Skeetendo

’Cause all games were better on the GBC

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#76 2013-06-13 23:32:12

TRIFORCE89
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Registered: 2013-05-20
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Re: Comments on my PKMN GREEN Version

Cool, you added the leader names. That's great!

And Red's already done too!

Are you going to be doing anything for Blue and Yellow?

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#77 2013-06-14 06:55:52

ShaneM
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Re: Comments on my PKMN GREEN Version

@triforce

Yes, I will restore Blue next.



@Everyone

I actually made one last change, which does not affect physical gameplay. Here is the final version; I promise: RC 3.9C See below.

To understand this change, please read here: http://iimarck.us/i/default-names/
The Gameshark code to activate this is: 010232D7

bgb00222_zpsa0d3b1f1.png

Last edited by ShaneM (2013-06-17 19:39:37)


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#78 2013-06-15 07:28:17

ShaneM
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Re: Comments on my PKMN GREEN Version

Usually when game developers make revisions to games, they label them, like V1.0 or V1.1. Midori (Green Japan) would be a perfect example. Sometimes these revisions are known as REV A, B, C, D, etc., depending on how many revisions there are.

I have made one small change to my English Green version. I have decided to remove the space from the copyrights intro. screen. I have also decided to leave my other build up, which leaves the space, for those who prefer it. Besides this, there are no other changes.

RC 3.9C - REV A: See below.


Before:
bgb00012_zps77720430.png

After:
bgb00021_zps32bc9ced.png

Last edited by ShaneM (2013-06-17 19:39:51)


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#79 2013-06-15 19:57:30

80C
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Re: Comments on my PKMN GREEN Version

I would say the second screen is more correct because it's more similar to the original Green.

Another one thing: did you re-make the Town Map like the japanese one adding the frame to it?


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#80 2013-06-15 20:29:06

Danny-E 33
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Re: Comments on my PKMN GREEN Version

80C wrote:

did you re-make the Town Map like the japanese one adding the frame to it?

No. This is a localized thing. You can not put a frame around the Town Map because the english names take up more of the top row than in japanese and the frame does not fit.

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#81 2013-06-15 20:44:27

ShaneM
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Re: Comments on my PKMN GREEN Version

@80C

Danny-E 33 is right, this is a localized thing, as is the battle interface and Pokebox storage. Also, the copyright's screen matches Green Japan 100% now in the REV A (link above)... I just copied it's coding and changed the text start position at 0x454E to $31 instead of $2E.

Last edited by ShaneM (2013-06-15 20:49:19)


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#82 2013-06-17 15:18:16

Alexander_86
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Re: Comments on my PKMN GREEN Version

hello Shane M I sent you and email but if it doesn't arrive here is a bug I found

http://www.sendspace.com/file/pzia06  my save file and in the bug I can't teach any pokemon hyper beam says is ABLE and already learned lol. so check that bug. 2 pokemons have the same attack pidgeot and I wanted to use the tm with magmar and I couldn't teach him, but I deposit pidgeot and I COULD. so I dunno lol.

Last edited by Alexander_86 (2013-06-17 17:13:26)

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#83 2013-06-17 19:38:32

ShaneM
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Re: Comments on my PKMN GREEN Version

@Alexander_86

Thank you for your help! I have fixed it. If you find anything else, please let me know.

RC 3.9D REV A: See below.

RC 3.9D (space in copyright tile):

To maintain the integrity of my work, I always fix the complementary checksum of each build. The final checksums are:

                                                Header Checksum        Global Checksum
Original (spaced copyright)                 $89                            $E8 $09


If the checksums do not add up to this, it is either not my work, or a beta build.

Last edited by ShaneM (2013-06-20 20:23:11)


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#84 2013-06-17 20:12:19

Alexander_86
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Re: Comments on my PKMN GREEN Version

thanks to you I will if I find anything else. Maybe you can upload your patch to romhacking.net :)

Last edited by Alexander_86 (2013-06-18 17:24:13)

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#85 2013-06-19 07:48:45

ShaneM
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Re: Comments on my PKMN GREEN Version

@Alexander_86

I plan to submit a patch to RHDN soon.



@Everyone

I present RC 3.9F. This build has a couple of fixes. In addition, I only added the update to my REV A build.

List of changes:

*Fixed timing on Battle Introduction screen to match that of Green Japan
*Fixed Viridian City palette (The green in the Japanese version has a value of $EB, which puts a strain on the eye. To fix that, I had originally changed the value to $51 and then $81. I have finished experimenting and have came up with the perfect color green. It matches the original Green version's green by 99.99%, yet it is not harmful to the eyes. So this is complete now)

Download link: See below.

bgb00063_zpsd27fa4ac.png


To maintain the integrity of my work, I always fix the complementary checksum of each build. The final checksums are:

                                                Header Checksum        Global Checksum
REV A                                               $89                            $E6 $22

If the checksums do not add up to this, it is either not my work, or a beta build.

Last edited by ShaneM (2013-06-19 20:42:11)


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#86 2013-06-19 15:01:55

80C
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Re: Comments on my PKMN GREEN Version

better now, because when I saw the 2nd town in the Jap version I was about to get the Viridian City Syndrome & became epilectic.


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#87 2013-06-19 15:07:15

Alexander_86
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Re: Comments on my PKMN GREEN Version

yes I like it shane the green is more bright :) another question did you translate the diploma when you get the 151 pokemon?
http://www.youtube.com/watch?v=mTtYo8q-igM a video of the diploma.

Last edited by Alexander_86 (2013-06-19 15:28:52)

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#88 2013-06-19 17:47:31

ShaneM
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Re: Comments on my PKMN GREEN Version

@Alexander_86

Yes, the diploma text is the same in both versions, except the Japanese starts with a definite article. My diploma matches Green Japan, as well as the sprite in the diploma from it.

@80C

Thank you. :)


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#89 2013-06-19 20:41:50

ShaneM
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Re: Comments on my PKMN GREEN Version

I present you with RC 4.0 FINAL. This version has been tried against Green Japan and matches 100% now!

List of changes:

*Fixed Object Attribute Memory (OAM) absolute sprite position on Battle Introduction screen to match that of Green Japan

Download link:

Before:

bgb00067_zps99f29f90.png

bgb00068_zpsa4210dc0.png

After:

bgb00069_zps11f49760.png

bgb00070_zps5d5924cd.png



I will be removing the build with the space on the copyright's screen soon to avoid confusion. This is the final build. 100% complete!

To maintain the integrity of my work, I always fix the complementary checksum of each build. The final checksums are:

                                                Header Checksum        Global Checksum
REV A                                               $89                            $E6 $2A

If the checksums do not add up to this, it is either not my work, or a beta build.

Last edited by ShaneM (2013-06-20 20:23:33)


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#90 2013-06-19 21:03:38

Alexander_86
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Registered: 2013-06-17
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Re: Comments on my PKMN GREEN Version

so you leave pocket monsters? I like the previous better but anyway great work :)

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#91 2013-06-19 21:07:01

ShaneM
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Re: Comments on my PKMN GREEN Version

@Alexander_86

No, I left 'Pokemon'. That was a picture of Green Japan Alex. I fixed Nidorino. I have removed the two Japanese pics to prevent confusion.

Last edited by ShaneM (2013-06-19 21:32:03)


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#92 2013-06-19 21:26:24

Alexander_86
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Re: Comments on my PKMN GREEN Version

aha well but it works perfect thanks again.

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#93 2013-06-19 21:31:11

ShaneM
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Re: Comments on my PKMN GREEN Version

@Alexander_86

Are you saying that I should make it say 'Pocket Monsters'? Because all that I did was translate that into the English 'Pokemon', because this is Pokemon Green English. I am going to leave it in English.

Last edited by ShaneM (2013-06-19 21:35:06)


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#94 2013-06-19 21:50:30

Alexander_86
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Re: Comments on my PKMN GREEN Version

no no I got confused with the pocket monsters picture lol.

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#95 2013-06-20 00:17:03

ShaneM
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Re: Comments on my PKMN GREEN Version

I have played through twice. It is stable. If anybody finds any errors, please let me know.

Or if I forgot anything. My Red to go with this: http://hax.iimarck.us/post/26825/#p26825

I am currently working on Blue, so stay tuned for the thread! ;)

Last edited by ShaneM (2013-06-20 00:20:39)


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#96 2013-06-20 18:30:40

Chaos Rush
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Re: Comments on my PKMN GREEN Version

ShaneM wrote:

What do you all think?

Before:

http://i1302.photobucket.com/albums/ag1 … 505b75.png

After:

http://i1302.photobucket.com/albums/ag1 … 122902.png



I have implemented this change into my latest build because I feel that it adheres more closely to the Americanized spelling of the name. It is a simple SGB tile redo.

I don't think that change is necessary because:
1. The Pokémon games up to & including Gen III only spelled it that way because they liked using ALL CAPS FOR EVERYTHING LOLZ and they didn't make an uppercase é, because there wouldn't have been enough tile space in the original games to make an É, and in Gen III they just kept it that way for consistency

2. In Pokémon Black, White, Black 2, and White 2, for every instance that the word Pokémon is spelled in capital letters (such as when you use the PC), it is spelled, "POKÉMON", not "POKéMON". Meaning that Game Freak has officially used it with the capital É.

3. When they made the SGB borders, they didn't have font restrictions with the tiles (since the word "Pokémon" is simply graphic data), so they intentionally spelled it like, "POKÉMON".

But my main point is, Game Freak only spelled it like "POKéMON" because of the original games font tile restrictions. In both instances were they don't have those restrictions (the SGB border, and the few instances in B/W/B2/W2 that uses capital letters), they spell it like, "POKÉMON". It is spelled like "POKÉMON" in the most recent Pokémon games, Black 2 and White 2. (Even though by Gen V they stopped using capital letters for names and such, a lot of menus, such as the PC menu, uses all caps, and this is where you will see, "POKÉMON")

Last edited by Chaos Rush (2013-06-20 18:32:15)

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#97 2013-06-20 18:36:40

ShaneM
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Re: Comments on my PKMN GREEN Version

@Chaos Rush

Can you show me a pic to back up what you are saying, please?


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#98 2013-06-20 18:47:37

Chaos Rush
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Re: Comments on my PKMN GREEN Version

ShaneM wrote:

@Chaos Rush

Can you show me a pic to back up what you are saying, please?

2hxug7a.jpg

ms1v80.jpg

8yi6tw.jpg

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#99 2013-06-20 18:55:13

ShaneM
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Re: Comments on my PKMN GREEN Version

@Chaos Rush

Hmm. All that I did was really change the E tile in the SGB border to e. How do you know that is not a new logo concept in Black and White?  Also, what do you think of my Green? I'm going to translate Silph Co. text later and Cinnabar diaries, which I forgot :P


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#100 2013-06-20 19:19:07

Chaos Rush
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Re: Comments on my PKMN GREEN Version

ShaneM wrote:

@Chaos Rush

Hmm. All that I did was really change the E tile in the SGB border to e. How do you know that is not a new logo concept in Black and White?  Also, what do you think of my Green? I'm going to translate Silph Co. text later and Cinnabar diaries, which I forgot :P

I don't know what you mean by "new logo concept", all I'm saying is that Game Freak has used "POKÉMON" as of Black and White, and to me it is more logical. It's not really that big of a deal :)

Also I haven't tried your Green, but I'm sure it is a much better alternative to the American Red & Blue :)

Also another thing, I understand you slightly altered Viridian's palette from the original Red & Green to be less eye-straining, but my opinion is that if your goal is to re-create the original Red & Green, then you should have the palette exactly like the original, even with the eye-strain. That's just my opinion. If your goal is to replicate the original experience, you should also keep the flaws of the original as well. (that's just what I would do, you can do whatever you want)

One more thing, did the Silph Co and Cinnabar text change between Pokemon Red & Green and the Japanese Blue? I think you should only re-translate it if something changed between Red & Green and Blue(J), because as we all know the American Red & Blue script is translated from the Japanese Blue version. If you're going to fix translation errors, then there are quite a few:

- Celadon Mansion is a mistranslation, HG/SS fixed it as Celadon Condominiums (explanation: In the Japanese language, they sometimes "borrow" English words, and spell it with katakana, and sometimes the meaning can be corrupt. The English word "mansion", when used in the Japanese language, actually means "condominums" or "apartments")

- Nugget Bridge should be Golden Ball Bridge. In the Japanese games, it is spelled with katakana, meaning it is literally the English words, "Golden Ball Bridge". Though one could argue that a Nugget is a Golden Ball. (this isn't really a big deal)

- The Cinnabar Diaries reference a singular scientist in the original Japanese text, rather than a group of scientists

- The guy who hasn't had his coffee yet is actually passed out and drunk in the original Japanese text

- The Tiksi Branch Guy should actually be the Ponaya Tunguska Guy

- I'm pretty sure the Marsh Badge and Soul Badge have their names mixed up (the word "marsh" has absolutely nothing to do with the Psychic type. I mean really, the dictionary definition of marsh basically describes the Safari Zone, which is right next to Koga's Gym!) Although this isn't a translation error, more like an obscure localization change/mixup, since as some of us know, the Japanese names for the badges are literally just "[insert color here] Badge"


I don't mean to sound rude in anything I said, I'm just stating my opinion on how I would do it, that's all.

Last edited by Chaos Rush (2013-06-20 19:27:27)

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