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I am on my tablet remote desktoping to my win 8 machine,
Yeah its cool but its so tiny.
Anyways I cant really do toooo much this way,
Its like a 10 inch screen!
Are you following the advanced asm tutorial or the simplified tut?
I subscribed to the topic so my playbook will ring within a minute of your reply,un
So we can chat but i have company over so i may not be able to help as much as i normally would.
If you are following he tut on the first post (advanced) you will have to rearrange the tile layout.
I got through the whole tutorial (I did both ttutorials cause the simplified tut didnt work on a real gameboy)
With just the information in Mateo's topic this one youre reading.
So if I cant help tonightt, re-read the whole topic all the inforrmation i there you just need to understand it better.
Look at your vram on the title screen and see if your new tiles are loaded.
If they are all there and just puzzling the offset where the tile order is stored/layed out is in this topic somewhere its only a few pages.
GTG Dinner Time!
@Mateo, I've done to arrange my tiles.
But, my problem is how to stop the ho..oh animation?
Is there an offset to disable it?
The calls for loading the bird's graphics were NOP'd out in the first part, where we fill an area with 00. Is Ho-oh still showing up normally, or is it a flying block of glitchy-looking tiles in his place?
Check them out on Github
@Mateo, the ho..oh is flying block of glitchy looking tiles.
What I must do now, to stop that animation?
Where can I stop the ho..oh animation?
It still moving...
Ooh, man! That's not working too..
That still showing glitchy :(
Anyone can help me to stop the ho..oh animation?
Finally i did it, I changed the tilescreen of my hack.
Did you type in 00 from 62C0 to 62EF？
@Chory91 type 00 until 62EF? but, @Mateo wrote until 62EE..
So, I type 00 from 62C0 into 62EE and got glitch.,
did you type 00 in 62EF too?
yes, i don't know does it work for you or not, but you may try it.
@Chory91, I've doing what you said that to type 00 until 62EF.,
It still show like that, but the background color is white :)
Where you type 21 xx yy 11 00 88 3E zz CD F0 0A ?
You have to type in 21 xx yy 11 00 88 3e zz cd f0 oa from 62bo to 62ee, otherwise the tile screen will glitch.
I don't remember it end at 62ee or something. Anyway you just go to 62b0 and type in these code . XD
Hmm., btw @Chory91
Can you post your title image ?
Not in the game, but in paint on bitmap,
Because, maybe I make some mistake on drawing title likes the color maybe, or the size.
Sorry, i don't know how to post image in this website, but you may use the image that Mateo posted, it does work for every version. XD
@Chory91, you can post your image in Here ,it's free.,
Then, upload your image, and after it finish, copy link "url for forum/thread" under your image, open hax.iimarck.us and paste the link you copied in reply box.. :)
Yeahh, finally I did it !! :)
Thank's @Chory91 !
I know my problem is the color, and know I've done made my title screen.,
Thank's a lot ! :)
I am glad to help. XD
You put the graphic for the text in the bottom part of the screen (where the clouds were) and you just don't make the titlescreen static. Then the text scrolls past the same way the clouds did.
Check them out on Github
Yeah., Thank's a lot @Mateo!
Btw, why my titlescreen just use 2 color?
I mean, titlescreen has 3 part: top (Pokemon logo & Version name), middle (Background), and bottom part (Scrolling clouds).,
My problem is I cant change the color of background, clouds, and version name., :(
I've change their color with T-E-D but it didn't appear in screen and I just can change Pokemon logo color,
Then, if I change color to orange for example, the other will use orange too..,