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Yeah, if you are trying to insert the entire image like that, it won't work. It does use too many colours to insert as such (you use more than 4 colours by assigning a pallet to different parts of the screen). It also appears to be too large of an image.
ok, I got it, excerpted from an old post on a now-dead forum...
Go to offset 62C1. The 2 bytes there are the pointer to the bottom half. They should be 0040. Change them to FC4B, then just draw in the tiles starting at 98C00. The compression is actually in the original tiles, so if you just repoint it, (somehow) that removes it altogether.
I'm about to try it myself, and once I figure it out I'll see if it works on Silver. (Crystal's isn't compressed anyway so it doesn't matter.)
As for the top half, I don't actually know, but there's no real need to change it. If you really need to know, Jazz probably knows.
In Silver, it's the same, but the pointer is at 62C2.
Where it says draw in your tiles at 98C00, I've attached a blank title screen graphic. You can just import this bitmap there in tile layer pro and edit it that way. It says Cry of Celebi and has skeetendo information so you know where to place yours. Hope this helps!
THANKS TO MATEO!
with my title screen of reshiram and zekrom,obviously with 2 colors each pokemon, is that posible to insert?
btw,he said that top and bottom half,so where is the version name be placed?top or bottom?
so that means i will slice my title screen lengthwise?and insert separately?
@Mateo, I've done to insert the title.bmp.,
Now,how to edit the title screen (ex: Pokemon cry of celebi) it has Celebi's picture and the tittle "Pokemon Cry of Celebi"..,
How to do that?
Last edited by hacker (2012-01-15 09:35:46)
@Mateo, after insert title.bmp and the "GOLD VERSION" of title screen has gone,
Now,how to insert the new version into it (in this case,I want to insert "GOLDEN WAY VERSION"),How?
I need this
To make it say your version, you would just draw whatever you want it to say over the tiles underneath the Pokemon logo. To do a larger modification you would also have to edit the tile map so that it loads tiles in the right places.
Matt, i have another question, ahm is there anyway to edit pallet now?thanks.
Ahm so how can be do it? And how to stop the clouds?its bit annoying..lol
I'll get past the regular intro sequence, and when it goes to where it should load the title screen, the screen just goes white, and the game freezes, no matter what I push it doesn't continue on, so it could be that somehow I ruined the code for calling the title screen?
Edit: I've redone this several times, following the steps listed exactly, and I always get the same result, I can't move forward past this point until I get it fixed. Is there something I could have done wrong? could there be a problem with my image? Too big? Too small? I really can't figure this one out.
Last edited by wuzzupdude5 (2012-09-03 05:00:18)
"Slow down the pace of life and you will live with even more happiness."
I have followed all of the steps in the complicated asm tutorial,
I have rearranged my titlescreen tiles and everything, all is tickity boo,
Except I need to stop the clouds which aren't even clouds anymore,
And I can't seem to find the titlescreen palettes which don't match my tiles either :(
I have nop'd or zeroed out the address you suggested earlier for stopping the clouds however my asm knowledge is very limited and I just followed your instructions.
I'm almost there!
Just the clouds and palettes remain.
I added you on Skype, I'm Myles Johnston.
What is your www.facebook.com/user.name#/ address?
I searched your address in Facebook and couldn't find you...
I"more on 2 hours sleep and typing this on my tablet so I hope it reads well.
Great tutorial, I would add that the gameboy will not load enough tiles to have a unique tile for each slot on screen, as I originally planned to make a full easy titlescreen replacement patch (top and bottom) ran out of tiles. I then had to edit my image and recompress it into the ROM and start laying the tiles over again from scratch :(
I will upload an image explaining this in more detail later as again I'm currently on my tablet not my PC.
Please add me on Skype or Facebook :D
I don't really get it, can you explain the tutorials more specifically?
And i didn't get 290040 or something close to it, I got 4578C5D from pointer calculator. I don't know what's wrong with it, so help me plz.
what do you mean the decimal mode?
I tried a different pointer calculator at first, and got the same results,
Try using Pointerberechner. It's not too german, and works great.
Sent from Blackberry Playbook.
Thanks for help, now i don't have problem with pointer.
There is a new problem why the game didn't display the titlescreen that i inserted in.
I followed all the steps, but it still doesn't work.
This is what i did, maybe i made some mistake. If there is a mistake, please point it out.
My offset : 188B00 (where i inserted tilescreen) Pointer: 62004B ( what i got from pointer calculator)
I opened a hex editor and wnet to 0x62b0 and typed 21 00 4B 11 00 88 3E 62 CD F0 0A
Last edited by Chory91 (2012-09-14 23:15:03)