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Greetings again Skeetendo goers.
I'm working on a side project as a way to learn asm and hex editing, it's going to be a series of hacks I've dubbed the Solo Edition hacks. Any way I tried to insert a new person event into the Pokemon Red source in Route 22 and I've run into a snag. The dialog seems to work as well as the give pokemon asm but the person sprite in game glitches like crazy for some reason.
So my questions I guess would by what would causes this/how can I fix it?
Also if anyone knows of any unused flags in Pokemon Red that would be helpful as well :)
The following is the code I wrote/modified to insert the new person event.
/text/map/route22.asm: _Route22BlueMewText1:: text "Greetings ", $52, "," line "My name is" cont "BlueMew!" para "I'm going to give" line "you an event" cont "#MON" prompt _Route22BlueMewText2:: text "Enjoy your new" line "Mew!" done _Route22BlueMewText3:: text "Sorry I have" line "nothing more for" cont "you ", $52, "." done /main.asm: Route22TextPointers: ; 51175 (14:5175) dw Route22Text1 dw Route22Text2 dw Route22Text3 dw Route22Text4 ... Route22Text4: ; BlueMew db $08 ; asm ld a, [$d702] bit 0, a ; got mew? jr z, .givemew ld hl, .text3 call PrintText jr .done .givemew ld hl, .text1 call PrintText ld bc, (MEW << 8) | 10 call GivePokemon jr nc, .done ld a, [$ccd3] and a call z, WaitForTextScrollButtonPress call EnableAutoTextBoxDrawing ld hl, .text2 call PrintText ld hl, $d702 set 0, [hl] jr .done .done jp TextScriptEnd .text1 TX_FAR _Route22BlueMewText1 db "@" .text2 TX_FAR _Route22BlueMewText2 db "@" .text3 TX_FAR _Route22BlueMewText3 db "@" ... Route22Object: ; 0x50022 (size=27) db $2c ; border tile db $1 ; warps db $5, $8, $0, ROUTE_22_GATE db $1 ; signs db $b, $7, $3 ; Route22Text3 db $3 ; people db SPRITE_BLUE, $5 + 4, $19 + 4, $ff, $ff, $1 ; person db SPRITE_BLUE, $5 + 4, $19 + 4, $ff, $ff, $2 ; person db SPRITE_GENTLEMAN, $6 + 4, $c + 4, $ff, $d0, $4 ; BlueMew ; warp-to EVENT_DISP ROUTE_22_WIDTH, $5, $8 ; ROUTE_22_GATE
Any help is greatly appreciated.
Last edited by BlueMew (2014-05-20 15:36:56)
From here, you can see that route 22 uses sprite set 1.
Sprite set 1 doesn't use SPRITE_GENTLEMAN, so when you try to use that sprite on that map, it loads garbage tiles.
Also, there is a ton of unused ram starting at $dee2.