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I'm trying to change a certain house in a town but when I do, all houses like change. I mean the interior of the houses and its getting annoying. Though in some places like Azalea Town, there are two houses with different tilesets so what is the problem...
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The same problem you had with the upstairs of the Pokemon centers. Since they all originally used the same layout, they all originally pointed to the same map data. (Because it made sense to do it that way). So all the houses that are in one style will use the same map, unless you repoint one so you can make it different. That's also how I easily added christmas trees to almost all houses in Pokemon Christmas.
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I see, thanks a lot Mateo. Should be an easy fix then.
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No problem mate.
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I have a similar question. If I add a script like the one in Mahogany Town mart (where stairs appear where previously there was floor) to a normal house, will all the normal houses have stairs after that?
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If two maps have "Level Datas" that match up with one another, editing the level data (= "remapping the area") of one map also affects the level data loaded from the map header of the other map.
Last edited by Miksy91 (2013-02-09 16:23:58)
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I would assume that a script like the stairs which only temporarily draws in a new block wouldn't modify the others, but I haven't actually tried it to know for sure.
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So, in order to avoid those issues, it's better to repoint the map of one house and edit that one, right?
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Right.
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