Skeetendo

’Cause all games were better on the GBC

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#1 2013-02-01 02:34:48

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 270/490

Changing Pokemon Names

I remember doing this a long time ago for a decapitalization of all the Pokemon names via hex editing on Crystal, but I can't quite remember where to look or how to do it again. Can anyone tell me what offset the Pokemon names are at?

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#2 2013-02-01 03:19:52

Kuroko Aizawa
Member
Registered: 2011-12-01
Post 272/490

Re: Changing Pokemon Names

found it at 001B0B70 if anyone needs it.

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#3 2014-04-05 18:21:21

walk_away21
Member
Registered: 2014-02-20
Post 43/69

Re: Changing Pokemon Names

Ok I have an issue with this. I am using the disassembly and only some Pokemon's first letter now do not show up. For example Hoppip is showing up as oppip and Muk as uk. Thinking I made a spelling error I checked the asm Pokemon Names file and they are spelled correctly. Anyone who has decapitalized know what could be the problem?

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#4 2014-04-05 19:05:33

Hat
Member
Registered: 2013-02-04
Post 115/118

Re: Changing Pokemon Names

PKMN names seem to require 10 bytes. Names not meeting the requirement might be affecting subsequent names like you mentioned.

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#5 2014-04-06 15:23:18

Danny-E 33
Administrator
Registered: 2012-06-09
Post 766/1,021

Re: Changing Pokemon Names

Yes, that's probably what happened.
Hypothetically, if Grimer's name works correctly, then you probably left out one of the null characters in Grimer's name.
So instead of "db "Grimer@@@@"", you might have "db "Grimer@@@". And since that is only 9 characters, the game would think that Grimer's name is "Grimer@@@M" which results in Muk's name being "uk@@@@@@@S".

So Grimer was just an example, but you most likely have some Pokemon with a name that only has 9 characters.


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#6 2014-04-06 17:05:43

walk_away21
Member
Registered: 2014-02-20
Post 44/69

Re: Changing Pokemon Names

Ahhh thanks. Didn't realize I had one Pokemon have an extra @ and one was missing an @. Thought I had double checked that and didn't see it at first. Thanks.

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