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Maybe we should just submit it as a new entry?
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Nah Triforce went and added it in, all good.
Last edited by Ammako (2017-05-19 01:56:10)
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What if any difference exists between ShaneM's version and MontBlanc's?
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What if any difference exists between ShaneM's version and MontBlanc's?
ShaneM's version was started to make a Green Version that was authentic to Japanese Green Version, after finish it, he realize he could make a authentic Red and Blue from his Green hack and he done, after it he just applied some bug fixes until Rev D, and he vanished.
I have read in some forum, I don't know where, the Rev D has a bug that wasn't fixed yet, if the bug is real, I hope the community can fix and finish his hack for him.
While MontBlanc is still working, he only done green version, and he want to recreate everything, including the bugs that was patched of Red&Green to Blue (that was translated to the english Red and Blue versions). He also seems to want to make a Red version hack from the original Red english rom, without "re-hack" his own Green version like ShaneM did. (If I'm wrong, please, someone correct me)
I don't know if he wonder to do a Blue and Yellow Recreation, I hope yes.
Generation 1 is still the best for many people, and we have never got a chance to play such accurated versions until today.
Last edited by JulianoFdeS (2017-06-06 14:06:34)
+15 Years enjoying the very first Pokémon Generation, I never get tired, I always find a new way to do something different and make the whole journey worth again.
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MacLarensPub you are the best :)
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Does anyone know where I can get the version of ShaneM's pokemon green hack that had all 151 pokemon obtainable?
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MacLarensPub you are the best :)
Aww, thanks! I just like to hoard. It was TRIFORCE that took the time to revert them back to ips patches.
I also have the ROM Hack of Shane's Pokemon Green 151 edition. TRIFORCE, did I get that one to you? I can't remember.
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i think they were 2 version green and red of the 151 edition
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MacLarensPub, according to the RHDN forum inbox you did in fact send that to me. Although I don't recall seeing it. That link you sent it with has since expired.
I'd be happy to turn the 151 hack into an IPS patch as well if you wouldn't mind sending it my way again.
Just saw this! Check your inbox on RHDN forums. The link is only good for 48 hours!
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i realize with a save you got and testing the patch, you can patch the spanish version of the game and it will be in the language the rom has so is great.
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Not sure if this is really the right place to ask, but does anyone have ShaneM's Crystal hack with the Celebi event enabled (the rest is unchanged)?
Red, Green and Blue would be nice too. :)
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Never heard of ShaneM having made a Crystal hack like that, but I have the one Morfeo made that replaces the Pokémon center in Goldenrod with the PCC and (I believe) should have the GS Ball event automatically activated when you finish the game.
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(From another site)
"This is REV A of Crystal, where everything is the same, except that I have enabled the Celebi Event. Go to the Goldenrod Pokemon Center to get the GS Ball!
It's Nintendo's official Celebi Event that is triggered when you enter, then exit Goldenrod's Pokemon Center for the first time. You will receive a GS Ball that you take over to Kurt in Azalea Town, just like the Japanese version of Crystal. You then take it to Ilex Forest, and place it in the forest shrine and... Celebi appears!
Nintendo never released this event on the English version, until I restored it. Nintendo of Japan really screwed us over. I mean, it took minimum assembly to do this and a flag change in events. We never even got a chance to receive this promotion.
Patch it to a clean ROM, called: Pokemon - Crystal Version (USA, Europe)(Rev A).gbc"
Someone then asked
"Do you know if the patch significantly alters how the game writes its save file? I would love to try this, but I'm just outside of Goldenrod City; I started playing Crystal fresh recently and would not particularly like to restart.
At any rate, great job! Where do you find all the time to translate Green and do this? :p"
To which Shane replied
"It alters two values in WRAM1 to the .sav file. I forgot which values specifically as I did this last August. This has been up on my forum for almost a year, now. Though you would need to start a new game or else it will skip over the event if using an old save file. This file is for Crystal REV A or v1.1.
Pokémon Green was my first ever ASM project. I think I started Green...let's say, uh... last March(?) [I don't remember the exact date but I had one of the best damn Domino's pizza and wings that day I started]. It took until this April to finish it (not the pizza, the Green).
The Crystal Celebi event only took me two hours to do on the same day. It was easy. All I did was trace code on writes to WRAM1 on the Japanese version using BGB debugger and added the fix to the USA version.
I figured it was easiest to hack Red from Green (which is a hack of Blue) since the changes were minor. I then hacked my Green again to make Blue because I'm cool like that. Really, that's what Nintendo did with all their games. They either made Red or Green first and then the other one second from the first one's code. So I just followed in their steps. Most glitches were fixed in Crystal v1.1 already, such as Entei's cry and slot machines. So I really couldn't think of anything else to fix. Enjoy! :)"
So I assume it is a relatively simple hack, just hoping someone still has it.
So far I have only found a re-hack of it that also allows you to get all 3 starters (if you go left to right) which I don't really want, if at all possible, I was hoping for as close to vanilla as possible.
(Just giving this info in case it helps anyone find it, and because you were unaware of it :).)
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Doesn't really seem worth bothering to me. It's such a small edit we're better off just re-creating it in pokecrystal and calling it a day.
Valid for both 1.0 and 1.1, you can edit the values at 0x60F9A and 0x60FDF in rom from 0B to 00 to let the GS Ball event activate the first time you try to exit Goldenrod Pokémon Center.
(You can also fix the checksum at 0x14F from 9F -> 89 for 1.0, or D2 -> BC for 1.1, but this isn't strictly required.)
Or in pokecrystal, at constants\battle_tower_constants.asm#51, change $b to $0
This is fully compatible with your current Crystal save files, unlike his that required you to start a new file for it to work.
Last edited by Ammako (2017-12-16 21:21:40)
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Thanks for the info, will try to figure out how to make use of it when I wake up.
Is that all that's needed to be changed? Doesn't something have to be changed to make Kurt accept the GS ball?
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The event is all programmed into the game by Game Freak and fully translated, there was just no legitimate way to activate it in-game.
When you attempt to leave the Pokémon Center (PCC in Japanese version), it checks to see if a certain value in ram is set to 0B (by comparing it with MOBILE_EVENT_OBJECT_GS_BALL which is set to $b.)
I guess the Mobile System event would set that value to 0B if you were to legitimately unlock the GS Ball through Mobile System back in the days.
That value is set to 00 by default when you start your save file, so if you change MOBILE_EVENT_OBJECT_GS_BALL to $0, the checks that are made when you attempt to exit Goldenrod's Pokémon Center will return True by default, activating the GS Ball event as if you'd gotten it through a real Nintendo event.
That constant isn't used anywhere else in the game, so I don't think modifying it in that way would have any negative effects elsewhere in the game. Maybe there's other ways to achieve this (like removing the check altogether) but this is a lot simpler tbh.
Last edited by Ammako (2017-08-01 22:00:41)
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Thanks a heap, got it working.
If you don't mind me asking, what exactly does fixing the checksum do, if it is optional, what benefit does it provide?
(I did it anyway seeing as it was such a minor task)
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Not sure, really. BGB warns about incorrect checksums but tells you that "a real gameboy wouldn't care" so it can't possibly be too bad.
Most older rom hacks I've seen have incorrect checksum, and I don't think anybody ever really cared, but eh I like things being fixed and clean-looking so I do it lol.
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Does anyone still have the ips file for ShaneM's Pokemon Green that had all 151 pokemon obtainable?
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Anyway I can still download this?
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Does anyone still have the ips file for ShaneM's Pokemon Green that had all 151 pokemon obtainable?
I am also looking for this
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TRIFORCE89 wrote:MacLarensPub, according to the RHDN forum inbox you did in fact send that to me. Although I don't recall seeing it. That link you sent it with has since expired.
I'd be happy to turn the 151 hack into an IPS patch as well if you wouldn't mind sending it my way again.
Just saw this! Check your inbox on RHDN forums. The link is only good for 48 hours!
Do you happen to still have this? If so, could you please send to my email here?
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Alexander_86 wrote:MacLarensPub you are the best :)
Aww, thanks! I just like to hoard. It was TRIFORCE that took the time to revert them back to ips patches.
I also have the ROM Hack of Shane's Pokemon Green 151 edition. TRIFORCE, did I get that one to you? I can't remember.
Do you still have Shane's Pokemon Green 151 edition and if so, can you email that to me?
Last edited by 1000000000000000000000000 (2020-01-27 03:11:31)
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I have the 151 green version that I luckily uploaded to my google drive years ago and just found. Unfortunately it is a pre-patched rom file, so I don't have the IPS. I only have the .gb file. Email me if you guys want it
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Does anyone have or know where I can get ShaneM's Pokemon Green that had all 151 pokemon?
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