Skeetendo

’Cause all games were better on the GBC

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#1 2013-05-03 20:39:15

80C
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Registered: 2013-03-16
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"Buried Alive" Story Sequence Idea & Developing

Well, I came up with this crazy idea in a kind dream\nitemare while thinking some new storyline parts for my hack.

It consist in a very simple thing: after you beat Giovanni (in my hack of course he will be another person), you got "teleported" just like after the dialogue with Mr.Fuji, but instead of find yourself in Lavender you'll find yourself "buried alive" in a terrible cave, from where you must escape, because the Team did a trick and stunned you after the Boss's losing, trying wiping out you from the story by leaving you inconscious in a cave, hoping some pokemon may eat you.

But... how to make this happen, I mean, assign the same event that happens with mr.Fuji (but only changing the map where you find yourself) and still let the original dialogue with Giovanni both before your victory and also after it when he then exits from the Gym forever?


Shhh, here's a secret about Danny-E 33. He's a criminal. But not so skilled, infact he got busted.

Last edited by 80C (2013-07-04 21:43:44)


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#2 2013-05-04 08:46:15

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: "Buried Alive" Story Sequence Idea & Developing

You shouldn't do that. It's too horrible for a Pokémon game, and it is impossible to make a script like that. Like the legit Pokémon games, there are creepy places, of course, but they mustn't be horrible. Nightmares CAN be horrible, but then, it is the best to forget them.
Of course, I still support the idea of the Lavender Town-looking cave with my music. :)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#3 2013-05-04 12:36:35

80C
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Registered: 2013-03-16
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Re: "Buried Alive" Story Sequence Idea & Developing

TheMoneyOfTheWorld wrote:

You shouldn't do that. It's too horrible for a Pokémon game, and it is impossible to make a script like that.

But a script like that was used for Mr.Fuji... yes, you may be right, making the player finds himself underground "buried" inside the lower part of a cave may be horrible, expecially if I say that he was buried and then it's shown "ground rose up somewhere!" and you reappear in that cave.

I'll limit myself tell in the story that after you beat Steelen (Yeah, the Crime Boss's name!), there's an ambush by the Team (that actually is formed by renegades of the half-destroyed Team Rocket, you'll discover why) and they send you (instead in a horrible cave-tomb) in the personal cave of Steelen on the island near his Villa in Route 22 (I already buildt that part, it's a special cave! Shock full of powerful trainers), I must (or should) do that because
in Route 22 you challenge Gary\Paul, am I right?

Well, would be weird if you, after you beat the league, found still there Paul!

So you must complete that fight, after you exit from the cave you can only return to Paceleaf City passing thought Route 22 and then Paul does another ambush challenging you in Route 22 for the second time
(In Route 22 there's Steelen & Paul's Huge Villa where you cannot enter - of course -).

Ok, I won't make Steelen say: <<crew! bury him in the cave near my villa, quickly!>>, I'll put
instead: <<crew! left him in the cave near my villa, quickly!>> and then black out (because of the ambush), after the little misadventure that instead of tragic will be useful (I told ya, that cave is special!) and the semi-final fight against Paul, you eventually return in Steelen's GYM and, Instead of saying:<<you're still alive? That shouldn't have happened! I left right now for Switzerland. Farewell!>> he'll say:
<<you escaped? That shouldn't have happened! I left right now for Switzerland. Farewell!>>


TheMoneyOfTheWorld wrote:

Of course, I still support the idea of the Lavender Town-looking cave with my music. :)

yeah, of course!
That will be featured in the Swamp part of the Dungeon of Defrite.


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#4 2013-05-04 15:29:34

Bike
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From: Chile
Registered: 2012-10-31
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Re: "Buried Alive" Story Sequence Idea & Developing

Sounds very interesting, + support.

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#5 2013-05-04 15:41:05

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: "Buried Alive" Story Sequence Idea & Developing

80C wrote:

yeah, of course!
That will be featured in the Swamp part of the Dungeon of Defrite.

Does that mean that there will come swamp around Lavender Ghost Town?


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#6 2013-05-04 16:30:54

80C
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Registered: 2013-03-16
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Re: "Buried Alive" Story Sequence Idea & Developing

TheMoneyOfTheWorld wrote:
80C wrote:

yeah, of course!
That will be featured in the Swamp part of the Dungeon of Defrite.

Does that mean that there will come swamp around Lavender Ghost Town?

Dungeon of Defrite in my hack is an upside cathedral, in the lower part there's a cave, a flooded cave, this creepy Dungeon is surrounded by a swamp with abandoned houses (that's the part with the ghost lavender music), this whole ambient is on an island, accessible via underground path shock full of powerful trainers with
rare candy-doped pokemon.

Yes, a swamp around the Dungeon.
It looks like that ghost\monster stories setted in a house surrounded by a swamp, in this case the house is the dungeon.


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