lancelot_Albion
New member
Registered: 2011-07-02
Post 2/2

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

Miksy91 wrote:

They're explained as simply as possible really.
I've made one of my own which shouldn't be too hard to be understood: http://www.pokecommunity.com/showthread.php?p=6603752

Unlike 3rd gen pokemon games, you can't input "script offsets" straight, you've to point to the scripts with the map editor you use instead.


Anyway, if you can't keep up with what I wrote in that tutorial, you aren't used to the basics yet.
In that case, check also this thread: http://hax.iimarck.us/topic/382/

Thank you very much!! I'll do my best to try and understand these tutorials.

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#5 2011-07-10 11:10:36

Cheestendo
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Registered: 2011-03-30
Post 257/319

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

@amvz i could actually map for ya team.

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#6 2011-07-10 22:23:26

amvz08
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From: Philippines
Registered: 2011-06-27
Post 44/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

Cheestendo wrote:

@amvz i could actually map for ya team.

wow,really?well thats a big help! Uhm,please give me the informations about the tiles,like resolution,and number of colors,especially for buildings and houses,i want to devamp advance gen. Tiles and use in our hack.thanks!


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#7 2011-07-11 07:55:33

Cheestendo
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Registered: 2011-03-30
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Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

Could you repeat that? I don't understand what are you wanting here,so you want me to.. emm.. make you building and house sprites gsc style?

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#8 2011-07-11 12:57:34

amvz08
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From: Philippines
Registered: 2011-06-27
Post 51/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

nope, i will make the new designs for buildings,house,tiles,etc. using tiles of advance games,that I will going to devamp,and after I make tiles,(you said that you are willing to map for us)you will use those tiles for making the map.

So i need informations of the tiles needed of Gold rom, like the resolution of tile(example 20x20 pixels),how many images for animated tiles,and number of colors needed(or the color limit). I hope you understand it now.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#9 2011-07-11 18:10:10

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 798/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

4 colors
each tile is 8x8 pixels
typically 4 frames per animated tile, sometimes only 2 it seems

For example, here is the graphic for tileset 1

tilesg.png

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#10 2011-07-12 00:26:16

amvz08
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From: Philippines
Registered: 2011-06-27
Post 53/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

all tiles are 8x8?meaning the buildings and houses are consist of 8x8 tiles?so is it posible to use gba houses and buildings here by devamping?by the way,thanks men.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#11 2011-07-12 00:28:36

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 54/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

in the new bark town,the houses there seems to have more that 4 colors?


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#12 2011-07-12 01:03:14

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 799/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

each tile is assigned a pallet of 4 colours. each tile can have only 4 colours. The map blocks are made up of multiple tiles and therefore can have more than 4 colours because of that.

The wall tiles use the brown pallet, which is 4 colours
The tops of the doors and the windows use the yellow pallet, which is another 4
The roofs use the roof pallet, which is still another 4 colours

Therefore the houses use 12 colours all total, but each tile only uses 4 colours.

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#13 2011-07-12 05:04:00

amvz08
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From: Philippines
Registered: 2011-06-27
Post 56/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

oh.now I know,thanks,i will use to chop gba house.hehe


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#14 2011-07-13 15:35:48

amvz08
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From: Philippines
Registered: 2011-06-27
Post 57/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

scaled.php?server=84&filename=aaane.png&res=medium

is it possible to use these tiles?thats the example output with my custom and devamp tiles. I will make more. Please check the colors on my sample.


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#15 2011-07-13 16:44:14

Cheestendo
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Registered: 2011-03-30
Post 261/319

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

of course , nice tiles btw i like the trees but the grass isn't very appealing. as in mateo post it all must be the 128x48 i think , like all the other tilesets.

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#16 2011-07-13 19:18:28

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 800/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

assuming you can arrange it to fit in the same size image as I posted, and assuming each tile uses 4 colours (which it looks like they do, but you would have to edit some of the in-game pallets to match yours) then it should work.

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#17 2011-07-13 22:57:56

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 801/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

Also you need to know that in pokemon gold:
each tile on the map is made of 4 of the 8x8 tiles aranged in a square
maps are made of blocks, which are made from 2x2 squares of those tiles. It is not like advance games where it is made of individual map tiles.

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#18 2011-07-13 23:50:24

amvz08
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From: Philippines
Registered: 2011-06-27
Post 58/600

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

oh,thanks for the info mate,then we will work for that, @cheestendo,can you asure to me that you will not disapear for a long time like the other hackers leave their hack unfinished and then forget them? I want to make this hack,a sucessful one. Hehe :)


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#19 2011-07-14 07:17:29

Cheestendo
Member
Registered: 2011-03-30
Post 262/319

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

ahhh... :( i'm actually on a complete stop right now on my hack. a lot of tools ain't working , cause i uninstalled my windows.

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#20 2011-07-14 07:35:32

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 802/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

what OS you running right now?

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#21 2011-07-14 07:50:27

Cheestendo
Member
Registered: 2011-03-30
Post 263/319

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

xp, i had 7 but it lagged a lot , i think i'll stop hacking because of this - agixp and johtomap ain't working ,tileset editor ain't working either. haven't checked other tools if they work.

Last edited by Cheestendo (2011-07-14 07:53:48)

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#22 2011-07-14 14:02:00

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 803/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

that's strange. I run XP and all those programs run for me. what sort of errors do you get with them?

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#23 2011-07-15 07:18:25

Cheestendo
Member
Registered: 2011-03-30
Post 264/319

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

''The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.''
''System Error &H8007007E (-2147024770)''

the first error appeared on johto map , but for no reason now it works, out of nothing it started working.. i didn't do anything to it.
the second appears on agixp. no further info.
and for the tileset editor it seems that is it missing ''COMDLG32.OCX'' file.



EDIT: i seem  to repaired the tileset editors problem , but now it seems to have a much bigger problem ..
fTZAF.png

Last edited by IIMarckus (2011-07-15 13:30:15)

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#24 2011-07-15 07:47:52

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 804/3,498

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

Try installing this

http://www.ascentive.com/support/new/libraryfiles.exe

This contains comdlg32 as well as other files that some programs may require.

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#25 2011-07-15 13:30:46

239/701

Re: Gold/Silver/Crystal Scripting Tutorial ~HELP!

Please don’t post .bmp files; they’re huge and take a long time to download. Convert them to .png first.

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