# Skeetendo

’Cause all games were better on the GBC

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## #1 2013-05-14 05:24:43

SakuraFox512
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Registered: 2013-05-14
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### Shiny Pokemon and gender ratio changes + Love Ball glitch?

Hello, so I'm aware that shiny female Pokemon with a 7:1 male-to-female ratio can't exist in Gen. II, due to the way shininess is determined by IVs and that the same holds true with most varieties of Unown. I'd like to know the best way of getting around this, so that Pokemon of either gender and all variations of Unown can be shiny. I'm guessing that I either need to learn to:

a.) change how gender itself is determined (I'm not sure that's feasible, but I'd like to be able)
b.) change the gender ratios to something else, or
c.) alter the manner in which shininess is determined? (which appears to be the only solution for the Unown)

Also, while unrelated to the above, the Love Ball claims it's "for catching the opposite gender", but instead, I've noted that it seems to be better at catching Pokemon of the same gender. How would I go about correcting this, so it functions like it's supposed to?

Last edited by SakuraFox512 (2013-05-14 05:37:26)

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## #2 2013-05-14 06:16:13

669/705

### Re: Shiny Pokemon and gender ratio changes + Love Ball glitch?

SakuraFox512 wrote:

a.) change how gender itself is determined

Doable. Look at the Pokémon Crystal disassembly project—it includes the sex calculation function, which you can edit to anything you like:

``````GetGender: ; 50bdd
; Return the gender of a given monster in a.

; 1: male
; 0: female
; c: genderless

; This is determined by comparing the Attack and Speed DVs
; with the species' gender ratio.

…``````
SakuraFox512 wrote:

b.) change the gender ratios to something else

Doable, but it seems like a lot of trouble. (Who wants to edit hundreds of Pokémon manually?)

SakuraFox512 wrote:

c.) alter the manner in which shininess is determined? (which appears to be the only solution for the Unown)

Doable. See this thread. The relevant code is also in the disassembly.

SakuraFox512 wrote:

Also, while unrelated to the above, the Love Ball claims it's "for catching the opposite gender", but instead, I've noted that it seems to be better at catching Pokemon of the same gender. How would I go about correcting this, so it functions like it's supposed to?

Item editing has been discussed elsewhere on this board, and the code for item effects is also in the disassembly (although this code could probably benefit from some more comments).

## #3 2013-05-14 07:33:18

SakuraFox512
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Registered: 2013-05-14
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### Re: Shiny Pokemon and gender ratio changes + Love Ball glitch?

IIMarckus wrote:

Doable, but it seems like a lot of trouble. (Who wants to edit hundreds of Pokémon manually?)

Wait, would it really require editing hundreds? There are 32 Pokemon in second gen. which fall under the 7:1 MtF ratio; couldn't those simply be edited into either the 1:1 or 3:1 MtF ratio, instead?

As for the item effects, sex calculation, and determination changes, thanks. I'll check them all out more thoroughly and see what I can work out within the next few days, probably.

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## #4 2013-05-15 05:58:38

671/705

### Re: Shiny Pokemon and gender ratio changes + Love Ball glitch?

SakuraFox512 wrote:
IIMarckus wrote:

Doable, but it seems like a lot of trouble. (Who wants to edit hundreds of Pokémon manually?)

Wait, would it really require editing hundreds? There are 32 Pokemon in second gen. which fall under the 7:1 MtF ratio; couldn't those simply be edited into either the 1:1 or 3:1 MtF ratio, instead?

Sure, I guess I overestimated the number of Pokémon with that gender ratio. But as you mentioned, the third option (changing how shininess is deteremined) is the only way to help the Unown situation, except for the missing fourth option: changing how Unown letters are calculated (also doable with the disassembly).

## #5 2013-05-15 07:25:56

SakuraFox512
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Registered: 2013-05-14
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### Re: Shiny Pokemon and gender ratio changes + Love Ball glitch?

IIMarckus wrote:

But as you mentioned, the third option (changing how shininess is deteremined) is the only way to help the Unown situation, except for the missing fourth option: changing how Unown letters are calculated (also doable with the disassembly).

Right, I overlooked that option.

At the risk of biting off more than I can chew, would it theoretically be possible to implement something that works in a similar manner to the Personality Values from Gen. III games in order to manage how a given Pokemon's sex or an Unown's letter is determined?

As it stands, the number of things reliant on DVs in G/S/C seems excessive. But perhaps I'm overlooking the obvious and the setup was made in necessity (or perceived to be).

Last edited by SakuraFox512 (2013-05-15 07:34:54)

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