Skeetendo

’Cause all games were better on the GBC

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#1 2013-02-11 01:33:49

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 558/649

POKE change in ASM?

I've decided to lowercase all the annoying caps in my hack and I noticed POKE is distinuguied as one byte. While I could easily type it out with the usual letters, the fact that one byte takes care of 4 letters is convenient in saving space, so do I have to use ASm to change the letters or is this fixable with hex?


Pokemon Blue DX is reborn!

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#2 2013-02-11 01:50:54

stag019
Idea Killer
Registered: 2011-01-05
Post 319/630

Re: POKE change in ASM?

Have you even tried searching for that text in a hex editor yet?


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

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#3 2013-02-11 01:53:41

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 2,295/3,464

Re: POKE change in ASM?

This is mentioned here.

Mateo wrote:

Lowercase me!

x1150= Determines the characters used by the "POKé" code in the text table.

Ever wanted to change it so words aren't annoyingly in ALL CAPS for no reason, but couldn't fix all of it? This lets you change the letters used by the special character used to display "POKé". You can type over it and make it say "Poké" instead, like a normal person.

xEA = Hex Byte to use in text for "é"

Useful if you want to, idk, have an NPC say "They should have called the new gens 'Jokémon' since they are so ridiculous!" or something.

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#4 2013-02-11 02:12:55

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 559/649

Re: POKE change in ASM?

Haha, thanks.


Pokemon Blue DX is reborn!

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