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I've been digging around the crystal disassembly and found the asm for shinyness. With that said I was wondering if anyone knew of a way to set the starter pokemon (totodile etc.) to have the necessary dv's so that they are always shiny? I know that it can be done by setting the battle type to 07 but this isn't a battle and that it can also be done in a tradeing script but once again this isn't a trade either. So I guess what I would like to do is set the DV's through a give pokemon script or call a section of asm to set the DV's of the given pokemon. As far as asm and scripting go I have a basic understanding of how they work just not enough to figure this out it would seem. All help is appreciated thank you.
Last edited by BlueMew (2014-04-03 16:50:07)
All of those 3 scripts share a part in which you talk with Elm and he gives you his phone number.
You can add a couple of "load variable to ram address" scripting commands there and you don't even need to call any additional asm routines to do the job.
Thanks for the tip Miksy91. Do you happen to know of a good ram map for Crystal or the offset for the first pokemon's DV's?
Edit: Never Mind I found one here: http://forums.glitchcity.info/index.php?topic=1342.0
Last edited by BlueMew (2014-04-04 02:58:10)