Skeetendo

’Cause all games were better on the GBC

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#26 2013-03-11 12:29:56

Munchulax
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From: Somewhere in Johto
Registered: 2011-08-10
Post 313/410

Re: Pokemon Crystal Complete! (Now using pokecrystal)

FroggestSpirit, do you think it would be safe to use this as a base ROM at this point, or should I wait (in case of bugfix release or addon release)?


“To live is the rarest thing in the world. Most people exist, that is all.” ― Oscar Wilde

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#27 2013-03-11 20:27:19

FroggestSpirit
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Registered: 2012-03-12
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

The only bug I really found is that only the 3rd floor of the goldenrod Dept. store plays the Shop theme from HG/SS, other than that, sure, use it :)


This isn't easy to say, but…
Music and ASM hacker

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#28 2013-06-02 12:48:59

FroggestSpirit
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Registered: 2012-03-12
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

The music I put in was based off the HG/SS GBP remixes found:
http://www.youtube.com/watch?v=W1DCxxGQ3X0
http://www.youtube.com/watch?v=cSWF8_5jUQ0
http://www.youtube.com/watch?v=5e5m9J-y12E
http://www.youtube.com/watch?v=esqhh3OxzS4
The icons for the split, I just didn't bother to put on the status screen. I don't think it'd be too hard to implement, aslong as you know a little ASM.
Also, remember to fix the Goldenrod shop in a map editor, because only the 3rd floor plays the new shop theme.


This isn't easy to say, but…
Music and ASM hacker

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#29 2013-06-10 10:04:41

PRIZZA
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Registered: 2012-08-31
Post 2/5

Re: Pokemon Crystal Complete! (Now using pokecrystal)

Does this actually make the attacks use the appropriate stat depending on the attack type? It really doesn't use the old formula (ex. Water = Special) anymore?
Have you tested damage outputs or anything like that?

Sorry for the questions; I'm just impressed with your work.

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#30 2013-06-19 01:46:18

Wolverine
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From: Iron Island
Registered: 2013-05-28
Post 18/59

Re: Pokemon Crystal Complete! (Now using pokecrystal)

Are 251 pokémon catchable in this hack?


I'm the best there is at what I do. But what I do ain't very nice...

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#31 2013-08-07 17:16:26

Kerssy
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Registered: 2013-03-23
Post 4/8
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

If you enter buildings in Cerulean City, the music reverts to Viridian/Pewter/Saffron. Goldenrod City's mart has Goldenrod City's music.


Who saves the weak from the man who saves the weak?

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#32 2013-08-07 17:46:59

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Kerssy wrote:

If you enter buildings in Cerulean City, the music reverts to Viridian/Pewter/Saffron. Goldenrod City's mart has Goldenrod City's music.

Hey, I know you from YouTube. I am YORAMRW. I know this is off-topic, but it's strange that I never noticed you here before.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#33 2013-08-09 12:33:10

Kerssy
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Registered: 2013-03-23
Post 6/8
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

TheMoneyOfTheWorld wrote:
Kerssy wrote:

If you enter buildings in Cerulean City, the music reverts to Viridian/Pewter/Saffron. Goldenrod City's mart has Goldenrod City's music.

Hey, I know you from YouTube. I am YORAMRW. I know this is off-topic, but it's strange that I never noticed you here before.

Yeah I'm pretty new here.


Who saves the weak from the man who saves the weak?

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#34 2013-08-09 16:22:30

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

I am even newer, but I have more than 600 posts now. You are actually not new, but you have just a low post count. (Not that I am better or proud with my high post count.)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#35 2013-08-26 02:07:42

TRIFORCE89
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Registered: 2013-05-20
Post 5/29

Re: Pokemon Crystal Complete! (Now using pokecrystal)

Would it be possible to just have the music portion of this hack?

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#36 2013-08-26 14:03:08

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

TRIFORCE89 wrote:

Would it be possible to just have the music portion of this hack?

It is in the MIDI to GSC folder, if I am right.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#37 2013-08-26 22:28:28

TRIFORCE89
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Registered: 2013-05-20
Post 6/29

Re: Pokemon Crystal Complete! (Now using pokecrystal)

TheMoneyOfTheWorld wrote:
TRIFORCE89 wrote:

Would it be possible to just have the music portion of this hack?

It is in the MIDI to GSC folder, if I am right.

Where would that be?

The link in the first post just has a .gbc file in the archive.

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#38 2013-08-26 22:55:00

comet
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Registered: 2012-04-09
Post 284/679

Re: Pokemon Crystal Complete! (Now using pokecrystal)

TRIFORCE89 wrote:
TheMoneyOfTheWorld wrote:
TRIFORCE89 wrote:

Would it be possible to just have the music portion of this hack?

It is in the MIDI to GSC folder, if I am right.

Where would that be?

The link in the first post just has a .gbc file in the archive.

yeah that's weird. i guess he meant the thread about it, not the folder

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#39 2013-12-11 17:38:05

Reeve
New member
From: Batavia
Registered: 2013-02-26
Post 2/3

Re: Pokemon Crystal Complete! (Now using pokecrystal)

Pingouin7 wrote:

Are you sure that you got the split 100% implemented properly?
Because when people on Pokécommunity tried implementing the split in Gen III, they ran into several problems such as Counter/Mirror Coat not working properly anymore.
I can't really test it right now, but I just wanted to make sure you didn't forget something with the split.

Yes, I think Counter & Mirror Coat still read the physical/special based on the type rather than the move itself. I hope there is some ways to make those two moves work with the new mechanic.

Anyway, this is a great hack. Having the physical/special split makes some Pokemon much more usable. I'm planning to make a hack by using this as a base if you don't mind.

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#40 2014-01-29 04:32:05

FroggestSpirit
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Registered: 2012-03-12
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Crystal Complete is now undergoing a ground up redo, see the original post


This isn't easy to say, but…
Music and ASM hacker

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#41 2014-01-29 07:36:39

Chamber_
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Registered: 2013-12-31
Post 17/119

Re: Pokemon Crystal Complete! (Now using pokecrystal)

I follow your hack long time ago, but  haven't commented.

I like the idea of serving as a base for other hacks.

When you update Counter/MirroCoat to the new mechanics I give a look up to your Disassembly.


FroggestSpirit wrote:

Possible features:
-Restructure Pokemon data structure, to allow for more than 255 Pokemon
-Same as above, but for moves

It took a long time looking for something like this for Pokemon Gold, if you do it'll be the infinite master of the universe!

Saludos!!

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#42 2014-01-29 14:48:11

FroggestSpirit
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Registered: 2012-03-12
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Actually, I don't think that has been done for Gold. People have added in Pokemon, but in gen 1 and 2, there was always that 255 pokemon limit, and I'm aiming to remove that limit, allowing potentially 65,535 pokemon and moves


This isn't easy to say, but…
Music and ASM hacker

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#43 2014-01-29 16:56:13

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
Post 232/260
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

So essentially we can go to Github on the first post, and then just assemble a ROM using the files with an assembly like RGBASM?

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#44 2014-01-29 18:13:30

FroggestSpirit
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Registered: 2012-03-12
Post 228/300
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Yes, it works exactly like if you were compiling pokecrystal.
Added the physical special split


This isn't easy to say, but…
Music and ASM hacker

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#45 2014-01-29 19:19:11

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
Post 234/260
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Okay looking on your Github, funny enough learned to use that while in college, seeing the Install.md I know it says you don't have installation method for Windows yet but since i do use Windows, is there a way I could follow the Linux method of installing on Windows or do I have to wait until a method for Windows is available?

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#47 2014-01-29 21:31:08

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
Post 235/260
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Sweet now I can make some headway with this :3

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#48 2014-01-29 22:27:37

comet
Member
Registered: 2012-04-09
Post 358/679

Re: Pokemon Crystal Complete! (Now using pokecrystal)

It's a Cygwin bug. Restarting Cygwin seems to help. If you can assemble a rom, it means the submodule is probably set up.

So far this hack only changes the options menu. If that looks normal, you cloned kanzure/pokecrystal.

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#49 2014-01-30 03:28:58

RPD490
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From: Blackthorn City, Johto
Registered: 2012-09-29
Post 238/260
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Re: Pokemon Crystal Complete! (Now using pokecrystal)

Okay...after spending almost the WHOLE day trying to get this one little bug fixed, I got the rom compiled, all I had to do was update git to a newer version and the submodule worked normally.

Now after I got the Rom compiled, I cloned with kanzure/pokecrystal, what am I suppose to do now? Do I just take the ROM I compiled and use that as the baserom.gbc and follow the install guide again but this time for CrystalComplete?

Because I tried that, everything works up until I try to compile it. I get one error something about the globals.asm file. I try again, it works normally but after it tries to assemble the main.asm, it just gives me a whole list of errors and ends with it something about the main.o file.

I don't know what else to do, because as far as I know, cloning kanzure/pokecrystal just essentially gave me Pokemon Crystal and I know everything is the same as the vanilla game because the options menu didn't change at all. What am I doing wrong?

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#50 2014-01-30 04:25:59

comet
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Registered: 2012-04-09
Post 359/679

Re: Pokemon Crystal Complete! (Now using pokecrystal)

RPD490 wrote:

as far as I know, cloning kanzure/pokecrystal just essentially gave me Pokemon Crystal

Right. To get Frogg's hack, clone his repository instead.

You'll probably also need the most recent version of rgbds (the link in the old install instructions is outdated).

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