Skeetendo

’Cause all games were better on the GBC

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#26 2011-06-25 15:41:26

FireSlasher
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From: massachusetss
Registered: 2011-06-24
Post 14/178
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Re: AGIXP Tutorial

just noticed this THANKS SO MUCH MATEO hhaha im grateful for all these tuts your making, but what size should the title be? 48x48?


I'm working on Sterling Silver: Cry of Celebi, if you have any questions, suggestions, or comments, feel free to email me

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#27 2011-06-25 15:43:43

Cheestendo
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Registered: 2011-03-30
Post 199/319

Re: AGIXP Tutorial

copyied from the 'Various ROM locations'' thread.
Trainer Back Sprites

Hiro's back pic offset = 3F9CB
48 x 48 pixels
-----
and see! what i said that tutorials with pictures are a lot more understanding.. ^^ example.

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#28 2011-06-26 23:44:24

lalodj
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Registered: 2011-05-22
Post 2/3

Re: AGIXP Tutorial

thanks  cynic it works!!!

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#29 2011-08-17 19:41:51

ittalocarvalho
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Registered: 2011-08-17
Post 3/14

Re: AGIXP Tutorial

hi i am trying to change the pics of Pokemon with AGIXP.Só that every time I try to put roms in the images, a message in German that says can not save because the file is only leitura.qual the solution to this problem?
I thank

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#30 2011-08-18 07:49:43

Cheestendo
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Registered: 2011-03-30
Post 280/319

Re: AGIXP Tutorial

your game>properties , uncheck read only?

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#31 2011-08-19 11:56:47

ittalocarvalho
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Registered: 2011-08-17
Post 5/14

Re: AGIXP Tutorial

Thank you so, that I had forgotten! but if it is not asking too much, and I know it is, I only wanted two more favors, I need to a tool for changing the names of Pokemon and another to change the types and strokes. if you can help me be very grateful

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#32 2011-08-19 15:53:17

267/703

Re: AGIXP Tutorial

ittalocarvalho wrote:

Thank you so, that I had forgotten! but if it is not asking too much, and I know it is, I only wanted two more favors, I need to a tool for changing the names of Pokemon

Use a hex editor and a table file.

ittalocarvalho wrote:

and another to change the types and strokes. if you can help me be very grateful

The types of what? And what is a “stroke”?

#33 2011-08-19 16:45:24

Cartmic
Member
Registered: 2010-10-16
Post 66/156

Re: AGIXP Tutorial

IIMarckus wrote:
ittalocarvalho wrote:

and another to change the types and strokes. if you can help me be very grateful

The types of what? And what is a “stroke”?

Perhaps Attacks?

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#34 2011-08-19 21:26:20

Cheestendo
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Registered: 2011-03-30
Post 282/319

Re: AGIXP Tutorial

IIMarckus wrote:
ittalocarvalho wrote:

Thank you so, that I had forgotten! but if it is not asking too much, and I know it is, I only wanted two more favors, I need to a tool for changing the names of Pokemon

Use a hex editor and a table file.

So , yes i suggest you learn hex editing, it's not that hard as it seems it is.
But .. if your lazy , use Hack-o-matic, you can write i think even longer or shorter names than it is , it repoint it self. atleast i think it does.

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#35 2011-08-20 20:59:07

ittalocarvalho
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Registered: 2011-08-17
Post 6/14

Re: AGIXP Tutorial

hi sorry for not having spoken right, I'm using the google translator, I'm from Brazil so do not know much about English, actually, I speak little English.
So here we go:
1-stroke is the same attack
2-I need tools to change the type of Pokemon, for example I changed the Gengar by Darkrai and now change the type Gengar ghost, the kind of dark Darkrai.
3-I have moved many Pokemon, for example, changed the chicorita snivy, Machop and Machoke by Riolu and Lucario, Lugia Rayquaza by, and many outros.NOW I need to change their names and the attacks that each can learn.
4-I want you also posted a tutorial on how to change the scripts.e wanted to know how to reset pokemon dark future.
thanks for your help, and ignore my English.

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#36 2011-08-23 07:33:28

Cheestendo
Member
Registered: 2011-03-30
Post 285/319

Re: AGIXP Tutorial

First : I don't think that actually is a question.
Second : There is no tool for that, oh no wait , H-o-M i think it can change that too.(great tool)
Third : If you don't know hex well you ain't going to do that yet.
Fourth : Another hard one , you ain't going to learn scripting so fast.
Try hexing a little bit from the basics, and then ask silly hard questions.

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#37 2011-11-09 06:46:15

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 83/649

Re: AGIXP Tutorial

I tried the backsprite insertion and it won't appear in the game...


Pokemon Blue DX is reborn!

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#38 2011-11-10 06:12:03

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 92/649

Re: AGIXP Tutorial

I still need help.

I thought AgiXP automatically repoints the sprites?(btw agixp stops working now. I have the pad installed. It loads up but the box doesn't appear, only the window in the bar below does.)


Pokemon Blue DX is reborn!

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#39 2011-11-10 17:32:42

Mateo
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From: The Sims 4
Registered: 2009-11-25
Post 1,015/3,578

Re: AGIXP Tutorial

Ah yeah that's a bug with Agixp that is easily fixed. Sometimes it gets buggy about remembering where it was so it loads outside the viewable area of the screen. You can right-click it in the task bar and use the "Move" option to drag it back into the viewable part of the screen.

And Agixp automatically repoints graphics if they are the ones it supports traditionally, which are the trainer front pics, and pokemon sprites. If you tell it a location manually, it will not repoint it because it does not know where the pointer is stored to change it. All it knows is where the graphics themselves start because you told it that manually.

Also, when you say it doesn't appear in the game, does it still show the old back sprite, or does it load glitchy?

All of this also makes me think that I should look up the offsets and update the useful offsets thread to have the pointer location for the backsprites, not just the location of the graphics, so we don't have to worry about making a new image that is more bytes than the old one and overwriting anything, we can just repoint and insert the new one like we should have been doing all along.

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#40 2011-11-10 18:21:01

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 94/649

Re: AGIXP Tutorial

Yeah the Gold backsprite stays. I used the same colors that it was given when exported from the program.

As for the function of AgiXp it still doesn't work. Clicking move brings the cursor to the upper left hand corner and I drag, heck I drag all over the place but I'm not dragging anything at all.


Pokemon Blue DX is reborn!

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#41 2011-11-10 18:50:56

Mateo
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From: The Sims 4
Registered: 2009-11-25
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#42 2011-11-10 18:53:39

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 96/649

Re: AGIXP Tutorial

Excellent! It worked!

Thanks.

Now, to repoint the image I have to go into the hex editor and goto the image offset to repoint? Well...where would I repoint it to?


Pokemon Blue DX is reborn!

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#43 2011-11-10 18:57:56

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: AGIXP Tutorial

No the pointer is not at the image offset, the pointer is at another offset. I actually don't know where it is right now, hence why I said I'll have to look for it.

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#44 2011-11-10 19:02:40

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 97/649

Re: AGIXP Tutorial

Oh...well. Whenever you get back to it let me know..


Pokemon Blue DX is reborn!

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#45 2011-11-10 19:22:44

Miksy91
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Registered: 2010-10-16
Post 591/2,339

Re: AGIXP Tutorial

The pointer is possibly in the same bank and type 21 XX YY.
If it's not, try looking for those same bytes elsewhere.

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#46 2011-11-10 19:29:40

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 100/649

Re: AGIXP Tutorial

I see 21 7D 09 2 banks down. I take it that 7D and 09 should change? Well, I don't really have the offset of the newer backsprite. But I think AgiXp shiws at least that. So If I reinsert, use that new offset and use it's pointer than I should be good?


Pokemon Blue DX is reborn!

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#47 2011-11-10 19:34:02

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 101/649

Re: AGIXP Tutorial

Well I repointed it but the backsprite looked screwy...


Pokemon Blue DX is reborn!

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#48 2011-11-11 04:30:32

Miksy91
Member
Registered: 2010-10-16
Post 593/2,339

Re: AGIXP Tutorial

Did the backsprite change or not ?
Anyway, 7D09 is a pointer to offset $97D, 09 7D is what you might be looking for.

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#49 2011-11-11 04:36:34

tysonrss
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From: US, Ohio
Registered: 2011-08-27
Post 104/649

Re: AGIXP Tutorial

Miksy91 wrote:

Did the backsprite change or not ?
Anyway, 7D09 is a pointer to offset $97D, 09 7D is what you might be looking for.

No it didn't.

And Tranle didn't detect that one.

I did see 21 3F 3E.

Just what am I looking for anyway?


Pokemon Blue DX is reborn!

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#50 2011-11-11 23:59:49

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 113/649

Re: AGIXP Tutorial

09 7D brung about 15625. When I changed the simple pointer 3f to 09. The game started with me on a bicycle lol.

Anyway. I'm still lost


Pokemon Blue DX is reborn!

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