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’Cause all games were better on the GBC

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#1 2013-12-06 19:39:30

YORAMRW
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RBY Custom Music [FROM SCRATCH]

Last Thursday, I wrote my first totally working song which I did completely in a Hex editor. It's a Chinese-sounding melody, which is very short. I will post the code and the pointers here next Sunday.
I am proud that I succeed in writing a song in hex, and since I did this without mistakes, I know from myself that I can do this again.

Last edited by YORAMRW (2013-12-06 20:42:01)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#2 2013-12-07 01:42:35

Danny-E 33
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#3 2013-12-07 16:28:47

YORAMRW
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Re: RBY Custom Music [FROM SCRATCH]

Danny-E 33 wrote:

Very cool. I look forward to hearing it.

Thanks. :)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#4 2013-12-10 19:45:53

YORAMRW
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Re: RBY Custom Music [FROM SCRATCH]

Here is the music data:

ED 00 70 F0 77 EC 00 DC F2 E5 43 C3 73 C3 93 C3 
B3 C3 93 C3 73 C3 43 C3 23 C3 FE 00 CE 67 FF EC 
02 DC F4 EA 00 2A E4 47 77 97 B7 97 77 47 27 FE 
00 EB 67 FF DC 18 E3 47 77 97 B7 97 77 47 27 FE 
00 FB 67 FF

Last edited by YORAMRW (2013-12-10 19:47:05)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#5 2013-12-11 13:51:56

Danny-E 33
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Re: RBY Custom Music [FROM SCRATCH]

Just so you know, you don't have to put an FF command after an FE 00 command. You could delete the three FF's at the end of each channel and it'd work the exact same way.

Also, you left arbitrary addresses in each FE 00 loops, so I don't necessarily know where each one supposed to loop to.

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#6 2013-12-11 17:24:11

YORAMRW
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Re: RBY Custom Music [FROM SCRATCH]

If you insert it at $A7C5 and change the pointers on $822E, it should work.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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