Skeetendo

’Cause all games were better on the GBC

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#1 2011-06-25 17:35:40

kringlur
Member
From: Reykjavík, Iceland
Registered: 2011-03-19
Post 16/17
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How do the "animated" tiles work in RBY?

You know how the flower tiles have a little animation? And water tiles? And how when you go to a pokecenter and heal your pokemon, the machine does an animation and some noise (although that's probably included in a script)? How do those work? I want to add new tiles that also have that same sort of thing, for example a record that's always spinning or new flower tiles.

Last edited by kringlur (2011-06-25 17:36:42)

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#2 2011-06-25 18:56:56

Sawakita
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Registered: 2010-10-16
Post 144/364

Re: How do the "animated" tiles work in RBY?

I disassembled that routine few days ago, you can get it here: Tilesets animation.
Check also this (fundamental) documentation, in the part that explains Tileset Headers, under Animation flag.

By the way, this only covers flowers and water animation, not the pokecenter animation.

Last edited by Sawakita (2011-06-26 10:52:23)

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#3 2011-06-26 10:53:12

Sawakita
Administrator
Registered: 2010-10-16
Post 146/364

Re: How do the "animated" tiles work in RBY?

I fixed the first link in the previous post, didn't notice it was set as private.

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#4 2011-06-26 15:36:03

kringlur
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From: Reykjavík, Iceland
Registered: 2011-03-19
Post 17/17
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Re: How do the "animated" tiles work in RBY?

Thanks a lot!

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