Skeetendo

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#1 2014-09-26 03:45:01

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,905/3,578

[Red Hack] Pokémon Red++ - v2.4.2 Released

RUkSUYi.png

Name: Pokémon Red++

Hack of: Pokémon Red (US)

Description:
This is a hack created using the pokered disassembly from the users at Skeetendo.

The goal for this hack is to serve as an updated version of Pokémon Red. It aims to eventually fix most (if not all) of the most glaring oddities of Gen 1, and include many new features and gameplay elements that we have become accustomed to over the years. The story itself is still the same as Gen 1, though there are new locations and small changes to events here and there to freshen things up while still keeping it mostly true to the original Gen 1 story.



Completed Features:
An up-to-date Feature list can always be found here.
This list is up-to-date with the current build on Github.

* Gender selection
* "Normal" version and "Hard" version. Different level curve, trainer teams, and AI
* New "Smart AI", used by Boss trainers in Normal Patch, and all trainers in Hard Patch
* A lot of bugs/oddities from Gen 1 have been fixed
* A few new areas added to Kanto, such as Faraway Island
* Running shoes, faster Surf speed, faster bike
* Physical/Special/Status split from Gen IV+
* Animated EXP Bar in battle
* Pokéball icon in wild battles to indicate a Pokémon species has been caught before
* Pokémon have genders (same ratios as canon games)
* Shiny Pokemon
* Breeding at the Day Care (currently with the Day Care Man's Ditto)
* Dark, Steel, & Fairy types
* All later-gen evolutions and baby versions of the original 151 included, plus some others
* New evolution methods added for the new Pokémon
* All Pokémon obtainable without having to trade
* Several attacks from the newer games added
* Almost all attacks updated to their Gen 6 effect, power, etc.
* Type strength/weakness table updated to Gen 6
* Completely updated move pools for all Pokémon, based on XY/ORAS (but not exact)
* New trainer classes added that were missing from Gen 1
* Trainers have unique names, such as "LASS CONNIE" instead of simply "LASS"
* Offline clone of Wonder Trade, available in every PokéCenter once you have a PokéDex
* Gen 6 style EXP Gain and EXP Share (Not given at the start of the game)
* BW2 Repel System
* Chain Fishing for Shinies
* Pack holds 30 items instead of 20
* HM Moves usable without having to go into the party menu
* Headbutt usable on the overworld, like in GSC and HGSS
* Flash is now a TM instead of an HM
* Item descriptions in Pack and Mart menus
* Berry Trees, working off a step counter
* Some trainers may have Shiny Pokémon, or stronger Pokémon than others in that class
* In-Game Trade Pokémon have unique OT Names, not just "TRAINER"
* Move Deleter
* Move Relearner
* Move Tutors
* More


Bugfixes from Vanilla Red
Fixes include, but aren't necessarily limited to:

* Frozen Pokémon have a chance to thaw on their own
* Waking up does not waste your entire turn
* Focus Energy actually increases Crit chance as intended
* Critical Hit code ported from Crystal, they are no longer based on Speed at all
* Removed Missingno glitch
* NPC does not make impossible claims about Raichu evolving
* Counter can hit any Physical attack, not any Normal or Fighting attack
* Fixed-Damage moves like Dragon Rage no longer ignore type immunity
* Swift can no longer hit during the "invulnerable" turn of Fly or Dig
* No more "Gen 1 Missing" with 100% Accuracy attacks
* Pokémon do not skip learning a move if they gained enough EXP to skip over that level
* Pokémon can learn more than one move per level-up if they are supposed to
* Old Rod can catch more than just Magikarp
* Item evolutions should not accidentally happen via level-up
* Struggle is now ???-Type instead of Normal-Type, so nothing is immune to it
* Player turns to face enemy trainers, like in every game that isn't Red or FireRed
* Fainting a Pokémon or breaking a Substitute doesn't stop Hyper Beam from needing to recharge
* Breaking a Substitute doesn't stop Selfdestruct/Explosion from fainting the user
* Dual-Type Pokemon no longer incorrectly show "Super Effective" or "Not Very Effective" when hit by a move that is strong against one of their types and weak against the other.
* Fixed some issues with Bide damage calculation.
* Sleep moves don't ignore accuracy or overwrite other status conditions if the opponent needs to recharge.
* Fixed Psywave desync glitch from link battles (still more link battle fixes needed).
* Healing moves no longer fail on 255 or 511 HP.
* You are no longer permanently invulverable if you hurt yourself in confusion or are fully paralyzed during the turn when you should use Fly or Dig.
* Fixed a stat overflow bug in Reflect/Lightscreen.
* Rest now gets rid of bad poison.
* Defense cannot become 0 after stat scaling.
* Mirror Move + Partial trapping move desync glitch fixed (still more link battle fixes needed).
* Substitute no longer kills the user if they have exactly 25% HP.
* Fixed an obscure move selection glitch involving Disable and Strugge.
* Fixed sprites loading incorrectly if you looked at a Pokemon's stats while the opponent is Minimized or behind a Substitute.
* More


Upcoming Features
This list is not a guarantee, but these are some planned and hopeful features (in no particular order).

* Fixes to all remaining Gen 1 bugs
* Full Color
* Crystal's Audio Engine, and more songs
* Real-Time Clock, Day/Night
* Bag has pockets, more storage space
* Infinite-Use TMs
* Expanded Pokédex beyond the Gen 1/2 maximum of 255
* "Special" split into Special Attack and Special Defense
* IVs and EVs instead of DVs and Stat EXP
* Individual menu sprites for Pokémon
* Held Items
* Pokegear/Pokenav inspired device
* Rematches with Gym Leaders and other trainers
* New, completely rewritten Trainer AI
* Decapitalization
* Player customization options
* Battle Tower
* Battle Factory
* Battle Tent
* Pokémon World Tournament
* Johto
* Dive areas
* More



Screenshots:

So3QtBr.png vmiSdhe.png QdemecV.png
kG5Leu9.png ZPzc4S0.png oaang8K.png
zIDTJ1I.png ITH2yXS.png aiuVd7g.png
WY19azH.png 2GkxYid.png GzUB94a.png
Tny3oUl.png ydeYxBR.png D5DWRwe.png
sSVuUU8.png MFo2p9L.png w4n9T28.png


Videos:

* JoesphGames' Wonderlocke of Red++ v2.3
* MoonflowerX3's Nuzlocke of Red++ v2.3


Sprite Credits:

* Gamefreak
* Mateo
* Pyro
* BettyNewbie
* Blue Emerald
* Chamber
* Soloo993
* Berries, Inc.
* Amvz08
* Wes
* Chaos Rush
* JoltJolteon
* Kinected Wires
* Pokemon Essentials (Torkoal)


Additional Credits:

* Miksy91 (Teaching me ASM)
* Dabomstew (Original "Smart AI" routine)
* Danny-E33 (Help/Support, Gen 2 graphics patch base)
* ShantyTown (Help/Support, shiny Pokémon, a few other routines)
* Cartmic (Help/Support over the years, finding ways to restore my interest in Gen 1 hacking)
* IIMarckus, Kanzure, comet, Danny-E33, and all the other contributors to the pokered disassembly project
* Sanqui ("Trainers are not Pokemon" and other stuff)
* Yenatch (Original Proof-of-concept code for using HMs in the field)


Banners:
Can be added to your signature if you want to link back here!
vN43gVg.gif
Fan Banner made by Tokenslot.


Known Bugs
* Some leftover oddities from vanilla Gen 1 still remain, I'll get to them eventually.
* Headbutting trees does not have an animation yet.
* Some of the new moves do not have the proper side effect.
* Some shiny Pokemon have the wrong palette for now.


Not A Bug
* Since people keep thinking this is a bug, I wanted to point out that all Pokémon who participate in battle receive the "full" amount instead of it being split between them. This is how it works in Gen 6, and was absolutely an intentional change.



Download Links:
* Release 2.4.2 - Normal Patch
* Release 2.4.2 - Hard Patch

If you are upgrading, apply the patch to a clean Red Version rom, NOT the old version you were already playing!
Please save inside a Pokémon Center before upgrading for best results.


You can keep track of the project (or compile it yourself unofficially) by looking here.
https://github.com/TheFakeMateo/RedPlusPlus

The copy on github is updated regularly.

For a copy of the source BEFORE we switched engines, you can look here:
https://github.com/TheFakeMateo/rpp-backup

Last edited by Mateo (2018-04-28 05:43:09)

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#2 2014-09-26 12:47:43

Kumar
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From: UNOVA
Registered: 2013-03-18
Post 366/383
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

It look f awesome.
can you implement train Battle system in it,it would be fun.

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#3 2014-09-26 20:47:54

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,906/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

I have absolutely no idea what you mean when you say "train battle system", so... I don't know?

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#4 2014-09-26 22:02:57

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
Post 1,121/1,199
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Mateo wrote:

I have absolutely no idea what you mean when you say "train battle system", so... I don't know?

I guess he is talking about the Battle Subway in Pokémon BW, where you have to battle trainers in a riding train.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#5 2014-09-26 22:16:56

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 2,908/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

TheMoneyOfTheWorld wrote:
Mateo wrote:

I have absolutely no idea what you mean when you say "train battle system", so... I don't know?

I guess he is talking about the Battle Subway in Pokémon BW, where you have to battle trainers in a riding train.

Ah, I can see how he might have meant that. I wasn't really planning to add any new areas to this, I'm basically just adding new gameplay features. That way I can release it on its own for people who want to play and updated Red, and I can use it as a rombase for future projects like Pokemon Forever.

Battle Subway could be fun to add to a future hack though.

Last edited by Mateo (2014-09-26 22:18:45)

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#6 2014-09-27 08:20:52

ttar1
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From: Internet
Registered: 2014-06-16
Post 45/45
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Good luck for it.


My Web:
http://www.facebook.com/ttar1romhacker
My Hacks:
Pokemon Plasma(Hack of gold currently in progress)
Do not underestimate the power of a beginner hacker.

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#7 2014-09-27 16:47:01

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,909/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

ttar1 wrote:

Good luck for it.

Thanks.

Also, I went ahead and updated it last night so that you can see if a move is Physical or Special when you go to select it.

2reoz6e.png

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#8 2014-09-27 17:04:18

ShantyTown
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Registered: 2013-12-04
Post 147/344

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Mateo wrote:

Thanks.

Also, I went ahead and updated it last night so that you can see if a move is Physical or Special when you go to select it.

http://i59.tinypic.com/2reoz6e.png

Ugh.. That's such a better way to show that than what I did.  I kept the "TYPE/FIRE", and in the  small space next to "TYPE", I put either "PH.", or "SP.".  Brilliant.

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#9 2014-09-27 17:08:41

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,910/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

ShantyTown wrote:
Mateo wrote:

Thanks.

Also, I went ahead and updated it last night so that you can see if a move is Physical or Special when you go to select it.

http://i59.tinypic.com/2reoz6e.png

Ugh.. That's such a better way to show that than what I did.  I kept the "TYPE/FIRE", and in the  small space next to "TYPE", I put either "PH.", or "SP.".  Brilliant.

Yeah, I originally thought about trying to add either an abbreviation or a symbol of some kind off to the side, but then I thought, "Why not just make it obvious? I mean, at this point we know that FIRE is the type so having the word "TYPE/" there is kinda redundant when you have more important things to display."

Last edited by Mateo (2014-09-27 17:09:03)

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#10 2014-09-28 02:42:15

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
Post 259/260
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

This actually looks promising, I mean for the first time, a Gen I hack WITH GENDER SELECTION. This is the first hack that I seen for Gen I that has gender selection ever since I asked if it was possible and sad to see not one person tried to do that.

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#11 2014-09-28 04:42:32

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 2,911/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

RPD490 wrote:

This actually looks promising, I mean for the first time, a Gen I hack WITH GENDER SELECTION. This is the first hack that I seen for Gen I that has gender selection ever since I asked if it was possible and sad to see not one person tried to do that.

Yeah, afaik this is the first Gen I hack to have gender selection. It's amazing how easy it is to add new stuff like that using Pokered.



EDIT: Updated the trainer cards a bit today. They still use normal sprites in the intro and hall of fame and stuff, but I figured something else would work for the trainer cards. I came up with this, but still not 100% satisfied with Leaf yet. Oh well, it's a WIP.

n56593.png vijgnd.png

Last edited by Mateo (2014-09-30 02:06:11)

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#12 2014-10-02 04:28:45

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,913/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Just bumping this with a video:

http://www.youtube.com/watch?v=F_95Sw8le1U

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#13 2014-10-02 05:03:45

pokeglitch
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Registered: 2013-02-20
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

I like those trainer card sprites.  you made them youself?

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#14 2014-10-02 05:41:11

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,914/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

I devamped them from images that were in Fire Red's intro. So in that sense I made them myself, but Gamefreak made the originals.

EDIT: Here are the originals that I devamped:
t5t7j4.png

f046is.png

Last edited by Mateo (2014-10-02 05:51:44)

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#15 2014-10-02 09:45:12

Awec
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Registered: 2012-06-27
Post 5/14

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

You've probably thought of this already, but don't forget to fix the type matchups (psychic immunity to ghost in particular).

Seems like a very cool idea.

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#16 2014-10-02 11:10:44

pokeglitch
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Registered: 2013-02-20
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Ah true.  I like them though.  This will be a great segue for Pokemon Forever.  Will you expand things you've already implemented (like even more types/attacks etc) when you move to Forever?

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#17 2014-10-02 21:57:06

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,915/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

@Awec - Already fixed when I was adding the strengths and weaknesses for Dark, Steel, and Fairy types ;)

@pokeglitch - I am planning to add some types and attacks for Pokemon Forever, and I'm still not completely sure how many moves I'll be adding to Red++ as well. But Red++ will only have official types and moves, and Pokemon Forever will also include rumoured and glitch types (but as real attacks and types so there is no corruption or anything).

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#18 2014-10-29 19:53:58

Pokemon_Master
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From: Eastern Kingdom of Mikado
Registered: 2013-05-18
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

*Pokemon_Master likes this!

Hey cool.i hope this becomes soon finnished.
But why don't you make it a fully colored game like Drenn's hack? Since you already are working with dissassembly?
^__^

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#19 2014-10-29 22:46:48

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 2,927/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Honestly, I wanted to keep the nostalgic gameboy feel. I thought about it since there is already the Red in Colour hack and all, but I decided I didn't want it.

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#20 2014-10-30 08:48:33

Pokemon_Master
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From: Eastern Kingdom of Mikado
Registered: 2013-05-18
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Ok. :)

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#21 2014-10-31 09:42:05

Jr
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From: Hoenn
Registered: 2014-10-29
Post 2/15

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

This hacks sounds and looks awesome can't wait to play it .


We are not define by our powers but by our choices big and small.

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#22 2015-01-19 17:50:50

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 2,955/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Just wanted to hop in here and say I worked on this a bit yesterday afternoon, and I'll be working some more on it today. Progress report:

- Pokemon learnsets up to Lickitung are in, based somewhat on Gen 6 (but with changes, of course).
- All new moves I chose are in, see link for the full move list.
- New effects for Fire Fang, Ice Fang, Thunder Fang, Nuzzle, and Volt Tackle are in, more to come.
- Currently testing an improvement to the CheckDefrost routine. In Gen 1, you would only become unfrozen if you used an item or someone hit you with a fire attack. My goal is to set it so you have a chance to thaw out naturally each turn, and to where Flame Wheel and Flare Blitz will thaw you if you use them, the way they are supposed to. More on that once I've tested further.

Some other planned updates that I don't think have been mentioned in the thread so far:

- Pokémon battle sprites will be Gen 2 style for the front and back, instead of Yellow fronts and Gen 2 backs like it has now.
- Running shoes will be implemented, while keeping the bike as an item.
- Wonder Trade will be added, like it was in Christmas. (Well, actually better than it is in the current version of Christmas. More like how it will be in the Full Version of Christmas)

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#23 2015-01-20 04:30:24

piclarv
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Registered: 2015-01-05
Post 28/41

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

Crystal just added Flame Wheel functionality to my red hack (lavender), so if you don't want to reinvent the wheel, check this out:

https://github.com/xCrystal/pokelavende … b3a65f6020

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#24 2015-01-20 04:52:19

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 2,957/3,578

Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

piclarv wrote:

Crystal just added Flame Wheel functionality to my red hack (lavender), so if you don't want to reinvent the wheel, check this out:

https://github.com/xCrystal/pokelavende … b3a65f6020

Cool, thanks, I'll definitely take a look.

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#25 2015-01-20 05:14:50

ShantyTown
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Registered: 2013-12-04
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Re: [Red Hack] Pokémon Red++ - v2.4.2 Released

piclarv wrote:

so if you don't want to reinvent the wheel

But that's the fun part!

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